So my DnD Group and I have started using DnD Beyond as our character creation process, and so far it has been wonderful. The problem is that I enjoy making content for my players to give them more options, and content that is directly tied into our home-brewed worlds. One thing I am trying to do is a version of the human variant where instead of a feat, the player gets an increase magical item attunement slot. This is important because we're playing a magical item heavy campaign. So taking the base 3 and changing it to 4 would be helpful so that the stats continue to show up on their sheets.
I'm sure using "Bonus" | "Attunement Slot" | Should be a decently direct enough modifier to fix this issue. What do you all think?
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So my DnD Group and I have started using DnD Beyond as our character creation process, and so far it has been wonderful. The problem is that I enjoy making content for my players to give them more options, and content that is directly tied into our home-brewed worlds. One thing I am trying to do is a version of the human variant where instead of a feat, the player gets an increase magical item attunement slot. This is important because we're playing a magical item heavy campaign. So taking the base 3 and changing it to 4 would be helpful so that the stats continue to show up on their sheets.
I'm sure using "Bonus" | "Attunement Slot" | Should be a decently direct enough modifier to fix this issue. What do you all think?