I`d like to hear opinions about those 2 feats as I can not decide between them. Which would you chose and why?
I have a LVL 7, (soon to be LVL 8) - Divination Wizard with (now) INT of 19 that I want to round up to 20. My proficiency bonus is +3. I already have the Lucky feat as well as Fey Touched.
Our party: Bard, Paladin, Fighter, Rogue and my Wizard. Note we already do have a Bard with Shadow Touched (so we do have Invisibility in the party).
Seems like Telekinetic can be quite cool for saving allies from grapples, saving them a disengage, shoving enemies into hazards or AoE etc... And I most often have no Bonus action to use, but not sure if it`s worth it. Invisibility seems also quite cool and can be useful although our Bard already has it and our Rogue is usually the one to sneak around anyways.
Please if you could share your experiences with those feats I`d appreciate it a lot! Thank you in advance for any input/advice!
For imagination these are the spells I already have:
My Spells:
Fire Bolt(Cantrip) Mage Hand(Cantrip) Prestidigitation(Cantrip) Toll the Dead(Cantrip) (+ we do use the Optional Cantrip formulas from TCoE)
Unseen Servant(1st) Sleep(1st) Shield(1st) Magic Missile(1st) Mage Armor(1st) Chromatic Orb(1st) + a few rituals
Dragon's Breath(2nd) Hold Person(2nd) Mind Spike(2nd) Web(2nd) Misty Step + Dissonant Whisper (from Fey touched)
Free spells are always nice, but I really love Telekinetic whenever I play with it.
Wizards are particularly bereft of bonus actions and the Telekinetic push/pull is just so good when it's good. Push/pulling enemies off ledges, even if only a 10ft fall, will force them prone from fall damage, which then opens them up to your melee allies and gives that enemy disadvantage on DEX saves (Web, Fireball). Using your bonus action to break an ally out of a grapple instead of making them use their action is incredible. Using your bonus action to pull a squishy ally out of an enemy's reach without provoking an opportunity attack instead of forcing them to disengage or use some other option to get away is also incredible.
Between that and Vortex Warp I really get a lot of satisfaction out of being able to make sure my allies are where they need to be.
All that and you also get a componentless, invisible Mage Hand. So no one can see you cast it, and no one can see it (without magic or truesight, etc). Lots of opportunity there
I was more leaning towards Telekinetic, for the reasons you mentioned. I guess this should come up much more often then the situational Invisibility from Shad.touched. Also, the second spells you can pick from S.T. are not very good imo.
Shadow Touched is bad, specially when compared against Fey Touched. Wizards usually don’t have much to do with their bonus action, hence Telekinetic is quite good.
Fey touched is better than shadow touched. Telekinetic is good. remember that pushing prone a flying target knocks them out sky = falling damage.
Does the telekinetic feat even let you knock some1 prone? I don`t think it does.
Flying over a creature + shoving them towards you (5 ft in the air) or shoving a flying creature "lower" (perhaps make them prone?), is kind of an grey area... I don`t know of any official rule allowing this, perhaps only if DM allows it... Am I wrong about this?
Hello friends.
I`d like to hear opinions about those 2 feats as I can not decide between them. Which would you chose and why?
I have a LVL 7, (soon to be LVL 8) - Divination Wizard with (now) INT of 19 that I want to round up to 20. My proficiency bonus is +3. I already have the Lucky feat as well as Fey Touched.
Our party: Bard, Paladin, Fighter, Rogue and my Wizard. Note we already do have a Bard with Shadow Touched (so we do have Invisibility in the party).
Seems like Telekinetic can be quite cool for saving allies from grapples, saving them a disengage, shoving enemies into hazards or AoE etc... And I most often have no Bonus action to use, but not sure if it`s worth it. Invisibility seems also quite cool and can be useful although our Bard already has it and our Rogue is usually the one to sneak around anyways.
Please if you could share your experiences with those feats I`d appreciate it a lot! Thank you in advance for any input/advice!
For imagination these are the spells I already have:
My Spells:
Free spells are always nice, but I really love Telekinetic whenever I play with it.
Wizards are particularly bereft of bonus actions and the Telekinetic push/pull is just so good when it's good. Push/pulling enemies off ledges, even if only a 10ft fall, will force them prone from fall damage, which then opens them up to your melee allies and gives that enemy disadvantage on DEX saves (Web, Fireball). Using your bonus action to break an ally out of a grapple instead of making them use their action is incredible. Using your bonus action to pull a squishy ally out of an enemy's reach without provoking an opportunity attack instead of forcing them to disengage or use some other option to get away is also incredible.
Between that and Vortex Warp I really get a lot of satisfaction out of being able to make sure my allies are where they need to be.
All that and you also get a componentless, invisible Mage Hand. So no one can see you cast it, and no one can see it (without magic or truesight, etc). Lots of opportunity there
Thank you Ham!
I was more leaning towards Telekinetic, for the reasons you mentioned. I guess this should come up much more often then the situational Invisibility from Shad.touched. Also, the second spells you can pick from S.T. are not very good imo.
Shadow Touched is bad, specially when compared against Fey Touched. Wizards usually don’t have much to do with their bonus action, hence Telekinetic is quite good.
Fey touched is better than shadow touched. Telekinetic is good. remember that pushing prone a flying target knocks them out sky = falling damage.
Food, Scifi/fantasy, anime, DND 5E and OSR geek.
Does the telekinetic feat even let you knock some1 prone? I don`t think it does.
Flying over a creature + shoving them towards you (5 ft in the air) or shoving a flying creature "lower" (perhaps make them prone?), is kind of an grey area... I don`t know of any official rule allowing this, perhaps only if DM allows it... Am I wrong about this?