I have come back to DnD after a 35 year hiatus. I am currently making a new campaign and in it are characters I used in the old, ancient, almost forgotten in the must of antiquity od time, the NPC'S that ran amok, destroyed empires, ruled with merciless iron fist. Using pen and paper to record them was time consuming and tedious. I have tried to use the character building software but found that it was difficult to edit custom NPC's to integrate into a campaign.
I was wondering if there was such a MOD here or do I go back to the old pencil/paper to make Anti-Paladins, non-color coded dragons, super-Almost Demi-God dragon riders, tiger-men, intelligent sentient wolves that walk like men. The garbage conjunction living machine.
Even if it was a pdf fillable form or something.
Also a world map builder. I am sure others have asked and I am still searching.
Anyway any feedback is better than no feedback.
By the way I (especially my son, who has lost three characters already) would like to thank everyone whose input has led me to shred my beloved hit/miss crit tables.
All those armless, legless and headless characters thank you also.
I'd recommend using the homebrew tool to create your NPCs as homebrew monsters. Best advice is to copy official ones to use as a template and make the appropriate changes to fit your NPC builds. Doing that can give insight on using tooltips and rollable tags to make integration into the encounter builder worthwhile.
I would not suggest using the character creator to create NPCs. Though that method is a little bit more handholding step by step, building PCs and building NPCs are totally different processes. Plus you fill up your created character screen with seldom used NPCs you have to wade through and adding enough NPCs to a campaign has a chance to: complicate your campaign screen, have more characters than a campaign supports (99 induvial characters I believe, PCS and NPCs), and your players can see all your NPCs in the campaign, including all stats and abilities. If you create them as Monster stat blocks, they can only see what you allow them (public rolls, token art, etc.)
Thank you. I will definitely transfer my PC characters to NPC monster blocks. That should make things easier.
I have NPC that do more interactions with the PCs. That is where the fun is. Especially when the players are surprised the NPC are as powerful as they are. Remember to always leave a way out of the encounter for the PCs. And not just running away. Or teleporting.
That's what I do.
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I have come back to DnD after a 35 year hiatus. I am currently making a new campaign and in it are characters I used in the old, ancient, almost forgotten in the must of antiquity od time, the NPC'S that ran amok, destroyed empires, ruled with merciless iron fist. Using pen and paper to record them was time consuming and tedious. I have tried to use the character building software but found that it was difficult to edit custom NPC's to integrate into a campaign.
I was wondering if there was such a MOD here or do I go back to the old pencil/paper to make Anti-Paladins, non-color coded dragons, super-Almost Demi-God dragon riders, tiger-men, intelligent sentient wolves that walk like men. The garbage conjunction living machine.
Even if it was a pdf fillable form or something.
Also a world map builder. I am sure others have asked and I am still searching.
Anyway any feedback is better than no feedback.
By the way I (especially my son, who has lost three characters already) would like to thank everyone whose input has led me to shred my beloved hit/miss crit tables.
All those armless, legless and headless characters thank you also.
V/r
Stregg.
I'd recommend using the homebrew tool to create your NPCs as homebrew monsters. Best advice is to copy official ones to use as a template and make the appropriate changes to fit your NPC builds. Doing that can give insight on using tooltips and rollable tags to make integration into the encounter builder worthwhile.
I would not suggest using the character creator to create NPCs. Though that method is a little bit more handholding step by step, building PCs and building NPCs are totally different processes. Plus you fill up your created character screen with seldom used NPCs you have to wade through and adding enough NPCs to a campaign has a chance to: complicate your campaign screen, have more characters than a campaign supports (99 induvial characters I believe, PCS and NPCs), and your players can see all your NPCs in the campaign, including all stats and abilities. If you create them as Monster stat blocks, they can only see what you allow them (public rolls, token art, etc.)
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Thank you. I will definitely transfer my PC characters to NPC monster blocks. That should make things easier.
I have NPC that do more interactions with the PCs. That is where the fun is. Especially when the players are surprised the NPC are as powerful as they are. Remember to always leave a way out of the encounter for the PCs. And not just running away. Or teleporting.
That's what I do.