Just a thought for enemy/friendly spells that are cast against characters. If there was some way we could click an option in our character sheets that make note of certain conditions of the spells (e.g. Hero's Feast - to click that option and have it add Immunities and advantage to the sheet) so that in the heat of the moment/if combat is interrupted it isn't forgotten, that would be awesome!
Make an item to replicate the effects. Now you can toggle them on and off.
Temporary conditions won't be supported by D&D Beyond until they fully implement the VTT. This is likely years away, based on their current rate of progression with Maps.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
There have been multiple statements on the forums, main posts, dev updates and social media. No, I am not going to search for these.
The character sheet system is not set up for this. Implementing conditions and temporary effects tracking is a lot of work for something we can just do ourselves easily enough already. They will be prioritising their Maps and possibly the Encounter Builder as standalone tools to work towards their VTT. The VTT might have conditions/etc tracking, but there is no certainty on that. Even current popular VTTs like Roll20 don't have this feature implemented this way.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
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Hi,
Just a thought for enemy/friendly spells that are cast against characters. If there was some way we could click an option in our character sheets that make note of certain conditions of the spells (e.g. Hero's Feast - to click that option and have it add Immunities and advantage to the sheet) so that in the heat of the moment/if combat is interrupted it isn't forgotten, that would be awesome!
Also for spells such as haste, automatically adding the +2 to attacks would be awesome!
Make an item to replicate the effects. Now you can toggle them on and off.
Temporary conditions won't be supported by D&D Beyond until they fully implement the VTT. This is likely years away, based on their current rate of progression with Maps.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Is this right? I must have missed this announcement. Is it in the latest dev talk?
There have been multiple statements on the forums, main posts, dev updates and social media. No, I am not going to search for these.
The character sheet system is not set up for this. Implementing conditions and temporary effects tracking is a lot of work for something we can just do ourselves easily enough already. They will be prioritising their Maps and possibly the Encounter Builder as standalone tools to work towards their VTT. The VTT might have conditions/etc tracking, but there is no certainty on that. Even current popular VTTs like Roll20 don't have this feature implemented this way.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.