Is that true? If it is true how well does the physics based die rolling system compare to a pseudo-random number generator based on test suite like The Diehard <https://en.m.wikipedia.org/wiki/Diehard_tests>?
While specific test results haven't been discussed/shared, the Devs have said that the physics based pRNG system offers randomness comparable to other online only systems, but with offline support
Also, D&D really doesn't need a particularly strong RNG. You aren't generating enough random numbers in a session for anything but the worst PRNG to make a difference.
I DM a game where the players are a systems engineer, a computer scientist, a precision machinist, and a statistician. We've been curious about the random number generator on D&D Beyond versus physical dice versus another random number generator.
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I’ve read that the dice rolling in D&D Beyond is physics based system and not a standard algorithm like a Mersenne Twister <https://en.m.wikipedia.org/wiki/Mersenne_Twister>.
Is that true? If it is true how well does the physics based die rolling system compare to a pseudo-random number generator based on test suite like The Diehard <https://en.m.wikipedia.org/wiki/Diehard_tests>?
While specific test results haven't been discussed/shared, the Devs have said that the physics based pRNG system offers randomness comparable to other online only systems, but with offline support
Find my D&D Beyond articles here
Also, D&D really doesn't need a particularly strong RNG. You aren't generating enough random numbers in a session for anything but the worst PRNG to make a difference.
I DM a game where the players are a systems engineer, a computer scientist, a precision machinist, and a statistician. We've been curious about the random number generator on D&D Beyond versus physical dice versus another random number generator.