Have you tried creating a character and placing the set into their inventory and seeing if they gain the extra bonuses? Or if you give me an example of a set, I can try it and let you know if it does.
There isn't a mechanism within the homebrew system to intrinsically link several magic items together, nor is there the ability for a magic item to check whether a character has other magic items (note that for the Hammer of Thunderbolts, it's an attunement requirement).
A work around for this issue is to create a magic item that is named "Stonecutter Set - Bonus" that gives you what you would get as that bonus, and then only equip it if you have all of the Stonecutter stuff on.
As far as I know, there are no plans to introduce the option to create sets of items with bonuses for owning multiple parts of the set.
The main reason for that is that none of the official items require it.
5th edition D&D has a different philosophy on magic items to previous editions.
Playing a 1st or 2nd edition D&D module, I always felt like I was tripping over +1 magic weapons and rings of protection +1.
In 5th edition, magic items are purposefully rarer and characters are restricted to what they can use, as each character can only be attuned to three magic items.
A work around for this issue is to create a magic item that is named "Stonecutter Set - Bonus" that gives you what you would get as that bonus, and then only equip it if you have all of the Stonecutter stuff on.
Yup, that would work ok. Please don't submit such items for public homebrew though, as it is almost certain that they will be rejected.
You're welcome to create them on D&D Beyond and use them in your own private campaigns however!
A work around for this issue is to create a magic item that is named "Stonecutter Set - Bonus" that gives you what you would get as that bonus, and then only equip it if you have all of the Stonecutter stuff on.
Yup, that would work ok. Please don't submit such items for public homebrew though, as it is almost certain that they will be rejected.
Definitely would not do that. Just suggesting for their own collection and campaign!
Does DNDBeyond support the use of set items (Items that gain extra bonuses when used together)?
If not, can it?
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May we live in Less Interesting Times
Have you tried creating a character and placing the set into their inventory and seeing if they gain the extra bonuses? Or if you give me an example of a set, I can try it and let you know if it does.
Published Subclasses
I didn't try it physically yet but I didn't see any reference to it in item creation.
I'm mentioning it because I read the item creation tutorial. So you can check the stonecutter set from there.
Check out all my important links here.
May we live in Less Interesting Times
The closest thing I can think of that D&D has to "set items" like you'd find in World of Warcraft or similar video games it Hammer of Thunderbolts which just straight up doesn't work unless you have a belt of giant strength and gauntlets of ogre power.
There isn't a mechanism within the homebrew system to intrinsically link several magic items together, nor is there the ability for a magic item to check whether a character has other magic items (note that for the Hammer of Thunderbolts, it's an attunement requirement).
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Is there a plan or a way to put that in?
Check out all my important links here.
May we live in Less Interesting Times
A work around for this issue is to create a magic item that is named "Stonecutter Set - Bonus" that gives you what you would get as that bonus, and then only equip it if you have all of the Stonecutter stuff on.
Published Subclasses
As far as I know, there are no plans to introduce the option to create sets of items with bonuses for owning multiple parts of the set.
The main reason for that is that none of the official items require it.
5th edition D&D has a different philosophy on magic items to previous editions.
Playing a 1st or 2nd edition D&D module, I always felt like I was tripping over +1 magic weapons and rings of protection +1.
In 5th edition, magic items are purposefully rarer and characters are restricted to what they can use, as each character can only be attuned to three magic items.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Published Subclasses
What would be the reason for rejecting such items?
Check out all my important links here.
May we live in Less Interesting Times