Blue stacks one of the best android emulator by far.
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
I'll add my voice for a Windows Store App for this as well. They have crossover developers tools for this very reason to make it an easier task, and I can't stand Google or Mac, so I use my PC pretty much exclusively, and with the monopolized internet choices available in our area... offline is a must-have. So, please DDB, take note that not everyone is into the era of android/ios ruling our world.
It would be nice to have a windows store app, as I have a windows based tablet that would work great for that. I am fine with just ios and android tho, as I can use my phone for the same thing, and my phone is more pocketable.
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I use summon instrument to summon my kettle drum, hold it overhead like Donkey Kong, and chuck it at the nearest kobold.
Ditto on the windows store app (easiest is Universal Windows Platform which can target specifics device families). As I recall it works well with Xamarin, so it shouldn't be too hard to keep cross developing synchronised. Plus, it doubles not only as a phone and tablet app, but can be used on desktop.
At any rate, I would love a Windows Phone / Windows 10 Mobile app, as I have a Lumia 950 XL. The web ui works well enough, I don't see myself working offline too often. But, if it were ever on the cards, it'd be nice.
Count me in as well for being interested in a UWP app with offline support. I already use a Microsoft Surface for notes and related game content. It'd be great to have D&D Beyond available on my Surface as well, particularly without concern of whether or not I'll have internet access at the time. I'd rather have this than to have to navigate content on a small phone screen.
Offline desktop is super important to me. Android and iOS is fine, but the main reason I'll spend money on D&D beyond is as a DM. And I don't run games off my mobile devices. I run them from my desktop. A desktop or UWP app would be incredible. Please consider this further, I'm still holding off of buying into D&D Beyond and using it as my main resource because of this limitation... I often don't have internet access when I run games, and a digital source (on a device that I can actually use for productivity) would help so much.
I am going to add my vote for this as well as I run a decent number of games from no internet locations, and running games from a phone is a no go as I cannot be nearly as fast as on my laptop. Having D&D Beyond offline on a phone will be great, but it would be a massive slow down in getting to the info that I need to run my game compared to on a PC.
My post from another thread seems mostly relevant here as well:
Curse work with some of the best data scientists in the world (Amazon) and I'm told that the data indicates there would be a relatively small percentage of D&D Beyond users wanting to use a Windows app.
This does not mean there will never be a Windows app.
It means the decision was made to prioritise development for the two clear leaders in mobile operating systems - android and iOS.
As far as development goes - developing an application with any one of the "universal frameworks for mobile" will yield inferior products to using experienced developers who understand the quirks of each operating system and how to get the most from it.
The current approach is designed to get the best quality apps possible, which also means it takes time.
As a side note - the pre-alpha app is looking REALLY good and is smooth and responsive - it's going to be worth the wait. :)
As far as development goes - developing an application with any one of the "universal frameworks for mobile" will yield inferior products to using experienced developers who understand the quirks of each operating system and how to get the most from it.
Whereas I appreciate your comments, I am afraid you are quite incorrect in the assertion that utilising something like Xamarin will yield inferior products. It betrays a lack of understanding of the technology itself. Such frameworks are not something built on every platform that you build on top of (like, say, Java) but provide a unified workflow to replicate as much shareable code as possible and easing management of platform-specific objects (i.e. whilst one platform provides a particular or preferable way of doing something, another might not, and therefore the code diverges).
The framework abstracts the production of common, platform specific code from the shareable objects, all the while utilising the technologies native to each platform. Ultimately, it is only useful to experienced developers who understand the quirks of each operating system and how to get the most from them. It is also built and maintained by those same developers.
And I would be supremely surprised if any data scientist in the world suggested any platform was more prevalent than Windows itself. The UWP is not a mobile specific platform, which is part of its beauty and charm. But, I digress. I replied to refute your comment about inferiority of cross-platform programming workflows and tools.
thanks for that - some really good information there. :)
Without the context of the other thread that my reply was initially made to, I can see how it was interpreted and could have been worded better.
I also am not an expert on mobile design, so happy to be corrected on current methods - that's pretty cool how much things have moved in the last couple of years since I last looked at it professionally.
I don't have direct access to the mobile development team that's working on the D&D Beyond product, so no idea what they are using to develop it, but comments made have given me the impression that they are working on the two in tandem, for reasons I gave above. I may well have misinterpreted, given my knowledge is a couple of years out of date. You'd need an answer from Badeye if you want to know details about the development.
With regards Windows though, I'm fully aware of UWP and it's capabilities (it's about time we moved on from .exe) - again, I do not have access to any analysis performed by Amazon/Curse, but Badeye stated that the results indicated that it was not yet worth pursuing development in Windows for a mobile application.
thanks for that - some really good information there. :)
Without the context of the other thread that my reply was initially made to, I can see how it was interpreted and could have been worded better.
I also am not an expert on mobile design, so happy to be corrected on current methods - that's pretty cool how much things have moved in the last couple of years since I last looked at it professionally.
I don't have direct access to the mobile development team that's working on the D&D Beyond product, so no idea what they are using to develop it, but comments made have given me the impression that they are working on the two in tandem, for reasons I gave above. I may well have misinterpreted, given my knowledge is a couple of years out of date. You'd need an answer from Badeye if you want to know details about the development.
With regards Windows though, I'm fully aware of UWP and it's capabilities (it's about time we moved on from .exe) - again, I do not have access to any analysis performed by Amazon/Curse, but Badeye stated that the results indicated that it was not yet worth pursuing development in Windows for a mobile application.
Hey Stormknight, sorry for snapping at you. It was uncalled for. I do appreciate the update, and I am sure whatever the team is doing is in accordance with their desired plans and outcomes. The newness of UWP and prevalence of old style applications certainly make it a much smaller user base. The slow uptake is disappointing, but hopefully with continued investment eventually we will see more uptake of it, given its simultaneous desktop/tablet/mobile targetting capabilities. The same with things like xamarin, I hope more developers take it up into the future. Of course, that will probably take some while yet until the number of developers proficient with it surpasses the numbers of the more traditional, platform specific developers. A shame in my view, but that's the world.
If the team is developing two apps concurrently, then it certainly makes sense to not develop for a third platform, especially given its relative size. Maybe some time far, far down the line we'll get an api, or they'll allow an external dev to authenticate with their api to develop 3rd party apps. But I'd understand that not being a priority by any stretch of the imagination.
Again, sorry for reacting how I did. Thanks for your time and thoughts :)
I fear the missleading word here is "mobile" considering most "mobile" devices are tablets and phones, it is easy to understand that windows has a small part in it all. but reality being, most people do not use their tablet to run a game. and pretty darn sure that there is next to no one using their phones to run a game. now if the data would count the number of people that actually uses a laptop to run a game, i'm sure those data would tell a very very different story.
heck i know a ton of people who still uses pen and paper to run a game. just saying... when it comes to running a game, "mobile" do not cut it !
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
I feel the motivating factor on this thread was the idea of offline support. Offline support has so far only been on the horizon for mobile platforms, which is why mobile is part of this discussion. But the feedback here is that we the users have an interest in offline support for Windows platforms.
For me, I'd much rather see a focus for offline support on Windows platforms rather than mobile platforms (Android/iOS) because my laptop and surface devices are far more likely to be offline than my phone.
If they " dont manage " to do it i would just download a android emulator for my pc i guess .
but i rathet have it nativly on pc tho, or they just make a programm for pc not the webbrowser
Blue stacks one of the best android emulator by far.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
I'll add my voice for a Windows Store App for this as well. They have crossover developers tools for this very reason to make it an easier task, and I can't stand Google or Mac, so I use my PC pretty much exclusively, and with the monopolized internet choices available in our area... offline is a must-have. So, please DDB, take note that not everyone is into the era of android/ios ruling our world.
It would be nice to have a windows store app, as I have a windows based tablet that would work great for that. I am fine with just ios and android tho, as I can use my phone for the same thing, and my phone is more pocketable.
I use summon instrument to summon my kettle drum, hold it overhead like Donkey Kong, and chuck it at the nearest kobold.
Ditto on the windows store app (easiest is Universal Windows Platform which can target specifics device families). As I recall it works well with Xamarin, so it shouldn't be too hard to keep cross developing synchronised. Plus, it doubles not only as a phone and tablet app, but can be used on desktop.
At any rate, I would love a Windows Phone / Windows 10 Mobile app, as I have a Lumia 950 XL. The web ui works well enough, I don't see myself working offline too often. But, if it were ever on the cards, it'd be nice.
Count me in as well for being interested in a UWP app with offline support. I already use a Microsoft Surface for notes and related game content. It'd be great to have D&D Beyond available on my Surface as well, particularly without concern of whether or not I'll have internet access at the time. I'd rather have this than to have to navigate content on a small phone screen.
Offline desktop is super important to me. Android and iOS is fine, but the main reason I'll spend money on D&D beyond is as a DM. And I don't run games off my mobile devices. I run them from my desktop. A desktop or UWP app would be incredible. Please consider this further, I'm still holding off of buying into D&D Beyond and using it as my main resource because of this limitation... I often don't have internet access when I run games, and a digital source (on a device that I can actually use for productivity) would help so much.
I am going to add my vote for this as well as I run a decent number of games from no internet locations, and running games from a phone is a no go as I cannot be nearly as fast as on my laptop. Having D&D Beyond offline on a phone will be great, but it would be a massive slow down in getting to the info that I need to run my game compared to on a PC.
#measwell I am all in favor of a laptop screen. My eye's are old and looking at a phone or tablet doesn't work as well.
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
My post from another thread seems mostly relevant here as well:
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Whereas I appreciate your comments, I am afraid you are quite incorrect in the assertion that utilising something like Xamarin will yield inferior products. It betrays a lack of understanding of the technology itself. Such frameworks are not something built on every platform that you build on top of (like, say, Java) but provide a unified workflow to replicate as much shareable code as possible and easing management of platform-specific objects (i.e. whilst one platform provides a particular or preferable way of doing something, another might not, and therefore the code diverges).
The framework abstracts the production of common, platform specific code from the shareable objects, all the while utilising the technologies native to each platform. Ultimately, it is only useful to experienced developers who understand the quirks of each operating system and how to get the most from them. It is also built and maintained by those same developers.
And I would be supremely surprised if any data scientist in the world suggested any platform was more prevalent than Windows itself. The UWP is not a mobile specific platform, which is part of its beauty and charm. But, I digress. I replied to refute your comment about inferiority of cross-platform programming workflows and tools.
Hi Dorgrin,
thanks for that - some really good information there. :)
Without the context of the other thread that my reply was initially made to, I can see how it was interpreted and could have been worded better.
I also am not an expert on mobile design, so happy to be corrected on current methods - that's pretty cool how much things have moved in the last couple of years since I last looked at it professionally.
I don't have direct access to the mobile development team that's working on the D&D Beyond product, so no idea what they are using to develop it, but comments made have given me the impression that they are working on the two in tandem, for reasons I gave above. I may well have misinterpreted, given my knowledge is a couple of years out of date. You'd need an answer from Badeye if you want to know details about the development.
With regards Windows though, I'm fully aware of UWP and it's capabilities (it's about time we moved on from .exe) - again, I do not have access to any analysis performed by Amazon/Curse, but Badeye stated that the results indicated that it was not yet worth pursuing development in Windows for a mobile application.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Nothing to see here.....please move along....
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
Hey, no worries - we're all here because we love D&D and want to see D&D Beyond be as awesome as it can. :)
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
I fear the missleading word here is "mobile"
considering most "mobile" devices are tablets and phones, it is easy to understand that windows has a small part in it all.
but reality being, most people do not use their tablet to run a game. and pretty darn sure that there is next to no one using their phones to run a game.
now if the data would count the number of people that actually uses a laptop to run a game, i'm sure those data would tell a very very different story.
heck i know a ton of people who still uses pen and paper to run a game.
just saying... when it comes to running a game, "mobile" do not cut it !
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
I feel the motivating factor on this thread was the idea of offline support. Offline support has so far only been on the horizon for mobile platforms, which is why mobile is part of this discussion. But the feedback here is that we the users have an interest in offline support for Windows platforms.
For me, I'd much rather see a focus for offline support on Windows platforms rather than mobile platforms (Android/iOS) because my laptop and surface devices are far more likely to be offline than my phone.
I have a Surface Pro 4 and i would like to use the app to manage my character (when that is in the app).
Do i have to use an android emulator for that to work?
I have 2 pieces of older android tablets, but they seems to be to old for this.
And i dont have the extra $400 to buy a tablet just for this.
I'm not stupid. I'm just unlucky when I'm thinking.