Is artisans blessing broken? I built a warforged forge cleric. I made him for fun for the story. I was going to make a ton of weapons that are less then 100gp per weapon and flood the market with my weapons for my God. My dm is having trouble with artisan blessing, he made i rule for me to use the same weight in metal to make the item but he's keeps changing it from weight then to material has to equal the price. Cause he doesn't want me make items and sell them. It feels like he's just breaking it.
If you read it, that sentence is ment for coins talking about coins can be used if necessary. Also if thats the case its a worthless ability cause why carry iron or change gear In to arrows. Its a waste of metal to make anything.
You conduct an hour-long ritual that crafts a nonmagical item that must include some metal: a simple or martial weapon, a suit of armor, ten pieces of ammunition, a set of tools, or another metal object. The creation is completed at the end of the hour, coalescing in an unoccupied space of your choice on a surface within 5 feet of you.
The thing you create can be something that is worth no more than 100 gp. As part of this ritual, you must lay out metal, which can include coins, with a value equal to the creation. The metal irretrievably coalesces and transforms into the creation at the ritual’s end, magically forming even nonmetal parts of the creation.
As lyxen said, and you posted, you need a value of metal equal to the creation. So to make a longsword that costs 15gp, you need to lay out 15 gp worth of metal of any kind. I think what lyxen was getting at was, you can’t really make a profit doing this since it’s costs you 15 gp to make something that costs 15 gp.
As I understand you’re not necessarily trying to make a profit, but to flood the market with weapons. Why? Are you hoping to drive down the prices? Or just for fun?
Either way, This is something you can do, what 12 times a day? It takes an hour, then you short rest for an hour, then it takes an hour. As warforged, you don’t need to rest or eat, so you don’t need any breaks, so 12, I think would be it. Then the question is, where are you going to get the raw materials for all of this if you don’t leave the house?
And if you are trying to drive down the price, know that D&D is not an economics simulator. Prices in the PHB are not sensitive to market conditions unless the DM wants them to be. And adding 12 daggers or longswords or whatever a day to the general market is not likely to impact prices anyway.
As for the use of it, that’s up to you to be creative. I’ve heard of people suggesting it could be used to make a key, to make a sword out of a hunk of metal, to convert a pile of copper pieces into a gold ingot to make it easier to carry and avoid encumbrance issues. There’s countless options.
the point for flood the market is for story effects of the god my cleric is under. Aka to spread the word of my lord. He's a forge God so I went with it. Its not ment for gain for me or the party, its for the roleplaying.
Its more getting the gods name more well known in which blacksmiths would recreate the weapons or find what makes it great and maybe follow the forge god. Blacksmiths would still be there full of business to do. Blacksmiths main goals is to make the best well known weapons or tool for their generation or the next.
I think it should be okay, both roleplaywise and ruleswise to turn your cins and raw metals into weapons(maybe inlaid with the forge gods name and symbolism) and resell them in the name of the forge god. But that wouldn't 'flood' a market in a meaningful way if the market isn't really really small. So yes you can't make a profit normally, but hey, it's exposiure ?
I think you are overlooking some important information too, Not every setting is going to have ready access to weapons and armor. If I'm playing a survival game in the northernmost tundra were weapons and armor are rare, having the ability to make those things are incredibly useful.
As far as spreading the word of your god, perhaps you should be looking for places where there is a deficit of weapons and armor and them make them and give them to the people there to spread the name of your god.
Imagine, a town of farmers that is constantly sieged by a group of bandits near by. The bandits take everything from the farmers, including all of their tools. Then a group of adventurers comes through and one of them gives the farmers new tools that are proven by a god. The adventurers go and put an end to the bandits, but what if more bandits come? The same adventurer gives the farmers equipment they otherwise couldn't afford to defend themselves. The same type of equipment that the adventuring party that saved them used to defeat the bandits in the first place. Equipment that is proven. Now the farmers have the means to defend themselves and they have that adventurer and their god to thank for it. Seems like a pretty good way to build PR to me.
Is artisans blessing broken? I built a warforged forge cleric. I made him for fun for the story. I was going to make a ton of weapons that are less then 100gp per weapon and flood the market with my weapons for my God. My dm is having trouble with artisan blessing, he made i rule for me to use the same weight in metal to make the item but he's keeps changing it from weight then to material has to equal the price. Cause he doesn't want me make items and sell them. It feels like he's just breaking it.
If you read it, that sentence is ment for coins talking about coins can be used if necessary. Also if thats the case its a worthless ability cause why carry iron or change gear In to arrows. Its a waste of metal to make anything.
You conduct an hour-long ritual that crafts a nonmagical item that must include some metal: a simple or martial weapon, a suit of armor, ten pieces of ammunition, a set of tools, or another metal object. The creation is completed at the end of the hour, coalescing in an unoccupied space of your choice on a surface within 5 feet of you.
The thing you create can be something that is worth no more than 100 gp. As part of this ritual, you must lay out metal, which can include coins, with a value equal to the creation. The metal irretrievably coalesces and transforms into the creation at the ritual’s end, magically forming even nonmetal parts of the creation.
As lyxen said, and you posted, you need a value of metal equal to the creation. So to make a longsword that costs 15gp, you need to lay out 15 gp worth of metal of any kind.
I think what lyxen was getting at was, you can’t really make a profit doing this since it’s costs you 15 gp to make something that costs 15 gp.
As I understand you’re not necessarily trying to make a profit, but to flood the market with weapons. Why? Are you hoping to drive down the prices? Or just for fun?
Either way, This is something you can do, what 12 times a day? It takes an hour, then you short rest for an hour, then it takes an hour. As warforged, you don’t need to rest or eat, so you don’t need any breaks, so 12, I think would be it. Then the question is, where are you going to get the raw materials for all of this if you don’t leave the house?
And if you are trying to drive down the price, know that D&D is not an economics simulator. Prices in the PHB are not sensitive to market conditions unless the DM wants them to be. And adding 12 daggers or longswords or whatever a day to the general market is not likely to impact prices anyway.
As for the use of it, that’s up to you to be creative. I’ve heard of people suggesting it could be used to make a key, to make a sword out of a hunk of metal, to convert a pile of copper pieces into a gold ingot to make it easier to carry and avoid encumbrance issues. There’s countless options.
the point for flood the market is for story effects of the god my cleric is under. Aka to spread the word of my lord. He's a forge God so I went with it. Its not ment for gain for me or the party, its for the roleplaying.
Also my dm doesn't want to turn metal in to a different metal it has to stay the same.
Would the forge god want the market flooded? Seems like that would end up putting smiths out of business and result in less forging going on.
Its more getting the gods name more well known in which blacksmiths would recreate the weapons or find what makes it great and maybe follow the forge god. Blacksmiths would still be there full of business to do. Blacksmiths main goals is to make the best well known weapons or tool for their generation or the next.
I think it should be okay, both roleplaywise and ruleswise to turn your cins and raw metals into weapons(maybe inlaid with the forge gods name and symbolism) and resell them in the name of the forge god. But that wouldn't 'flood' a market in a meaningful way if the market isn't really really small. So yes you can't make a profit normally, but hey, it's exposiure ?
I think you are overlooking some important information too, Not every setting is going to have ready access to weapons and armor. If I'm playing a survival game in the northernmost tundra were weapons and armor are rare, having the ability to make those things are incredibly useful.
As far as spreading the word of your god, perhaps you should be looking for places where there is a deficit of weapons and armor and them make them and give them to the people there to spread the name of your god.
Imagine, a town of farmers that is constantly sieged by a group of bandits near by. The bandits take everything from the farmers, including all of their tools. Then a group of adventurers comes through and one of them gives the farmers new tools that are proven by a god. The adventurers go and put an end to the bandits, but what if more bandits come? The same adventurer gives the farmers equipment they otherwise couldn't afford to defend themselves. The same type of equipment that the adventuring party that saved them used to defeat the bandits in the first place. Equipment that is proven. Now the farmers have the means to defend themselves and they have that adventurer and their god to thank for it. Seems like a pretty good way to build PR to me.
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