So I'm making this subclass and one of the things this subclass is gonna have is at levels 1,3,5,7,9 and 11 it'll give you the option between 2 spells I've managed to make the choices between spells work but I cannot get it to only show the level 1 and 3 choices when they are at 3 or 4 if that makes sense I tried using class levels where options are known but it just made a new drop-down box saying "choose a level # option" with then no options
if this doesn't make any sense or you need more info I am happy to try and explain it better
OP, you say your character is only showing the level 1 and level 3 options when you are at character level 3 or level 4, right? Well it's only going to show you two options at those levels. You have the options set for 1,3,5,7,9 and 11. If you view your character at level 5, you'll see three options. If you view your character at level 7, you'll see four options, and so forth.
As long as you have REQUIRED CLASS LEVEL set up correctly on each option, you should be fine.
EDIT
You do need at least 1 option for each level. So you'll need at least 6 options.
The reason I said it should probably be separate features is that spell selection dropdown fields always show up, no matter the level. You can set the spells to not add to the sheet until the appropriate level, but the options are always available.
If you turn it into spells baked into Options instead, then you need multiple features because there is no way to say "one of these two at level 1 and one of these OTHER two at level 3" in the same feature. It will just turn it into "one of these two at level 1 and one of these three at level 3" (you can set a minimum level requirement I think, but not a max).
sorry if my way of wording was unclear English is not my first language
basically at Character level 4, the options for levels 1 and 3 should show up and they do the issue comes in that options 5, 7, 9, and 11 also all show up which while isn't an issue game wise as they cannot cast the spells at these levels and can be hidden on the character sheet id just prefer for them to not to make it less confusing to newer players if they choose to use homebrew.
I've changed them to options that seem to have fixed the issue if not looking just slightly messy
separate features would have worked and thank you for the suggestion but I didn't want the character-building side to become too messy if I could avoid it
So I'm making this subclass and one of the things this subclass is gonna have is at levels 1,3,5,7,9 and 11 it'll give you the option between 2 spells I've managed to make the choices between spells work but I cannot get it to only show the level 1 and 3 choices when they are at 3 or 4 if that makes sense I tried using class levels where options are known but it just made a new drop-down box saying "choose a level # option" with then no options
if this doesn't make any sense or you need more info I am happy to try and explain it better
You probably want this to be separate features.
No no, it looks like OP is doing it right.
OP, you say your character is only showing the level 1 and level 3 options when you are at character level 3 or level 4, right? Well it's only going to show you two options at those levels. You have the options set for 1,3,5,7,9 and 11. If you view your character at level 5, you'll see three options. If you view your character at level 7, you'll see four options, and so forth.
As long as you have REQUIRED CLASS LEVEL set up correctly on each option, you should be fine.
EDIT
You do need at least 1 option for each level. So you'll need at least 6 options.
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
The reason I said it should probably be separate features is that spell selection dropdown fields always show up, no matter the level. You can set the spells to not add to the sheet until the appropriate level, but the options are always available.
If you turn it into spells baked into Options instead, then you need multiple features because there is no way to say "one of these two at level 1 and one of these OTHER two at level 3" in the same feature. It will just turn it into "one of these two at level 1 and one of these three at level 3" (you can set a minimum level requirement I think, but not a max).
sorry if my way of wording was unclear English is not my first language
basically at Character level 4, the options for levels 1 and 3 should show up and they do the issue comes in that options 5, 7, 9, and 11 also all show up which while isn't an issue game wise as they cannot cast the spells at these levels and can be hidden on the character sheet id just prefer for them to not to make it less confusing to newer players if they choose to use homebrew.
I've changed them to options that seem to have fixed the issue if not looking just slightly messy
separate features would have worked and thank you for the suggestion but I didn't want the character-building side to become too messy if I could avoid it
thank you for the feedback though
Yep, then creating options with level requirements was indeed the way to go.