I currently use the platform to run my campaigns and I really appreciate the available tools, especially the maps, tokens, and character sheet integration.
However, I feel that a dynamic vision system is missing — similar to what other VTT platforms offer — where the map is automatically revealed as a character moves, respecting individual vision limits (such as darkvision range, walls blocking sight, and other obstacles).
At the moment, map reveal must be handled manually by the Dungeon Master, which makes exploration less immersive and more labor-intensive. An automated line-of-sight system with dynamic fog of war per character would greatly enhance immersion and tactical gameplay.
I would like to know if there are any plans to implement this functionality in the future or if it is currently in development.
Thank you for the great work on the platform, and I look forward to any updates regarding this feature.
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Hello D&D Beyond Team,
I currently use the platform to run my campaigns and I really appreciate the available tools, especially the maps, tokens, and character sheet integration.
However, I feel that a dynamic vision system is missing — similar to what other VTT platforms offer — where the map is automatically revealed as a character moves, respecting individual vision limits (such as darkvision range, walls blocking sight, and other obstacles).
At the moment, map reveal must be handled manually by the Dungeon Master, which makes exploration less immersive and more labor-intensive. An automated line-of-sight system with dynamic fog of war per character would greatly enhance immersion and tactical gameplay.
I would like to know if there are any plans to implement this functionality in the future or if it is currently in development.
Thank you for the great work on the platform, and I look forward to any updates regarding this feature.