I have a player who wants to play a Wizard who has a tendency to run with folks who play fast and loose with the concept of 'the law.' Not a bad sort, exactly, but not a fine upstanding citizen either. While some of this will be handled purely via roleplay, I was wondering if anyone can suggest skills, feats, backgrounds, etc which might further enhance the concept. He'll be starting as a level 1 Wizard. All books are fair game, and I'm open to ideas from DMs Guild products as well.
don't forget 'the law' is more applicable to cities in the forgotten realms - the wilds are pretty lawless frontiers - sounds like a mercenary to me...also check out the dimir operative in Ravnica / spy....or even an urchin. disguise kit / forgery / thieves tools / poisoners kit / intimidation / performance,...those would all be good flavor skills imo.
The Conjuration and Enchantment sub-classes seem to go well with this concept.
Consider the MInor Conjuration and Benign Transposition abilities of the Conjuration WIzard. Get a tool or object anytime you want it and teleportation that recharges after casting a leveled spell. Both help a PC with questionable morals to get out of a tight spot.
Enchantment Wizard is the ultimate used car salesperson. Alter Memories is great for RP and to manipulate foes. Who needs Disguise Self when you can just wipe the memory of the creature you charmed? Hypnotic Gaze is like Improved Charm Person at short range. Definitely both fun for a creative non-law-abiding Wizard.
The background part is easy (charlatan, criminal, urchin) maybe sailor if you want to do the "just got off the boat" type of thing.
Subclass wise it Is more to your temperament. Of course conjuration, enchantment, illusion, and transportation are good picks. But depending on what kind of city living you're playing in even necromancy could be a likely pick.
What it comes to feats it's almost as difficult. You will want alert if you're going to play the lookout. Or actor if you want to push the charlatan angle. Dungeon delver could be good depending on the kind of hijinks are getting into. And skulker could also be useful for getting around the streets at night. And that's not including any of the normal caster seats that most people would pick up.
Something you're going to want to give thought to is what your parking focus is going to be. An orb or a crystal might look like a bubble worth stealing and a staff would likely draw too much attention to your self and what you're likely capable of. Most rods are very decorative and would likely attract even more suspicion that a staff. So all in all I think a Wand that's easy to conceal would be your best bet.
But these are just my musings but hopefully I've given you something to think about.
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I have a player who wants to play a Wizard who has a tendency to run with folks who play fast and loose with the concept of 'the law.'
Not a bad sort, exactly, but not a fine upstanding citizen either.
While some of this will be handled purely via roleplay, I was wondering if anyone can suggest skills, feats, backgrounds, etc which might further enhance the concept.
He'll be starting as a level 1 Wizard.
All books are fair game, and I'm open to ideas from DMs Guild products as well.
don't forget 'the law' is more applicable to cities in the forgotten realms - the wilds are pretty lawless frontiers - sounds like a mercenary to me...also check out the dimir operative in Ravnica / spy....or even an urchin. disguise kit / forgery / thieves tools / poisoners kit / intimidation / performance,...those would all be good flavor skills imo.
Guide to the Five Factions (PWYW)
Deck of Decks
The Conjuration and Enchantment sub-classes seem to go well with this concept.
Consider the MInor Conjuration and Benign Transposition abilities of the Conjuration WIzard. Get a tool or object anytime you want it and teleportation that recharges after casting a leveled spell. Both help a PC with questionable morals to get out of a tight spot.
Enchantment Wizard is the ultimate used car salesperson. Alter Memories is great for RP and to manipulate foes. Who needs Disguise Self when you can just wipe the memory of the creature you charmed? Hypnotic Gaze is like Improved Charm Person at short range. Definitely both fun for a creative non-law-abiding Wizard.
The background part is easy (charlatan, criminal, urchin) maybe sailor if you want to do the "just got off the boat" type of thing.
Subclass wise it Is more to your temperament. Of course conjuration, enchantment, illusion, and transportation are good picks. But depending on what kind of city living you're playing in even necromancy could be a likely pick.
What it comes to feats it's almost as difficult. You will want alert if you're going to play the lookout. Or actor if you want to push the charlatan angle. Dungeon delver could be good depending on the kind of hijinks are getting into. And skulker could also be useful for getting around the streets at night. And that's not including any of the normal caster seats that most people would pick up.
Something you're going to want to give thought to is what your parking focus is going to be. An orb or a crystal might look like a bubble worth stealing and a staff would likely draw too much attention to your self and what you're likely capable of. Most rods are very decorative and would likely attract even more suspicion that a staff. So all in all I think a Wand that's easy to conceal would be your best bet.
But these are just my musings but hopefully I've given you something to think about.