Suggestion: Subscription VS Digital Purchase
Poll: Have all digital content for a set monthly subscription fee?
Have all digital content for a set monthly subscription fee? - Single Choice
- Yes, I would love to have access to all digital content for a fix monthly subscription price. 25%
Ended May 12, 2021
This is not for Beyond to decide. You are better off asking Wizards on social media. As far as I can tell, Beyond has less influence than you think on these matters, and Beyond is basically just an online bookstore with digital tools thrown in.
As far as I know, if a subscription based model would work as well as you claim it would, Wizards would have already made that happen already, and they have tried the model before with 4e.
I personally do not support $20 per month. As a consumer, I would obviously want something as cheap as possible. However, practically speaking, I do not think $20 is viable at all with the way this website is currently set up. People can just pay $20 for one month, copy everything via homebrew, download every book's webpage, and then stop paying after that. While I am not as passionate about D&D compared to my other interests, I do not want other hobbyists and enthusiasts to experience losing their favorite past time due to businesses cheapening their products to satisfy cheap customers.
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Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >
except again, 4e had proven to WotC that a subscription model was not sustainable, because people would subscribe, then rip off the content all at once for piracy, then cancel the subscription. Why would they force another company to suffer the same fate?
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
...except there are only three legal PDFs (the Basic Rules, the SRD, and Elemental Evil). Any other PDF available for free is pirated. Piracy is not a problem you say? Hmm...
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
It is one thing to get robbed, but it is an entirely different thing to run a bad business operation. Running a bad business operation will definitely kill a business. Robberies and piracy on the other hand can be accounted for, and it is not always fatal to a business. Often times it is not practical to fight piracy by cheapening your products, as that can kill the business if the customer base is looking for a certain kind of quality and is willing to pay for it.
For example, it makes no sense for Gucci to give out bags as free samples just to combat counterfeit goods when Gucci's selling point towards their target market is exclusivity.
For Wizards, it makes no sense to combat piracy with subscriptions if it means lower overall revenue, as that will mean they will need to lay off employees and probably result in lower quality products that nobody wants. Why even bother with the official stuff if the homebrew stuff is so much better?
The Legendary Bundle costs $785.90 right now, and it will take over 3 years for Beyond recuperate that revenue with a monthly $20 subscription model. I am not sure how realistic that time frame is without some additional sources of revenue stream and limitations like running ads and locking homebrew behind a paywall.
Check Licenses and Resync Entitlements: < https://www.dndbeyond.com/account/licenses >
Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >
Discussion of piracy of D&D content, including advocating, justifying or stating the easy of accessing said content, is against site rules
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It does not make sense to satisfy every potential customer, and not every potential customer is worth serving. Just as you should not work for a boss that would not pay you right, businesses should not serve a group of customers that would not keep the business alive. Dropping price will not always lead more revenue nor profits. Dropping prices does not always lead to higher revenue nor profits, and it could very well lead to lower numbers for both, since the price drop might not cause enough additional people to buy to offset the lower profit per customer.
If a D&D book costs $30 and 1,000 people buy them, the revenue would be $30,000. If dropping the price to $10 only causes 1,100 people to buy them, then the revenue would be $11,000, effectively losing a lot of potential profit. Just because you drop the price by a third does not mean three times more people will buy the product. In this case, it would be a mistake to try to serve those extra 100 customers.
If some people cannot afford to get the books, then they probably should not attempt to buy it and spend whatever money they have on another hobby. They can still play D&D completely for free though since the Basic Rules/SRD, UA, and EEPC are completely free. People can also input the information on their physical completely for free into Beyond manually.
Check Licenses and Resync Entitlements: < https://www.dndbeyond.com/account/licenses >
Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >
I have to chime in. I've seen mentioned multiple times throughout threads like this one that D&D Beyond is cost prohibitive because the Legendary Bundle is roughly $800, except you don't need the Legendary Bundle.
I've been a subscriber for a few years now and I still don't have it and likely won't. I bought what I needed as I needed it and could justify the expense. You can run a game with just the PHB and have a bevy of options. Not to mention we have the amazing ability to purchase anything a la carte instead of an entire book and that purchase gets discounted.
A pure subscription method would lose D&D Beyond money, so they're not going to do it and even if they did the moment you canceled you're out everything. If I want to cancel my subscription I still have my digital content. I urge people to stop looking at the cost of the Legendary bundle as this gigantic hurdle in their way. Buy what you need and can afford. Let's also not pretend that the other sites out there don't charge for modules and sourcebooks which, I'm pretty sure, is full price.
Lightning Strike - A rebranded Fire Bolt for Wizards & Sorcerers.
Spirit Bomb - A holy fireball for Clerics, Paladins, & Divine Soul Sorcerers!
Sword Dancer - A Cleric subclass specifically for the Drow goddess Eilistraee.
Quicksilver & The Scarlet Witch - A pair of magical firearms for your Gunslinger or Artificer.
The game is free to play.
The basic rules gives you everything you need to play the game. You can make new stuff as you need from there. You want more subclasses and races but don't want to buy the other books? Then just make them yourself. And this site has tools to do so that will work with the free character sheet.
You can play from 1st to 20th level completely, utterly, free. So, whether an American lives paycheque to paycheque is irrelevant - they can play for free.
Buying books is just an expansion of ideas and extra stuff to explore - for simplicity and convenience, but is entirely unnecessary and exists purely as a luxury choice.
So, D&D Beyond and WotC will decide on what is most profitable for this additional, unnecessary, only-as-luxury content.
WotC tried the subscription model you're posing. It failed. Massively. It resulted in massive losses and was not sustainable at all. They will never implement this ever again for the currently supported edition. D&D Beyond cannot go against WotC and implement it without their consent , so they'll never implement it.
Now, you're free to discuss it as much as you like but always know: it will not change anything. It was tried. It failed. It will not happen again, no matter what gets said here.
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Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
"Hey, ya know that business model that we proved, beyond all shadow of doubt, was not sustainable at all and very nearly bankrupted us? Should we try it again?"
...
Yeah, while I can't predict the future, I doubt it's going to happen again.
And it is an absolute, indescribably 100% accurately guarantee that posting here will not achieve anything. Because it is illegal for D&D Beyond to implement this if WotC don't approve it first. So if your posting is "hey I want this" - it needs to go to WotC -- who don't read these forums --, as D&D Beyond have no say in the matter. If your posts are more "would this be financially possible, if not why" then it's fine for this site but should probably be in General Discussion as it's not really viable feedback for this site.
Up to you how to progress from there.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
No, he is right. As has been posted more than once 4E showed WotC that a subscription based digital service wasn't profitable and D&D Beyond couldn't do this even if they wanted to, which they don't.
Lightning Strike - A rebranded Fire Bolt for Wizards & Sorcerers.
Spirit Bomb - A holy fireball for Clerics, Paladins, & Divine Soul Sorcerers!
Sword Dancer - A Cleric subclass specifically for the Drow goddess Eilistraee.
Quicksilver & The Scarlet Witch - A pair of magical firearms for your Gunslinger or Artificer.