Bladesinger all the way. Wizard options at levels 18+ (unlimited shield spells) are better for the bladesinger than echo knight. Just cast Greater Invisibility so opponents have disadvantage to attack you, but keep talking so they know ehere you are as it makes them waste attacks trying. If they try and fireball your location then you can counterspell it and they can't see you to counterspell your counterspell. Being invisible has the same nett effect as teleporting combo with booming blade, you just walk away from them (with longstrider) so they have the same option - do nothing or take some pain to chase you and "try" to hit you.
NonDetection makes you immune to See Invisibility I think so only Truesight or Globe of Invulnerability higher spells counters it.
Bladesinger 7th level can do all that, Blade 6/Echo 3 is taking you to 9th to stack it up.
This is for 2014 and was made by D&D Daily. Please watch the video and then make a response. If your response is the same as before, that's completely fine.
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I did watch the video first by the way, and I am currently playing a 2014 Bladesinger (14th level) and I seriously regret a 3 level dip into another class (different reasons to the OP) and sincerely wish I could respec to straight Wizard solo classsing. Too much has happened with those 3 levels to respec though.
But from 3 years of gameplay in that campaign my opinion does not alter at all.
I think the content creator found a cool (seeming) idea and blogged it, but I am not convinced they played the concept for a few years to live in them shoes.
[update] If your echo is ever more than 30 feet from you at the end of your turn, it is destroyed. Sooo if you use the Blink spell and blink out the echo is no longer within 30' of you and is destroyed. So the max distance you can "blink" is 30' for 15' movement (max move distance 55'). So Blink spell is poor action aconomy as you need another BA to summon the echo. 2024 Jump spell, spend 10' movement for a 30' jump, non concentration, (max move distance 70') so the non echo knight has better porting around at 7th level wizard compared to the blinkblade at 9th level. Signature spells at 18th level makes the jump/shield combo unlimited also.
Aha! - Now that one is better, I like that one. And noted your comment about the content creators, thanks.
I have been playing since Basic Edition (I still have my copy and we replayed a campaign in it to mark the 50th anniversary, and it was still deadly for players. Nobody lived to 2nd level), so I am also a Veteran player.
Bladesinger Wizard/Echo Knight fighter makes a great blink blade.
https://www.youtube.com/watch?v=bctrTT-infU
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Not a fan.
Bladesinger all the way. Wizard options at levels 18+ (unlimited shield spells) are better for the bladesinger than echo knight. Just cast Greater Invisibility so opponents have disadvantage to attack you, but keep talking so they know ehere you are as it makes them waste attacks trying. If they try and fireball your location then you can counterspell it and they can't see you to counterspell your counterspell. Being invisible has the same nett effect as teleporting combo with booming blade, you just walk away from them (with longstrider) so they have the same option - do nothing or take some pain to chase you and "try" to hit you.
NonDetection makes you immune to See Invisibility I think so only Truesight or Globe of Invulnerability higher spells counters it.
Bladesinger 7th level can do all that, Blade 6/Echo 3 is taking you to 9th to stack it up.
Life's hard - get a helmet!
This is for 2014 and was made by D&D Daily. Please watch the video and then make a response. If your response is the same as before, that's completely fine.
Hey! I make (what I believe to be, could use some feedback) good homebrew!
Click here!
Please tell me what you think!
I did watch the video first by the way, and I am currently playing a 2014 Bladesinger (14th level) and I seriously regret a 3 level dip into another class (different reasons to the OP) and sincerely wish I could respec to straight Wizard solo classsing. Too much has happened with those 3 levels to respec though.
But from 3 years of gameplay in that campaign my opinion does not alter at all.
I think the content creator found a cool (seeming) idea and blogged it, but I am not convinced they played the concept for a few years to live in them shoes.
[update] If your echo is ever more than 30 feet from you at the end of your turn, it is destroyed. Sooo if you use the Blink spell and blink out the echo is no longer within 30' of you and is destroyed. So the max distance you can "blink" is 30' for 15' movement (max move distance 55'). So Blink spell is poor action aconomy as you need another BA to summon the echo. 2024 Jump spell, spend 10' movement for a 30' jump, non concentration, (max move distance 70') so the non echo knight has better porting around at 7th level wizard compared to the blinkblade at 9th level. Signature spells at 18th level makes the jump/shield combo unlimited also.
Sooo yeah - opinion no change, I don't like it.
Life's hard - get a helmet!
Your opinion. What about this video:
https://www.youtube.com/watch?v=-CcNpeHrJmQ
Edit: I also think you should know that D&D Daily has veteran D&D players who make both fun and powerful builds. Seriously underrated.
Hey! I make (what I believe to be, could use some feedback) good homebrew!
Click here!
Please tell me what you think!
Aha! - Now that one is better, I like that one. And noted your comment about the content creators, thanks.
I have been playing since Basic Edition (I still have my copy and we replayed a campaign in it to mark the 50th anniversary, and it was still deadly for players. Nobody lived to 2nd level), so I am also a Veteran player.
Life's hard - get a helmet!
Nice to know!
Hey! I make (what I believe to be, could use some feedback) good homebrew!
Click here!
Please tell me what you think!