I've got a UI suggestion that I think could make a big different for managing attunable items in your equipment inventory.
I noticed today that only items that are CURRENTLY attuned show the triangle/A marker. This made me think I was crazy for a bit, and that those were the only 2 attunable items my character owned. Once I expanded individual items, I saw the "attune" button, and realized that they just weren't displaying their attunable status the way actively-attuned items are.
My suggestion is to give all attunable items that triangle/A tag, but have the inactive state be reversed color. Attunable but not attuned = white triangle/A. Attuned = Black triangle/A. It would be great to see this implemented on both the character builder and character viewer.
Thanks (If this isn't the right place for this, please lead me in the right direction)
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I've got a UI suggestion that I think could make a big different for managing attunable items in your equipment inventory.
I noticed today that only items that are CURRENTLY attuned show the triangle/A marker. This made me think I was crazy for a bit, and that those were the only 2 attunable items my character owned. Once I expanded individual items, I saw the "attune" button, and realized that they just weren't displaying their attunable status the way actively-attuned items are.
My suggestion is to give all attunable items that triangle/A tag, but have the inactive state be reversed color. Attunable but not attuned = white triangle/A. Attuned = Black triangle/A. It would be great to see this implemented on both the character builder and character viewer.
Thanks
(If this isn't the right place for this, please lead me in the right direction)