Maybe? Hope not. They have taken long breaks before, like the gap between the ebony claws and the bow was a while, so I think there just taking a break (deserved) or saving up to do something cool.
We had to take an unexpected hiatus, but we're back!
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Focusblade Weapon (any sword), very rare (requires attunement)
You gain a bonus to attack and damage rolls made with this sword equal to half your proficiency bonus (rounded down). This sword has a number of charges equal to half your proficiency bonus (rounded down), and it regains all expended charges when you complete a long rest. When you attack with this weapon and miss, you can expend 1 charge to turn that miss into a hit.
Chiandre feels the world slow around her as she thrusts her sword forward. The gleaming steel sings in her hand as it pierces the air. In the breadth of a second, one thousand scenarios play out in her mind: the demon moves too quickly and deflects the blade, Chiandre loses her footing and impales herself on its sword, a stray ember blinds her and she thrusts wide... Each of these unacceptable outcomes are skewered upon her blade as it unerringly plunges into the demon’s screaming face.
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Focusblade Weapon (any sword), very rare (requires attunement)
You gain a bonus to attack and damage rolls made with this sword equal to half your proficiency bonus (rounded down). This sword has a number of charges equal to half your proficiency bonus (rounded down), and it regains all expended charges when you complete a long rest. When you attack with this weapon and miss, you can expend 1 charge to turn that miss into a hit.
Chiandre feels the world slow around her as she thrusts her sword forward. The gleaming steel sings in her hand as it pierces the air. In the breadth of a second, one thousand scenarios play out in her mind: the demon moves too quickly and deflects the blade, Chiandre loses her footing and impales herself on its sword, a stray ember blinds her and she thrusts wide... Each of these unacceptable outcomes are skewered upon her blade as it unerringly plunges into the demon’s screaming face.
Focusblade Weapon (any sword), very rare (requires attunement)
You gain a bonus to attack and damage rolls made with this sword equal to half your proficiency bonus (rounded down). This sword has a number of charges equal to half your proficiency bonus (rounded down), and it regains all expended charges when you complete a long rest. When you attack with this weapon and miss, you can expend 1 charge to turn that miss into a hit.
Chiandre feels the world slow around her as she thrusts her sword forward. The gleaming steel sings in her hand as it pierces the air. In the breadth of a second, one thousand scenarios play out in her mind: the demon moves too quickly and deflects the blade, Chiandre loses her footing and impales herself on its sword, a stray ember blinds her and she thrusts wide... Each of these unacceptable outcomes are skewered upon her blade as it unerringly plunges into the demon’s screaming face.
This sword is beautiful! Great work!
Thank you so much!
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Focusblade Weapon (any sword), very rare (requires attunement)
You gain a bonus to attack and damage rolls made with this sword equal to half your proficiency bonus (rounded down). This sword has a number of charges equal to half your proficiency bonus (rounded down), and it regains all expended charges when you complete a long rest. When you attack with this weapon and miss, you can expend 1 charge to turn that miss into a hit.
Chiandre feels the world slow around her as she thrusts her sword forward. The gleaming steel sings in her hand as it pierces the air. In the breadth of a second, one thousand scenarios play out in her mind: the demon moves too quickly and deflects the blade, Chiandre loses her footing and impales herself on its sword, a stray ember blinds her and she thrusts wide... Each of these unacceptable outcomes are skewered upon her blade as it unerringly plunges into the demon’s screaming face.
This sword is beautiful! Great work!
Thank you so much!
Wooo! Your back! The sword looks great, glad your back.
This 3-inch diameter spherical fungal sac is filled with poisonous spores that burst forth if disturbed.
You can use an action to throw the puffbomb up to 60 feet. The puffbomb bursts on impact, expelling a 10-foot-radius cloud of spores that lingers for 1 round. When a creature enters the cloud’s area for the first time on a turn or starts its turn there, that creature must make a DC 15 Constitution saving throw. On a failed save, a creature takes 2d10 poison damage and is poisoned for 1 minute. On a successful save, a creature takes half as much damage and is not poisoned. A creature poisoned in this way is assaulted by hallucinations and paranoid delusions as if under the effect of the confusion spell. At the end of each of its turns, an affected target can repeat the saving throw, ending the effect on a success.
Alternatively, you can use an action to attach the puffbomb’s sticky end to a solid surface. A puffbomb set in this way will burst when a creature touches it by entering the space it occupies.
This fungal item is in collaboration with Questiary! Join our patreon to access a .pdf of fungal monsters as well as their full roster of creatures until April 18th!
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This mace is formed from a large fungal stalk. A wispy cloud of spores continuously drifts from the porous cap. When you hit with an attack using this magic mace, the target takes an extra 1d4 poison damage.
A humanoid killed by this weapon rises at the start of your next turn as a fungal footman that is under your command, following your verbal orders to the best of its ability. The footman dies after 1 hour, and decomposes rapidly as fungus overtakes its body. Once this property of the mace occurs, it cannot occur again until the next dawn.
This fungal item is in collaboration with Questiary! Join our patreon to access a .pdf of fungal monsters as well as their full roster of creatures until April 18th!
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This mace is formed from a large fungal stalk. A wispy cloud of spores continuously drifts from the porous cap. When you hit with an attack using this magic mace, the target takes an extra 1d4 poison damage.
A humanoid killed by this weapon rises at the start of your next turn as a fungal footman that is under your command, following your verbal orders to the best of its ability. The footman dies after 1 hour, and decomposes rapidly as fungus overtakes its body. Once this property of the mace occurs, it cannot occur again until the next dawn.
This fungal item is in collaboration with Questiary! Join our patreon to access a .pdf of fungal monsters as well as their full roster of creatures until April 18th!
Im… sensing a theme in the force! Lol, the new mushroom stuff is really neat. I LOVE the fungal footman! He’s cute, fits perfectly into a enchanted mushroom forest, as well as a creepy zombie setting. I like to imagine a bunch of derpy fungi soldiers running around a mushroom palace.
Mawbeetles are large insectoid creatures with a ravenous appetite for meat. Despite their ferocity, they make surprisingly loyal companions to anyone that feeds them. Mawbeetles are prized as combat mounts for their aerial maneuverability, tenacity, and fearlessness in battle. In the wild, mawbeetles form mated pairs for life. They hunt together and will fight to the death to defend each other.
All of our Monsters' stat blocks, formatted pages, high-resolution art and tokens are available on Patreon to our Naturalist tier Patrons. Consider supporting our efforts at the $8+ level to access our growing Bestiary! Thank you! 🥰
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Battleaxe of the Relentless Warrior Weapon (battleaxe), rare (requires attunement)
This ancient battleaxe is chipped and worn from countless battles, yet it feels sturdy enough for countless more. You have a +1 bonus to attack and damage rolls made with this magic weapon.
If you are reduced to 0 hit points while this axe is on your person, you can use your reaction to immediately make one melee attack with the axe against a creature within reach before you fall unconscious. If the attack hits, you regain hit points equal to the damage dealt. Once this property occurs, it cannot occur again until the next dawn.
Has it been days, weeks, or months since the battle began? The sky chokes with smoke, and the only source of light is from fires raging out of control. Time is a distant memory. You hack into a foe, striking it down. Before it dies, another is pushed into the open patch of mud. Not a mud of water and earth, but a crimson slurry that clings to your aching legs. This one’s wild eyes are just as tireless as yours, and it moves with adrenaline-drenched vigor. You exchange blows for an eternity before the crowd undulates, and a new foe emerges. Beyond exhaustion, beyond pain, beyond death itself, you fight.
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Mawbeetles are large insectoid creatures with a ravenous appetite for meat. Despite their ferocity, they make surprisingly loyal companions to anyone that feeds them. Mawbeetles are prized as combat mounts for their aerial maneuverability, tenacity, and fearlessness in battle. In the wild, mawbeetles form mated pairs for life. They hunt together and will fight to the death to defend each other.
All of our Monsters' stat blocks, formatted pages, high-resolution art and tokens are available on Patreon to our Naturalist tier Patrons. Consider supporting our efforts at the $8+ level to access our growing Bestiary! Thank you! 🥰
Battleaxe of the Relentless Warrior Weapon (battleaxe), rare (requires attunement)
This ancient battleaxe is chipped and worn from countless battles, yet it feels sturdy enough for countless more. You have a +1 bonus to attack and damage rolls made with this magic weapon.
If you are reduced to 0 hit points while this axe is on your person, you can use your reaction to immediately make one melee attack with the axe against a creature within reach before you fall unconscious. If the attack hits, you regain hit points equal to the damage dealt. Once this property occurs, it cannot occur again until the next dawn.
Has it been days, weeks, or months since the battle began? The sky chokes with smoke, and the only source of light is from fires raging out of control. Time is a distant memory. You hack into a foe, striking it down. Before it dies, another is pushed into the open patch of mud. Not a mud of water and earth, but a crimson slurry that clings to your aching legs. This one’s wild eyes are just as tireless as yours, and it moves with adrenaline-drenched vigor. You exchange blows for an eternity before the crowd undulates, and a new foe emerges. Beyond exhaustion, beyond pain, beyond death itself, you fight.
This is very nice. I love how creative yet balanced your items are!
Battleaxe of the Relentless Warrior Weapon (battleaxe), rare (requires attunement)
This ancient battleaxe is chipped and worn from countless battles, yet it feels sturdy enough for countless more. You have a +1 bonus to attack and damage rolls made with this magic weapon.
If you are reduced to 0 hit points while this axe is on your person, you can use your reaction to immediately make one melee attack with the axe against a creature within reach before you fall unconscious. If the attack hits, you regain hit points equal to the damage dealt. Once this property occurs, it cannot occur again until the next dawn.
Has it been days, weeks, or months since the battle began? The sky chokes with smoke, and the only source of light is from fires raging out of control. Time is a distant memory. You hack into a foe, striking it down. Before it dies, another is pushed into the open patch of mud. Not a mud of water and earth, but a crimson slurry that clings to your aching legs. This one’s wild eyes are just as tireless as yours, and it moves with adrenaline-drenched vigor. You exchange blows for an eternity before the crowd undulates, and a new foe emerges. Beyond exhaustion, beyond pain, beyond death itself, you fight.
This is very nice. I love how creative yet balanced your items are!
Thank you so much!
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Black Star Armor (shield), legendary (requires attunement)
This dark iron round shield is ringed with retractable blades. While this shield is on your person, you have resistance to radiant damage. Additionally, you have advantage on saving throws against spells and other magical effects that originate from a celestial.
As a bonus action while wielding the shield you can cause the blades to extend or retract into the shield. While the blades are extended, the shield functions as a martial melee weapon that deals 1d8 slashing damage + your Strength modifier. If you are proficient with shields, you can add your proficiency bonus to attack rolls made with this shield. While the blades are extended, you can use the shield for two-weapon fighting, even if you are wielding another one-handed melee weapon that is not light. The shield can be thrown with a normal range of 30 feet and a long range of 90 feet. Immediately after the attack, the shield flies back to your hand.
If you start your turn within 500 feet of a hostile celestial and the blades are extended, they begin to spin rapidly. While the blades are spinning, the shield deals an additional 2d8 slashing damage to any target it hits.
If a hostile celestial of CR 10 or greater that you can see dies within 60 feet of you, you can absorb its soul into the shield as a reaction. For each soul absorbed, you gain 2d10 temporary hit points, and a permanent +1 bonus to AC while holding the shield, to a maximum of +3. The souls are released and the bonus is lost if your attunement to the shield ends.
Forged by the hunters of celestials to aid in their endless war.
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Black Star Armor (shield), legendary (requires attunement)
This dark iron round shield is ringed with retractable blades. While this shield is on your person, you have resistance to radiant damage. Additionally, you have advantage on saving throws against spells and other magical effects that originate from a celestial.
As a bonus action while wielding the shield you can cause the blades to extend or retract into the shield. While the blades are extended, the shield functions as a martial melee weapon that deals 1d8 slashing damage + your Strength modifier. If you are proficient with shields, you can add your proficiency bonus to attack rolls made with this shield. While the blades are extended, you can use the shield for two-weapon fighting, even if you are wielding another one-handed melee weapon that is not light. The shield can be thrown with a normal range of 30 feet and a long range of 90 feet. Immediately after the attack, the shield flies back to your hand.
If you start your turn within 500 feet of a hostile celestial and the blades are extended, they begin to spin rapidly. While the blades are spinning, the shield deals an additional 2d8 slashing damage to any target it hits.
If a hostile celestial of CR 10 or greater that you can see dies within 60 feet of you, you can absorb its soul into the shield as a reaction. For each soul absorbed, you gain 2d10 temporary hit points, and a permanent +1 bonus to AC while holding the shield, to a maximum of +3. The souls are released and the bonus is lost if your attunement to the shield ends.
Forged by the hunters of celestials to aid in their endless war.
dang, this one is cool
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Life is very busy unfortunately, gone from most Pbp's indefinitely. If you'd like to contact me, I am on Discord at GreatAxeblade#7595, always happy to chat :)
Black Star Armor (shield), legendary (requires attunement)
This dark iron round shield is ringed with retractable blades. While this shield is on your person, you have resistance to radiant damage. Additionally, you have advantage on saving throws against spells and other magical effects that originate from a celestial.
As a bonus action while wielding the shield you can cause the blades to extend or retract into the shield. While the blades are extended, the shield functions as a martial melee weapon that deals 1d8 slashing damage + your Strength modifier. If you are proficient with shields, you can add your proficiency bonus to attack rolls made with this shield. While the blades are extended, you can use the shield for two-weapon fighting, even if you are wielding another one-handed melee weapon that is not light. The shield can be thrown with a normal range of 30 feet and a long range of 90 feet. Immediately after the attack, the shield flies back to your hand.
If you start your turn within 500 feet of a hostile celestial and the blades are extended, they begin to spin rapidly. While the blades are spinning, the shield deals an additional 2d8 slashing damage to any target it hits.
If a hostile celestial of CR 10 or greater that you can see dies within 60 feet of you, you can absorb its soul into the shield as a reaction. For each soul absorbed, you gain 2d10 temporary hit points, and a permanent +1 bonus to AC while holding the shield, to a maximum of +3. The souls are released and the bonus is lost if your attunement to the shield ends.
Forged by the hunters of celestials to aid in their endless war.
dang, this one is cool
Now I can be captain America killing angels! How did you know this was my next character concept?! Anyway, this is really cool! Near the end I was like… ‘where is the AC bonus? Oh… cool. You have to kill celestials for it.’ I like it.
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We had to take an unexpected hiatus, but we're back!
Thanks for looking! ✨ Like our work? Consider supporting us on Patreon to unlock hi-res item art, cards, monsters, campaign settings and more! 🧙♂️
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Focusblade
Weapon (any sword), very rare (requires attunement)
You gain a bonus to attack and damage rolls made with this sword equal to half your proficiency bonus (rounded down). This sword has a number of charges equal to half your proficiency bonus (rounded down), and it regains all expended charges when you complete a long rest. When you attack with this weapon and miss, you can expend 1 charge to turn that miss into a hit.
Chiandre feels the world slow around her as she thrusts her sword forward. The gleaming steel sings in her hand as it pierces the air. In the breadth of a second, one thousand scenarios play out in her mind: the demon moves too quickly and deflects the blade, Chiandre loses her footing and impales herself on its sword, a stray ember blinds her and she thrusts wide... Each of these unacceptable outcomes are skewered upon her blade as it unerringly plunges into the demon’s screaming face.
Thanks for looking! ✨ Like our work? Consider supporting us on Patreon to unlock hi-res item art, cards, monsters, campaign settings and more! 🧙♂️
You can also find our item packs for use on the Roll20 Marketplace! Be sure to check out our Instagram, Reddit, Twitter and Discord to stay in touch!
This sword is beautiful! Great work!
Thank you so much!
Thanks for looking! ✨ Like our work? Consider supporting us on Patreon to unlock hi-res item art, cards, monsters, campaign settings and more! 🧙♂️
You can also find our item packs for use on the Roll20 Marketplace! Be sure to check out our Instagram, Reddit, Twitter and Discord to stay in touch!
Wooo! Your back! The sword looks great, glad your back.
Been there done that
Puffbomb
Wondrous item, rare
This 3-inch diameter spherical fungal sac is filled with poisonous spores that burst forth if disturbed.
You can use an action to throw the puffbomb up to 60 feet. The puffbomb bursts on impact, expelling a 10-foot-radius cloud of spores that lingers for 1 round. When a creature enters the cloud’s area for the first time on a turn or starts its turn there, that creature must make a DC 15 Constitution saving throw. On a failed save, a creature takes 2d10 poison damage and is poisoned for 1 minute. On a successful save, a creature takes half as much damage and is not poisoned. A creature poisoned in this way is assaulted by hallucinations and paranoid delusions as if under the effect of the confusion spell. At the end of each of its turns, an affected target can repeat the saving throw, ending the effect on a success.
Alternatively, you can use an action to attach the puffbomb’s sticky end to a solid surface. A puffbomb set in this way will burst when a creature touches it by entering the space it occupies.
This fungal item is in collaboration with Questiary! Join our patreon to access a .pdf of fungal monsters as well as their full roster of creatures until April 18th!
Thanks for looking! ✨ Like our work? Consider supporting us on Patreon to unlock hi-res item art, cards, monsters, campaign settings and more! 🧙♂️
You can also find our item packs for use on the Roll20 Marketplace! Be sure to check out our Instagram, Reddit, Twitter and Discord to stay in touch!
Very nice! could be very useful for a trap...
really glad your back!
Fire!! everything's on fire!! Mwah ha ha...
Really glad you're back as well, this content is awesome!
Hi, I am not a chest. I deny with 100% certainty that I am a chest. I can neither confirm nor deny what I am beyond that.
I used to portray Krathian, Q'ilbrith, Jim, Tara, Turin, Nathan, Tench, Finn, Alvin, and other characters in various taverns.
I also do homebrew, check out my Spells and Magic Items
"That is not dead which can eternal lie, and with strange eons, even death may die"
Thank you so much guys!!!! It means a lot to me <3
Thanks for looking! ✨ Like our work? Consider supporting us on Patreon to unlock hi-res item art, cards, monsters, campaign settings and more! 🧙♂️
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Mycelial Mace
Wondrous item, uncommon (requires attunement)
This mace is formed from a large fungal stalk. A wispy cloud of spores continuously drifts from the porous cap. When you hit with an attack using this magic mace, the target takes an extra 1d4 poison damage.
A humanoid killed by this weapon rises at the start of your next turn as a fungal footman that is under your command, following your verbal orders to the best of its ability. The footman dies after 1 hour, and decomposes rapidly as fungus overtakes its body. Once this property of the mace occurs, it cannot occur again until the next dawn.
This fungal item is in collaboration with Questiary! Join our patreon to access a .pdf of fungal monsters as well as their full roster of creatures until April 18th!
Thanks for looking! ✨ Like our work? Consider supporting us on Patreon to unlock hi-res item art, cards, monsters, campaign settings and more! 🧙♂️
You can also find our item packs for use on the Roll20 Marketplace! Be sure to check out our Instagram, Reddit, Twitter and Discord to stay in touch!
Im… sensing a theme in the force! Lol, the new mushroom stuff is really neat. I LOVE the fungal footman! He’s cute, fits perfectly into a enchanted mushroom forest, as well as a creepy zombie setting. I like to imagine a bunch of derpy fungi soldiers running around a mushroom palace.
Mawbeetle
Large Monstrosity, Unaligned
Mawbeetles are large insectoid creatures with a ravenous appetite for meat. Despite their ferocity, they make surprisingly loyal companions to anyone that feeds them. Mawbeetles are prized as combat mounts for their aerial maneuverability, tenacity, and fearlessness in battle. In the wild, mawbeetles form mated pairs for life. They hunt together and will fight to the death to defend each other.
All of our Monsters' stat blocks, formatted pages, high-resolution art and tokens are available on Patreon to our Naturalist tier Patrons. Consider supporting our efforts at the $8+ level to access our growing Bestiary! Thank you! 🥰
Thanks for looking! ✨ Like our work? Consider supporting us on Patreon to unlock hi-res item art, cards, monsters, campaign settings and more! 🧙♂️
You can also find our item packs for use on the Roll20 Marketplace! Be sure to check out our Instagram, Reddit, Twitter and Discord to stay in touch!
Battleaxe of the Relentless Warrior
Weapon (battleaxe), rare (requires attunement)
This ancient battleaxe is chipped and worn from countless battles, yet it feels sturdy enough for countless more. You have a +1 bonus to attack and damage rolls made with this magic weapon.
If you are reduced to 0 hit points while this axe is on your person, you can use your reaction to immediately make one melee attack with the axe against a creature within reach before you fall unconscious. If the attack hits, you regain hit points equal to the damage dealt. Once this property occurs, it cannot occur again until the next dawn.
Has it been days, weeks, or months since the battle began? The sky chokes with smoke, and the only source of light is from fires raging out of control. Time is a distant memory.
You hack into a foe, striking it down. Before it dies, another is pushed into the open patch of mud. Not a mud of water and earth, but a crimson slurry that clings to your aching legs. This one’s wild eyes are just as tireless as yours, and it moves with adrenaline-drenched vigor. You exchange blows for an eternity before the crowd undulates, and a new foe emerges.
Beyond exhaustion, beyond pain, beyond death itself, you fight.
Thanks for looking! ✨ Like our work? Consider supporting us on Patreon to unlock hi-res item art, cards, monsters, campaign settings and more! 🧙♂️
You can also find our item packs for use on the Roll20 Marketplace! Be sure to check out our Instagram, Reddit, Twitter and Discord to stay in touch!
This is so cool!
This is very nice. I love how creative yet balanced your items are!
Thank you so much!
Thanks for looking! ✨ Like our work? Consider supporting us on Patreon to unlock hi-res item art, cards, monsters, campaign settings and more! 🧙♂️
You can also find our item packs for use on the Roll20 Marketplace! Be sure to check out our Instagram, Reddit, Twitter and Discord to stay in touch!
Black Star
Armor (shield), legendary (requires attunement)
This dark iron round shield is ringed with retractable blades. While this shield is on your person, you have resistance to radiant damage. Additionally, you have advantage on saving throws against spells and other magical effects that originate from a celestial.
As a bonus action while wielding the shield you can cause the blades to extend or retract into the shield. While the blades are extended, the shield functions as a martial melee weapon that deals 1d8 slashing damage + your Strength modifier. If you are proficient with shields, you can add your proficiency bonus to attack rolls made with this shield. While the blades are extended, you can use the shield for two-weapon fighting, even if you are wielding another one-handed melee weapon that is not light. The shield can be thrown with a normal range of 30 feet and a long range of 90 feet. Immediately after the attack, the shield flies back to your hand.
If you start your turn within 500 feet of a hostile celestial and the blades are extended, they begin to spin rapidly. While the blades are spinning, the shield deals an additional 2d8 slashing damage to any target it hits.
If a hostile celestial of CR 10 or greater that you can see dies within 60 feet of you, you can absorb its soul into the shield as a reaction. For each soul absorbed, you gain 2d10 temporary hit points, and a permanent +1 bonus to AC while holding the shield, to a maximum of +3. The souls are released and the bonus is lost if your attunement to the shield ends.
Forged by the hunters of celestials to aid in their endless war.
Thanks for looking! ✨ Like our work? Consider supporting us on Patreon to unlock hi-res item art, cards, monsters, campaign settings and more! 🧙♂️
You can also find our item packs for use on the Roll20 Marketplace! Be sure to check out our Instagram, Reddit, Twitter and Discord to stay in touch!
dang, this one is cool
Life is very busy unfortunately, gone from most Pbp's indefinitely.
If you'd like to contact me, I am on Discord at GreatAxeblade#7595, always happy to chat :)
Homebrew races: ~Otterfolk! Play as a otter!~ Playable Dryad! (Literally just the monster sheet ported to player race)
Sauce Archpriest!- Join the Supreme Court of Sauces! Join the Cult of Cults! EXTENDED SIGNATURE Tooltips
Now I can be captain America killing angels! How did you know this was my next character concept?! Anyway, this is really cool! Near the end I was like… ‘where is the AC bonus? Oh… cool. You have to kill celestials for it.’ I like it.