Picture this, an adjustable clock on the D&D Beyond app that could determine the day and night length of the game with cute little alarms to determine if it's dusk or dawn.
The clock could also be used to help keep track of condition duration, rituals, short/long rests, and travel! I TIME feature is just what D&D Beyond needs. Is it not but the whole point to make playing more convenient?
-DMDowns
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"As terrifying and painful as reality can be, it's also the only place where you can find true happiness." - James Halliday
I like the idea in theory, but tracking conditions and rituals? I mean, theoretically each round of combat (all participants taking their turn) is 6 seconds and if you have a condition that lasts 1 minute that's 10 rounds -- how would your clock manage that (clearly all of your characters and NPC's don't all take their turns in a round in 6 seconds)? And with rituals, do you make your pc's stand around for 11 minutes while they cast them? If it's something you adjust whenever an action is taken, I think honestly that would just be too much unnecessary work.
Like I said, theoretically the idea sounds cool, but I don't think the way you suggest (at least the way I'm reading it from you) is practical.
I'm all for having a clock of sorts to be used at times though, kind of like an "hourglass" in an escape the dungeon before it collapses scenario. I just don't see it practically tracking conditions and rituals. I've also made a suggestion of the campaign manager having a calendar/scheduling feature, but that was for out of character purposes (scheduling games within the app with your group). I could see an in-game calendar being cool too though.
Picture this, an adjustable clock on the D&D Beyond app that could determine the day and night length of the game with cute little alarms to determine if it's dusk or dawn.
The clock could also be used to help keep track of condition duration, rituals, short/long rests, and travel! I TIME feature is just what D&D Beyond needs. Is it not but the whole point to make playing more convenient?
-DMDowns
"As terrifying and painful as reality can be, it's also the only place where you can find true happiness." - James Halliday
I like the idea in theory, but tracking conditions and rituals? I mean, theoretically each round of combat (all participants taking their turn) is 6 seconds and if you have a condition that lasts 1 minute that's 10 rounds -- how would your clock manage that (clearly all of your characters and NPC's don't all take their turns in a round in 6 seconds)? And with rituals, do you make your pc's stand around for 11 minutes while they cast them? If it's something you adjust whenever an action is taken, I think honestly that would just be too much unnecessary work.
Like I said, theoretically the idea sounds cool, but I don't think the way you suggest (at least the way I'm reading it from you) is practical.
I'm all for having a clock of sorts to be used at times though, kind of like an "hourglass" in an escape the dungeon before it collapses scenario. I just don't see it practically tracking conditions and rituals. I've also made a suggestion of the campaign manager having a calendar/scheduling feature, but that was for out of character purposes (scheduling games within the app with your group). I could see an in-game calendar being cool too though.
How do you get a one-armed goblin out of a tree?
Wave!
The whole idea is in theory of course it couldn't be too exact. I think it could help with all else going on at the same time.
"As terrifying and painful as reality can be, it's also the only place where you can find true happiness." - James Halliday