I am a "new" player seeking advice on how to build the most OP Necromancer possible in D&D. I am conscious that many people just see "OP" as a bad thing and actually have a bad opinion about players that specifically target OP builds, but i quite frankly do not care at all: i am extremely passionate about fantasy rule games (i am an active player of Warhammer fantasy battle too) but i have more fun if i put the effort to be good.
Having said that, I would say the resources i have found on the forum, on the internet and YouTube extremely confusing: somebody suggests warlock class, somewhere else i see sorcerer or clerc, then i see suggestions of creating a deep gnome, or variant human, or fairy....I mean it is really a big mess and i cannot really understand what choices i should make to create the best necro.
Could you please help me figuring out what are the optimal choices in terms of character creation in order to make the most OP necromancer in the game?
And also, what is the most reliable source to follow for anything D&D related, that you can actually trust and rely in providing high quality info?
I'll have a bash at building something for you but a few questions:
What do you consider to be OP? (OP means different things to different people, for me its having one or more ability scores at 18+ whereas others might view that as normal).
Which books do have you available? (So I don't go looking into things you haven;t got access to).
What level are you starting at? And, as a lot of the really interesting shennanigans might not be available till fairly late on/high level,.what level might you end up?
Are you starting off with magical items, if so what level and how many?
A) by OP I mean a character where the character creation variables, such as race, class, subclass, feasts, skills etc do work together in a way that make it up for the best version of the character you are willing to create. In this case the character is a necromancer. Hope that this is what you were looking for. Having synergy in mind I guess..
B) what books have I available? I am sorry I do not understand what you mean by this. I do not have restrictions, and I am open to everything the game in its entirety can allow to generate
C) it is a brand new character I am looking to start a new campaign totally fresh, so not having any magical items, levels..I am basically starting from a complete plain white paper :)
OK I've got a rough idea but it requires access to the following Sourcebooks: Players Handbook, Eberron: Rising from the Last War, Fizban's Treasury of Dragons, Lost Laboratory of Kwalish, Strixhaven: A Curriculum of Chaos, Tasha's Cauldron of Everything and Xanathar's Guide to Everything..
Please make sure your DM and the rest of the players are ok with this!
The short version is:
Backstory:
As a child you survived an attack by a Shadow or Wraith but was fore-ever changed. You have an affinity for shadows and the creatures that dwell in them. Your parents grew scared of your tendencies and sent you away to a school where your talents might be tempered and you enrolled at the mystical school known as Strixhaven. You left Strixhaven, or were expelled depending on who you speak with, and now travel the realms as a Wizard who is bristling with knowledge and you know that life/growth & death/decay are two sides of the same coin and you cannot have one side without the other. You happily provide your magical services to any who would pay.
Race: Elf with Mark of Shadow form Eberron: Rising from the last War
Background: Witherbloom Student from Strixhaven: Cirriculum of Chaos
Class: Wizard (Necromancer) level 1-20 which is where the other sourcebooks come into play for some of the spell and feat options.
Vague details: It'll give you access to spells you should not have access to, at low level give you a way to activate the Necromancer Grim Harvest ability without getting too close to the enemy and also let you fill in almost any role the party needs.
I'll ping you a direct mesage with the long version
It can be very setting specific and dm specific. Wizards have the most potential, but howl ong is your game? if its only gonna go to lvl 5-8, warlock might be better. Planning for lvl 20 is fun, but 99% of games never go there. Ask your dm the level range of the game and plan your build accordingly. if your build only comes on line the last session or two of the game, its a bad build.
While a wizard can get all the crazy spells, they don't unless the dm lets them. They must be able to buy all those spells (not having money, access to stores, and then not spending money on gear). or the dm must provide the spells to the wizard. Being a powerful wizard is a game of mother may I. If you dm doesn't play along, your a discount sorcerer until higher level.
Have you checked out Treantmonk's Dread Necromancer build on youtube? It works very well as a more table friendly necromancer option (assuming your dm is ok with having a lot of minions on the board) and even so you can kind of use it to build off of.
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Dear All,
I am a "new" player seeking advice on how to build the most OP Necromancer possible in D&D. I am conscious that many people just see "OP" as a bad thing and actually have a bad opinion about players that specifically target OP builds, but i quite frankly do not care at all: i am extremely passionate about fantasy rule games (i am an active player of Warhammer fantasy battle too) but i have more fun if i put the effort to be good.
Having said that, I would say the resources i have found on the forum, on the internet and YouTube extremely confusing: somebody suggests warlock class, somewhere else i see sorcerer or clerc, then i see suggestions of creating a deep gnome, or variant human, or fairy....I mean it is really a big mess and i cannot really understand what choices i should make to create the best necro.
Could you please help me figuring out what are the optimal choices in terms of character creation in order to make the most OP necromancer in the game?
And also, what is the most reliable source to follow for anything D&D related, that you can actually trust and rely in providing high quality info?
Thank you so much.
I'll have a bash at building something for you but a few questions:
What do you consider to be OP? (OP means different things to different people, for me its having one or more ability scores at 18+ whereas others might view that as normal).
Which books do have you available? (So I don't go looking into things you haven;t got access to).
What level are you starting at? And, as a lot of the really interesting shennanigans might not be available till fairly late on/high level,.what level might you end up?
Are you starting off with magical items, if so what level and how many?
Hello Rob, thank you so much for the support.
Let me answer your questions..
A) by OP I mean a character where the character creation variables, such as race, class, subclass, feasts, skills etc do work together in a way that make it up for the best version of the character you are willing to create. In this case the character is a necromancer. Hope that this is what you were looking for. Having synergy in mind I guess..
B) what books have I available? I am sorry I do not understand what you mean by this. I do not have restrictions, and I am open to everything the game in its entirety can allow to generate
C) it is a brand new character I am looking to start a new campaign totally fresh, so not having any magical items, levels..I am basically starting from a complete plain white paper :)
Hope that helps, and again thanks
OK I've got a rough idea but it requires access to the following Sourcebooks: Players Handbook, Eberron: Rising from the Last War, Fizban's Treasury of Dragons, Lost Laboratory of Kwalish, Strixhaven: A Curriculum of Chaos, Tasha's Cauldron of Everything and Xanathar's Guide to Everything..
Please make sure your DM and the rest of the players are ok with this!
The short version is:
Backstory:
As a child you survived an attack by a Shadow or Wraith but was fore-ever changed. You have an affinity for shadows and the creatures that dwell in them. Your parents grew scared of your tendencies and sent you away to a school where your talents might be tempered and you enrolled at the mystical school known as Strixhaven. You left Strixhaven, or were expelled depending on who you speak with, and now travel the realms as a Wizard who is bristling with knowledge and you know that life/growth & death/decay are two sides of the same coin and you cannot have one side without the other. You happily provide your magical services to any who would pay.
Race: Elf with Mark of Shadow form Eberron: Rising from the last War
Background: Witherbloom Student from Strixhaven: Cirriculum of Chaos
Class: Wizard (Necromancer) level 1-20 which is where the other sourcebooks come into play for some of the spell and feat options.
Vague details: It'll give you access to spells you should not have access to, at low level give you a way to activate the Necromancer Grim Harvest ability without getting too close to the enemy and also let you fill in almost any role the party needs.
I'll ping you a direct mesage with the long version
It can be very setting specific and dm specific. Wizards have the most potential, but howl ong is your game? if its only gonna go to lvl 5-8, warlock might be better. Planning for lvl 20 is fun, but 99% of games never go there. Ask your dm the level range of the game and plan your build accordingly. if your build only comes on line the last session or two of the game, its a bad build.
While a wizard can get all the crazy spells, they don't unless the dm lets them. They must be able to buy all those spells (not having money, access to stores, and then not spending money on gear). or the dm must provide the spells to the wizard. Being a powerful wizard is a game of mother may I. If you dm doesn't play along, your a discount sorcerer until higher level.
We plan for a long Campaign. I went for Wizard Half-elf:)
Have you checked out Treantmonk's Dread Necromancer build on youtube? It works very well as a more table friendly necromancer option (assuming your dm is ok with having a lot of minions on the board) and even so you can kind of use it to build off of.