In the process of creating a magic item that is cursed. However, it appears that the "set" modifier only works if the fixed number is above the character's stat. It doesn't work if the fixed number is below the character's stats.
Yeah, the sheet always uses the highest available option by design. In this case, the player will need to manually adjust their score by clicking on it and then using the sidebar to set an override.
In the process of creating a magic item that is cursed. However, it appears that the "set" modifier only works if the fixed number is above the character's stat. It doesn't work if the fixed number is below the character's stats.
Example: Stat (With modifiers) 12
Set, Fixed Value 9 (Stat 12)
Set, Fixed Value 20 (Stat 20)
Yeah, the sheet always uses the highest available option by design. In this case, the player will need to manually adjust their score by clicking on it and then using the sidebar to set an override.
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