Hello! I have never played an abjuration wizard as I thought their absorption shield seemed a bit slow to charge up. People I have played with all seem to think that abjuration is a bit "meh", and that there are so much better choices for a wizard player. However with the eldritch adept feat, giving the armor of shadows eldritch invocation you suddenly can spam the armor spell to "charge" 2 points per round, without spell slot cost. A quite fast charging while out of combat, so you should be able to always enter every new fight with full shields up.
You experienced wizard players, do you think the abjuration subclass would get alot better by this, or is it not really worth the feat to get it?
I've always liked Abjurer, but that's mostly because our group likes NPC spellcasters and an additional +4 to Counterspell has saved us from many, many Fireballs.
The shield is actually fairly good anyway with all the Protections from Energy, Counterspells, Dispels (+6HP), Banishments and Stoneskins (+8HP) you'll be spending, not to speak of the Shields and Absorb Elements (+2HP), and in total it actually raises your health to about equal to a Fighter (1d6+2 averages 5.5, same as 1d10) even without the recharge. Plus, it stacks with temp HP like false life.
I do agree that Armour of Shadows means that you'll easily have as much as 45HP to blow on every single fight and regain almost immediately.
It depends if you care about what race you play or not. If race does not matter then going Deep Gnome and taking Svirfneblin Magic is more useful.
Variant Human with Eldritch Adept is better. You have the synergy online by level 2 and have all of your ASIs free for normal wizard fare. And Armor of Shadows takes care of any armor concerns. I love me some svirfneblin magic, but I don't think it's the better option.
This is a good combo. Being able to battery up your shield will greatly increase survivability. Plus, armor is already a concern on wizards, and like I said, Armor of Shadows provides. Spending what quickly becomes hours to recharge your shield with casting and recasting alarm as a ritual spell will not be a luxury all of the time. Even in campaigns with a slower tempo for the adventuring day.
It depends if you care about what race you play or not. If race does not matter then going Deep Gnome and taking Svirfneblin Magic is more useful.
Variant Human with Eldritch Adept is better. You have the synergy online by level 2 and have all of your ASIs free for normal wizard fare. And Armor of Shadows takes care of any armor concerns. I love me some svirfneblin magic, but I don't think it's the better option.
This is a good combo. Being able to battery up your shield will greatly increase survivability. Plus, armor is already a concern on wizards, and like I said, Armor of Shadows provides. Spending what quickly becomes hours to recharge your shield with casting and recasting alarm as a ritual spell will not be a luxury all of the time. Even in campaigns with a slower tempo for the adventuring day.
It depends if you care about what race you play or not. If race does not matter then going Deep Gnome and taking Svirfneblin Magic is more useful.
Variant Human with Eldritch Adept is better. You have the synergy online by level 2 and have all of your ASIs free for normal wizard fare. And Armor of Shadows takes care of any armor concerns. I love me some svirfneblin magic, but I don't think it's the better option.
This is a good combo. Being able to battery up your shield will greatly increase survivability. Plus, armor is already a concern on wizards, and like I said, Armor of Shadows provides. Spending what quickly becomes hours to recharge your shield with casting and recasting alarm as a ritual spell will not be a luxury all of the time. Even in campaigns with a slower tempo for the adventuring day.
Custom Origin Deep Gnome is still better :D
Not everyone is into the game for minmaxing. Custom origin deep gnome limits your race and role players might not want that limitation.
I would never allow a custom lineage to count as a pre-existing species. All of a sudden the door is open for a custom Elf that starts with elven accuracy and an 18 in their attack stat. But yes, if you have a DM willing to play game, then custom Svirf is sick. I mean, I just love Svirfneblin so I'm going to think about the gnome path for this build no matter what.
I would never allow a custom lineage to count as a pre-existing species. All of a sudden the door is open for a custom Elf that starts with elven accuracy and an 18 in their attack stat. But yes, if you have a DM willing to play game, then custom Svirf is sick. I mean, I just love Svirfneblin so I'm going to think about the gnome path for this build no matter what.
Fair enough, 18 attack stat elven accuracy lvl 1s can be very annoyingly powerful. But I wouldn't totally shut the door on it though because Custom Origin counting for racial feats actually lets people play something they otherwise would not. A good example is somebody at my table who said that she is going to play a Tiefling Pyromancer for our next campaign mainly because she gets to take Flames of Phlegethos as her bonus feat.
But this is D&D where Gnomes are listed as a common race just like Humans are.....
The commonality of Gnomes depends on the GM’s world, but smurfs are typically not as common as humans.
Part of your problem is that gnomes are in no way smurfs. Smurfs have more in common with the halfling than they do the gnome. And it's obvious why they don't fit the halfling....
Hello! I have never played an abjuration wizard as I thought their absorption shield seemed a bit slow to charge up. People I have played with all seem to think that abjuration is a bit "meh", and that there are so much better choices for a wizard player. However with the eldritch adept feat, giving the armor of shadows eldritch invocation you suddenly can spam the armor spell to "charge" 2 points per round, without spell slot cost. A quite fast charging while out of combat, so you should be able to always enter every new fight with full shields up.
You experienced wizard players, do you think the abjuration subclass would get alot better by this, or is it not really worth the feat to get it?
It's not necessarily so much a charge up as it is a recharge. The first time you do a spell you get a much better version and then it's slowly refillable over time. Abjurer's are good mages to focus on counter and dispel magics...Both decent reaction spells (shield and absorb elements).. and protection spells such as protection from Energy. They might not be the most damaging but they are quite tanky for wizards while they do more of a support function. And you can easily stack a fair bit of nuking power on them as their secondary focus still to handle both offense and defense.
Picking up this is just another way to recharge and take one of your go to spells out of your wizard spell list to give you more room for other things.
But this is D&D where Gnomes are listed as a common race just like Humans are.....
The commonality of Gnomes depends on the GM’s world, but smurfs are typically not as common as humans.
Part of your problem is that gnomes are in no way smurfs. Smurfs have more in common with the halfling than they do the gnome. And it's obvious why they don't fit the halfling....
“Smurf” is colloquial for “svirf” as in “svirfneblin”(sp)
It’s good, but not breaking. It will definitely facilitate the process to recharge the Arcane Ward, but you can do it by carefully managing your Abjuration spell castings.
Mark of Warding Dwarf has one free per day Alarm and Mage Armor, plus access to Armor of Agathys, which is an outstanding spell to combine with Arcane Ward.
It’s good, but not breaking. It will definitely facilitate the process to recharge the Arcane Ward, but you can do it by carefully managing your Abjuration spell castings.
Mark of Warding Dwarf has one free per day Alarm and Mage Armor, plus access to Armor of Agathys, which is an outstanding spell to combine with Arcane Ward.
I'm toying around with a warding 1lvl Order cleric with the rest abjur wiz. Pop agathys and go big shield then pop fire shield in combat to extra boom, and use order if ya got rogues or allies with no real reaction to go smack with bless or shield of faith or even healing word.
If your gonna pick a feat I’d pick fey touched. +1 intelligence, a free misty step use, and a spell preparation freed up. Also, for your first level spell pick Heroism. Temporary hitpoints that continually renew every turn based on your intelligence is awesome for an abjuration wizard. It also gets rid of the frightened condition if that ends up affecting your counterspelled/dispel Magic’s.
Hello!
I have never played an abjuration wizard as I thought their absorption shield seemed a bit slow to charge up. People I have played with all seem to think that abjuration is a bit "meh", and that there are so much better choices for a wizard player. However with the eldritch adept feat, giving the armor of shadows eldritch invocation you suddenly can spam the armor spell to "charge" 2 points per round, without spell slot cost. A quite fast charging while out of combat, so you should be able to always enter every new fight with full shields up.
You experienced wizard players, do you think the abjuration subclass would get alot better by this, or is it not really worth the feat to get it?
That’s going to depend on your GM’s style and how hard they like to push the party to get things done rather than take rests and time to cast rituals.
If your GM likes to drive you ever forward, I could see this having a utility as high as an 8 on a 10 scale.
It depends if you care about what race you play or not. If race does not matter then going Deep Gnome and taking Svirfneblin Magic is more useful.
I've always liked Abjurer, but that's mostly because our group likes NPC spellcasters and an additional +4 to Counterspell has saved us from many, many Fireballs.
The shield is actually fairly good anyway with all the Protections from Energy, Counterspells, Dispels (+6HP), Banishments and Stoneskins (+8HP) you'll be spending, not to speak of the Shields and Absorb Elements (+2HP), and in total it actually raises your health to about equal to a Fighter (1d6+2 averages 5.5, same as 1d10) even without the recharge. Plus, it stacks with temp HP like false life.
I do agree that Armour of Shadows means that you'll easily have as much as 45HP to blow on every single fight and regain almost immediately.
Variant Human with Eldritch Adept is better. You have the synergy online by level 2 and have all of your ASIs free for normal wizard fare. And Armor of Shadows takes care of any armor concerns. I love me some svirfneblin magic, but I don't think it's the better option.
This is a good combo. Being able to battery up your shield will greatly increase survivability. Plus, armor is already a concern on wizards, and like I said, Armor of Shadows provides. Spending what quickly becomes hours to recharge your shield with casting and recasting alarm as a ritual spell will not be a luxury all of the time. Even in campaigns with a slower tempo for the adventuring day.
Custom Origin Deep Gnome is still better :D
Not everyone is into the game for minmaxing. Custom origin deep gnome limits your race and role players might not want that limitation.
And Variant Human doesn't limit your race? lol
I would never allow a custom lineage to count as a pre-existing species. All of a sudden the door is open for a custom Elf that starts with elven accuracy and an 18 in their attack stat. But yes, if you have a DM willing to play game, then custom Svirf is sick. I mean, I just love Svirfneblin so I'm going to think about the gnome path for this build no matter what.
I would argue that humans offer a great deal more variety in concept with less suspension of disbelief than smurfs.
But this is D&D where Gnomes are listed as a common race just like Humans are.....
Fair enough, 18 attack stat elven accuracy lvl 1s can be very annoyingly powerful. But I wouldn't totally shut the door on it though because Custom Origin counting for racial feats actually lets people play something they otherwise would not. A good example is somebody at my table who said that she is going to play a Tiefling Pyromancer for our next campaign mainly because she gets to take Flames of Phlegethos as her bonus feat.
The commonality of Gnomes depends on the GM’s world, but smurfs are typically not as common as humans.
Part of your problem is that gnomes are in no way smurfs. Smurfs have more in common with the halfling than they do the gnome. And it's obvious why they don't fit the halfling....
It's not necessarily so much a charge up as it is a recharge. The first time you do a spell you get a much better version and then it's slowly refillable over time. Abjurer's are good mages to focus on counter and dispel magics...Both decent reaction spells (shield and absorb elements).. and protection spells such as protection from Energy. They might not be the most damaging but they are quite tanky for wizards while they do more of a support function. And you can easily stack a fair bit of nuking power on them as their secondary focus still to handle both offense and defense.
Picking up this is just another way to recharge and take one of your go to spells out of your wizard spell list to give you more room for other things.
“Smurf” is colloquial for “svirf” as in “svirfneblin”(sp)
Gnomes are listed as uncommon in the PHB.
It’s good, but not breaking. It will definitely facilitate the process to recharge the Arcane Ward, but you can do it by carefully managing your Abjuration spell castings.
Mark of Warding Dwarf has one free per day Alarm and Mage Armor, plus access to Armor of Agathys, which is an outstanding spell to combine with Arcane Ward.
I'm toying around with a warding 1lvl Order cleric with the rest abjur wiz. Pop agathys and go big shield then pop fire shield in combat to extra boom, and use order if ya got rogues or allies with no real reaction to go smack with bless or shield of faith or even healing word.
If your gonna pick a feat I’d pick fey touched. +1 intelligence, a free misty step use, and a spell preparation freed up. Also, for your first level spell pick Heroism. Temporary hitpoints that continually renew every turn based on your intelligence is awesome for an abjuration wizard. It also gets rid of the frightened condition if that ends up affecting your counterspelled/dispel Magic’s.