I'm creating Homebrew monsters by re-skinning existing creatures, then tweaking the numbers and abilities, to save time. However, even after creating a new from existing, and renaming everything, if you add a language to the creature, it used the name of to originating creature as a prefix to the language box.
For example, I created a Corpsehound from a template of Blink Dog.
On the Monster Editor page, you must delete the previous languages from the Languages section. Scroll down, where there are the Skills and Senses sections, there is a Language section where you select the languages known by the creature.
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I'm creating Homebrew monsters by re-skinning existing creatures, then tweaking the numbers and abilities, to save time. However, even after creating a new from existing, and renaming everything, if you add a language to the creature, it used the name of to originating creature as a prefix to the language box.
For example, I created a Corpsehound from a template of Blink Dog.
https://screenpresso.com/=Rh9qd
On the Monster Editor page, you must delete the previous languages from the Languages section. Scroll down, where there are the Skills and Senses sections, there is a Language section where you select the languages known by the creature.