I wanted to make a Custom lineage with the Prodigy feat, but l couldn't. Then l realized that l couldn't choose any of the Racial Feats.
I hope you will change this, so we cam have a feat that ties us to our Lineage.
Crawford has spoke to this on twitter and basically when you use the Custom Lineage options, you aren't the standard race option. So using Elf as an example? If you build an "Elf" using those rules, you aren't the stereotypical Elf, and therefore the stereotypical options don't apply. This wasn't a D&D Beyond decision, this was a game design decision.
If your DM wants to allow those, then like Stormknight said toggle the option in the character creator and let it rip. This isn't a design bug though.
Crawford's intention for D&D Orthodoxy or whatever aside, as Stormknight explained, any DDB sheet can access those racial feats by turning the pre-req off. I've run Fey'ri where "Drow Magic" feats really make a lot of sense and speak to a sort of Abyssal lineage that saves me time from homebrewing a feat (after having already homebrewed the dang race prior to custom lineage) that would do pretty much the same thing. So yes, there's a Sage Brand D&D that says custom lineages shouldn't have access to racial feats, but DDB supports the practice nevertheless for those who want to put reskin in the game.
Crawford's intention for D&D Orthodoxy or whatever aside, as Stormknight explained, any DDB sheet can access those racial feats by turning the pre-req off. I've run Fey'ri where "Drow Magic" feats really make a lot of sense and speak to a sort of Abyssal lineage that saves me time from homebrewing a feat (after having already homebrewed the dang race prior to custom lineage) that would do pretty much the same thing. So yes, there's a Sage Brand D&D that says custom lineages shouldn't have access to racial feats, but DDB supports the practice nevertheless for those who want to put reskin in the game.
Well, D&D Beyond supports using any feat for any reason per DM discretion. The only intent of my post was to say why it wasn't something broken or a feature not implemented.
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I wanted to make a Custom lineage with the Prodigy feat, but l couldn't. Then l realized that l couldn't choose any of the Racial Feats.
I hope you will change this, so we cam have a feat that ties us to our Lineage.
Hi there, in the options for your character, you can disable prerequisites for feats.
Please make sure that your DM is ok with this though. 😊
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Ah, ok, l didn't notice that, thank you for your quick reply!
Crawford has spoke to this on twitter and basically when you use the Custom Lineage options, you aren't the standard race option. So using Elf as an example? If you build an "Elf" using those rules, you aren't the stereotypical Elf, and therefore the stereotypical options don't apply. This wasn't a D&D Beyond decision, this was a game design decision.
If your DM wants to allow those, then like Stormknight said toggle the option in the character creator and let it rip. This isn't a design bug though.
https://twitter.com/jeremyecrawford/status/1367309850707849216?lang=en
Context
Crawford's intention for D&D Orthodoxy or whatever aside, as Stormknight explained, any DDB sheet can access those racial feats by turning the pre-req off. I've run Fey'ri where "Drow Magic" feats really make a lot of sense and speak to a sort of Abyssal lineage that saves me time from homebrewing a feat (after having already homebrewed the dang race prior to custom lineage) that would do pretty much the same thing. So yes, there's a Sage Brand D&D that says custom lineages shouldn't have access to racial feats, but DDB supports the practice nevertheless for those who want to put reskin in the game.
Jander Sunstar is the thinking person's Drizzt, fight me.
Well, D&D Beyond supports using any feat for any reason per DM discretion. The only intent of my post was to say why it wasn't something broken or a feature not implemented.