Correct, you can only have one simulacrum that you cast personally up at one time. The simulacrum you created, presumably of yourself, can then cast simulacrum on you (preferably the next day after you have simulacrum prepared again) and so on.... could have an army of you in a couple days.
Hey MTPigeon, I am aware of what rather hopeful players think they will be allowed to do, what I mentioned before is that simulcrum is illusionary and thus to have volition 'must' be tied to a consciousness. So your simulcrum casts simulcrum on you, but the simulcrum is you, the spell breaks the simulcrum and because the simulcrum dissolves the second simulcrum also dissolves leaving you with a piles of melting ice and a DM patiently explaining there will not be unlimited you in the world. (If it were possible there would be no game, just a land controlled by the first evil overlord who managed this and everyone else as oppressed illeducated peasantry.)
If you dont as a table care about nonsense like this happening then its fine to ignore the consequences, otherwise thinking of the wider implications of a few lines of text is fascinating - A permanent teleport circle between two points on the planet would completely revolutionise transport and make anything except bulk goods transportable in days rather than months. Could other nations/ factions overlook the strategic military and economic devastation this could mean for them?
I was only pointing out a loophole, not that my character would actually use it for that purpose. I thought of making one for his residence and book shop in Waterdeep as well as for our guild hall but decided against it. Also thought about making 2 extra me’s as bodyguards and true polymorphing them into ancient bronze dragons (or adult gold, only 17 CR instead of 20 but very similar stats). They could shape change into normal humanoids to follow me around, until someone decided to attack. Up until now, he’s only used true polymorph on 3 chairs to turn them into blink dogs at his house. Have some pups as housemates with 10 intelligence and understand sylvan, not bad company.
Teleportation circle doesn’t work like that. It just creates a mark that is used for a specific location that makes teleporting failsafe. You still need to cast teleport or teleportation circle to be transported. Although it could be used to transport a lot of stuff, it wouldn’t be near the amount a ship could transport any probably not affect trade meaningfully. Even if it did, it may raise the ire of merchants guilds and they may want to intervene. As creating1,000 copies of a 20th level casterwould raise eyebrows and have even more powerful beings like gods come to take you down. With great power comes a great big target on your back.
True polymorph is terrifying, it has the utility of a wish but none of the limitations on cast (except concentrating until it becomes permanent) It begs questioning what happens to pieces seperated from the poly subject? In general it makes sense that the cast off becomes fragments of the original feature but that can lead to a confused Poly victim discovering its nature and having an existential crisis about whether it really lives considering pieces cut off appear to be soap.
Teleport circle - Your interpretation is sensible, I applaud it and would like that to be the only accepted interpretation. The permanence of a teleport macguffin and its nature is ill used often enough in DnD adventures. Sadly the TPC is often considered what it states, a permanent TPC which leads to other permanent TPC's known (or connected if carrying the right key macguffin) The spell TPC allows you to 'hack' these expanding networks of reality warping tunnels according to this view.
Gods and their takedowns - hehe, yeah if the gameworld is undeveloped and there are arbitrary deaths then yes 'gods took care of it' is a reason the world isn't overun by 'clever' rules interpretations. If there isn't any instant god smites, and lore is casually and artfully scoured through (using just the core books) Its apparent the DND gods have extreme limitations to the use of the power placed upon them. Multiple incidents of blindess to occurences, limited interaction, limited sharing of knowledge all paint a pretty damning picture even before you get to the 'and now no power in the cosmos can see what your doing' ways in which the inevitable conclusion of Similcrarmy shenanigans. So for me, its not gods that should be held up as the arbiters of the rules, its the world mechanics, make them stand up for themselves, keep it from becoming a problem before it can become one and your games will endure (at least I hope they do! A game should be fun but IWIN buttons make something boring quickly once people get lethargic with wish fulfillment gluttony)
Have fun!
Oh. A first wish. - I wish for the instinctual knowledge of the boundaries of what wont trigger the negative backlash of using Wish magic unless this wish would trigger that backlash. (and now you can have a dialogue with your DM about what constitutes violations that will damage the game by using this magic, which can help you and them out)
Oh. A first wish. - I wish for the instinctual knowledge of the boundaries of what wont trigger the negative backlash of using Wish magic unless this wish would trigger that backlash. (and now you can have a dialogue with your DM about what constitutes violations that will damage the game by using this magic, which can help you and them out)
But isn't anything that's not replicating the effect of an 8th level spell or lower going to trigger the 1/3 roll to not be able to use wish ever again? It would suck to use Wish to figure out the bounds within which you can use Wish just to find out you can't use Wish anymore.
It may well do Emmote, but then the rider in the wish causes the wish to fail in advance of triggering it. This is a structured olive branch or 'two tins on a string' to the DM. If they choose to give the nod that it works you can out of the game session (to avoid bogging down play time for everyone) pass back and forth ideas they can determine in advance would trigger (make a mess of their game) and wont trigger it. If on the other hand nothing happens you can assume the DM will make wishes carry a greater risk, and therefor be careful what you wish for.
There are obvious work arounds to avoid the wish penalty and even use it as an offensive ability on purpose. Thankfully these arent as easy as others were in 1st to 3rd ed. A problem scenario right now is hunting planar magi with 9th level casting on the material plane due to the low 'cr' and trying to planarbind them to use their wishes for your benefit.
I would consider wishing for a hot chick that's nice to me to spend less time with the dragons themselves & moreless venture onward taking paths less antagonistic.
Hey MTPigeon, I am aware of what rather hopeful players think they will be allowed to do, what I mentioned before is that simulcrum is illusionary and thus to have volition 'must' be tied to a consciousness. So your simulcrum casts simulcrum on you, but the simulcrum is you, the spell breaks the simulcrum and because the simulcrum dissolves the second simulcrum also dissolves leaving you with a piles of melting ice and a DM patiently explaining there will not be unlimited you in the world. (If it were possible there would be no game, just a land controlled by the first evil overlord who managed this and everyone else as oppressed illeducated peasantry.)
If you dont as a table care about nonsense like this happening then its fine to ignore the consequences, otherwise thinking of the wider implications of a few lines of text is fascinating - A permanent teleport circle between two points on the planet would completely revolutionise transport and make anything except bulk goods transportable in days rather than months. Could other nations/ factions overlook the strategic military and economic devastation this could mean for them?
I was only pointing out a loophole, not that my character would actually use it for that purpose. I thought of making one for his residence and book shop in Waterdeep as well as for our guild hall but decided against it. Also thought about making 2 extra me’s as bodyguards and true polymorphing them into ancient bronze dragons (or adult gold, only 17 CR instead of 20 but very similar stats). They could shape change into normal humanoids to follow me around, until someone decided to attack. Up until now, he’s only used true polymorph on 3 chairs to turn them into blink dogs at his house. Have some pups as housemates with 10 intelligence and understand sylvan, not bad company.
Teleportation circle doesn’t work like that. It just creates a mark that is used for a specific location that makes teleporting failsafe. You still need to cast teleport or teleportation circle to be transported. Although it could be used to transport a lot of stuff, it wouldn’t be near the amount a ship could transport any probably not affect trade meaningfully. Even if it did, it may raise the ire of merchants guilds and they may want to intervene. As creating1,000 copies of a 20th level casterwould raise eyebrows and have even more powerful beings like gods come to take you down. With great power comes a great big target on your back.
True polymorph is terrifying, it has the utility of a wish but none of the limitations on cast (except concentrating until it becomes permanent) It begs questioning what happens to pieces seperated from the poly subject? In general it makes sense that the cast off becomes fragments of the original feature but that can lead to a confused Poly victim discovering its nature and having an existential crisis about whether it really lives considering pieces cut off appear to be soap.
Teleport circle - Your interpretation is sensible, I applaud it and would like that to be the only accepted interpretation. The permanence of a teleport macguffin and its nature is ill used often enough in DnD adventures. Sadly the TPC is often considered what it states, a permanent TPC which leads to other permanent TPC's known (or connected if carrying the right key macguffin) The spell TPC allows you to 'hack' these expanding networks of reality warping tunnels according to this view.
Gods and their takedowns - hehe, yeah if the gameworld is undeveloped and there are arbitrary deaths then yes 'gods took care of it' is a reason the world isn't overun by 'clever' rules interpretations. If there isn't any instant god smites, and lore is casually and artfully scoured through (using just the core books) Its apparent the DND gods have extreme limitations to the use of the power placed upon them. Multiple incidents of blindess to occurences, limited interaction, limited sharing of knowledge all paint a pretty damning picture even before you get to the 'and now no power in the cosmos can see what your doing' ways in which the inevitable conclusion of Similcrarmy shenanigans. So for me, its not gods that should be held up as the arbiters of the rules, its the world mechanics, make them stand up for themselves, keep it from becoming a problem before it can become one and your games will endure (at least I hope they do! A game should be fun but IWIN buttons make something boring quickly once people get lethargic with wish fulfillment gluttony)
Have fun!
Oh. A first wish. - I wish for the instinctual knowledge of the boundaries of what wont trigger the negative backlash of using Wish magic unless this wish would trigger that backlash. (and now you can have a dialogue with your DM about what constitutes violations that will damage the game by using this magic, which can help you and them out)
But isn't anything that's not replicating the effect of an 8th level spell or lower going to trigger the 1/3 roll to not be able to use wish ever again? It would suck to use Wish to figure out the bounds within which you can use Wish just to find out you can't use Wish anymore.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
It may well do Emmote, but then the rider in the wish causes the wish to fail in advance of triggering it. This is a structured olive branch or 'two tins on a string' to the DM. If they choose to give the nod that it works you can out of the game session (to avoid bogging down play time for everyone) pass back and forth ideas they can determine in advance would trigger (make a mess of their game) and wont trigger it. If on the other hand nothing happens you can assume the DM will make wishes carry a greater risk, and therefor be careful what you wish for.
There are obvious work arounds to avoid the wish penalty and even use it as an offensive ability on purpose. Thankfully these arent as easy as others were in 1st to 3rd ed. A problem scenario right now is hunting planar magi with 9th level casting on the material plane due to the low 'cr' and trying to planarbind them to use their wishes for your benefit.
The best thing to wish for is a ring of 3 wishes that comes fully charged and with nothing else with it.
I would consider wishing for a hot chick that's nice to me to spend less time with the dragons themselves & moreless venture onward taking paths less antagonistic.
So...
I'll have to meditate.
Well
you can have both
Simply wish for a hot silver dragon waifu