Monk "Unarmed Attack" options currently displaying with STR and not DEX, unable to change on sheet via customisation. Needs updating on D&DBeyond side to reflect proper changes as most people may miss this.
I'm getting the same problem. The save dc for the new Unarmed Strike choices automatically use Strength instead of Dexterity.
Dexterous Attacks. You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes and Monk weapons. In addition, when you use the Grapple or Shove option of your Unarmed Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC.
The Grapple and Shove DC show only STR as the ability to check for DC.
Also, Sling Damage Die is not scaling with Monk Damage Die.
Grapple. The target must succeed on a Str./Dex. (it chooses which) saving throw (DC = 8 + Prof. Bonus + Str.) or it has the Grappled condition.
Shove. The target must succeed on a Str./Dex. (it chooses which) saving throw (DC = 8 + Prof. Bonus + Str.) or you can either push it 5 ft. away or cause it to have the Prone condition.
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Monk "Unarmed Attack" options currently displaying with STR and not DEX, unable to change on sheet via customisation. Needs updating on D&DBeyond side to reflect proper changes as most people may miss this.
I'm getting the same problem. The save dc for the new Unarmed Strike choices automatically use Strength instead of Dexterity.
Dexterous Attacks. You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes and Monk weapons. In addition, when you use the Grapple or Shove option of your Unarmed Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC.
The Grapple and Shove DC show only STR as the ability to check for DC.
Also, Sling Damage Die is not scaling with Monk Damage Die.
Grapple. The target must succeed on a Str./Dex. (it chooses which) saving throw (DC = 8 + Prof. Bonus + Str.) or it has the Grappled condition.
Shove. The target must succeed on a Str./Dex. (it chooses which) saving throw (DC = 8 + Prof. Bonus + Str.) or you can either push it 5 ft. away or cause it to have the Prone condition.