Currently homebrewing some subclasses and while it went easy for Bard, Cleric and Druid, I am having issues with Paladin, Ranger, Warlock, Sorcerer and Wizard.
All their learned spells they get access to upon certain levels are all taking up slots when they shouldn't.
You may be able to find your problem's solution in the homebrew forum's FAQs. You may also get better answers there.
Meanwhile, how did you add the spells? Did you make the subclass from scratch, or modify an existing one? Did you add them under "additional spell list", or under "spells"? 9The latter is necessary but not sufficient) What flags did you set?
I originally did the "additional specific spells" which worked for cleric, bard and druid but for the others I've had to add the spells via subclass features.
the spells in the list I have
Consumes Spell Slot - No
Known/Always Prepared - selected yes/no depending on the class
and the level they get it as.
the spells show up as taking a spell slot, but aren't shown to be selected in the known spells list in the builder and have the 'at will' status
Are you talking about spells not consuming a spell slot when cast, or spells being always prepared and thus allowing more to be learnt? Spell Slots are used to cast.
Did you set "Counts as a Known Spell" to No along with Always Prepared as Yes? I just create a new subclass it and that worked to supply the spells without consuming Prepared Spells. This method is for additional spells that can be cast without a spell slot.
Alternatively, did you try adding the spells just to the "Additional Spells" for that feature? That's how the most subclasses add always prepared but spell slot consuming spells. This will show in the builder.
We need to clarify terms because you're using some incorrectly (spell slots) or misunderstanding some.
Spell Slot: A spell slot is a resource used for casting spells. To cast a spell you know/have prepared you must have an available spell slot of equal or higher level. A caster has a limited number of spell slots available as determined by their class Spellcasting or Pact Magic features. This has nothing to do with what spells the character knows or has prepared. A spell slot is only "taken up" when a spell is cast.
Spell list - every class that has a spellcasting or pact magic feature has a "spell list" which is the list of spells that the character can learn/prepare/add to spellbook as appropriate for their spellcasting or pact magic feature.
Additional Spells - adds it to the class spell list for that character so it can be selected when choosing spells to prepare (prep type), learn (known types) or add to spellbook (wizards).
Prep Type: can access all spells on list and selects a limited number of spells to prepare to make them available for casting. Change what spells they have prepared every long rest. In the 2024 PHB these are Cleric and Druid.
Known Type: can access all spells on list and selects a limited number of spells to learn. The spells learned will always be available for casting but generally cannot be changed except in very specific circumstances (such as 1 spell per long rest for paladins or sorcerers changing 1 spell on level up). In the 2024 PHB these are: Bard, Paladin, Ranger, Sorcerer and Warlock as well as the Eldritch Knight subclass for Fighter and the Arcane Trickster subclass for Rogue.
Wizard: can access all spells on list and selects spells to add to spellbook. They can add spells for free through level up or subclass features but can also add spells through "scribing" at any time. There is no maximum limit for how many spells can be in the spellbook. They prepare a limited number of spells from their spellbook and those spells will be available for casting and can change which spells they have prepared every long rest.
When adding spells through a feature you have the following options:
Limited Uses: the number of times the spell can be cast.
Uses Spell Slot: if "yes" they spell uses spell slots like a regular spell but if Limited Uses are set the spell cannot be cast more times than the limited uses even if they have the spell slots to do so. If limited uses is not set but "uses spell slot" is set to yes, then they can cast as many times as their spell slots allow. If 'uses spell slot' is set to "no" the casting of the spell does not use a spell slot when cast but cannot be cast more times than the limited uses. If set to "no" and limited uses is not set then the spell will be "at will" and can be cast infinitely.
Counts as Known: Only applies to 'Known' types. If set to Yes, it will count against their maximum limit of known spells. If set to "no" it does not count against the limit. For example: if the class has a maximum limit of 2 for their level, which would normally let them learn 2 spells of their choice from the spell list, and your feature will add "magic missile" and 'has it count as known' then the user will only be able to learn 1 more spell (magic missile + 1 choice = limit of 2 reached). If instead that magic missile was set "count as known: no" then the user will still be able to choose 2 spells, since magic missile didn't use up any of that limit.
Always Prepared: Only applies to Prep Types and Wizard. If set to yes it will count against their maximum limit of prepared spells. If set to no it does not. It basically works the same as 'Count as Known' just against the Prepared Limit instead of Known limit.
NOTE FOR WIZARDS: There is no option for any feature to directly add a spell "just to their spellbook". This will be something the user must do manually.
--
It can be confusing. So, if you want, please think of a spell your feature is adding and let us know the answers to:
What Class is this feature for?
What spell is being added?
Is the spell to be added to spell list only or to their sheet?
If to their sheet: How do you want to limit how many times they can cast this spell? Will it have a set number of uses, limited by their spell slots of appropriate level, or both or neither?
If to their sheet: Do you want this spell to count against their normal limit of how many spells they can learn / prepare?
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As the title says
Currently homebrewing some subclasses and while it went easy for Bard, Cleric and Druid, I am having issues with Paladin, Ranger, Warlock, Sorcerer and Wizard.
All their learned spells they get access to upon certain levels are all taking up slots when they shouldn't.
I have them selected to not do so
Any help be appreciated
You may be able to find your problem's solution in the homebrew forum's FAQs. You may also get better answers there.
Meanwhile, how did you add the spells? Did you make the subclass from scratch, or modify an existing one? Did you add them under "additional spell list", or under "spells"? 9The latter is necessary but not sufficient) What flags did you set?
modifying/copying an existing one.
I originally did the "additional specific spells" which worked for cleric, bard and druid but for the others I've had to add the spells via subclass features.
the spells in the list I have
Consumes Spell Slot - No
Known/Always Prepared - selected yes/no depending on the class
and the level they get it as.
the spells show up as taking a spell slot, but aren't shown to be selected in the known spells list in the builder and have the 'at will' status
Are you talking about spells not consuming a spell slot when cast, or spells being always prepared and thus allowing more to be learnt? Spell Slots are used to cast.
Did you set "Counts as a Known Spell" to No along with Always Prepared as Yes? I just create a new subclass it and that worked to supply the spells without consuming Prepared Spells. This method is for additional spells that can be cast without a spell slot.
Alternatively, did you try adding the spells just to the "Additional Spells" for that feature? That's how the most subclasses add always prepared but spell slot consuming spells. This will show in the builder.
We need to clarify terms because you're using some incorrectly (spell slots) or misunderstanding some.
Spell Slot: A spell slot is a resource used for casting spells. To cast a spell you know/have prepared you must have an available spell slot of equal or higher level. A caster has a limited number of spell slots available as determined by their class Spellcasting or Pact Magic features. This has nothing to do with what spells the character knows or has prepared. A spell slot is only "taken up" when a spell is cast.
Spell list - every class that has a spellcasting or pact magic feature has a "spell list" which is the list of spells that the character can learn/prepare/add to spellbook as appropriate for their spellcasting or pact magic feature.
Additional Spells - adds it to the class spell list for that character so it can be selected when choosing spells to prepare (prep type), learn (known types) or add to spellbook (wizards).
Prep Type: can access all spells on list and selects a limited number of spells to prepare to make them available for casting. Change what spells they have prepared every long rest. In the 2024 PHB these are Cleric and Druid.
Known Type: can access all spells on list and selects a limited number of spells to learn. The spells learned will always be available for casting but generally cannot be changed except in very specific circumstances (such as 1 spell per long rest for paladins or sorcerers changing 1 spell on level up). In the 2024 PHB these are: Bard, Paladin, Ranger, Sorcerer and Warlock as well as the Eldritch Knight subclass for Fighter and the Arcane Trickster subclass for Rogue.
Wizard: can access all spells on list and selects spells to add to spellbook. They can add spells for free through level up or subclass features but can also add spells through "scribing" at any time. There is no maximum limit for how many spells can be in the spellbook. They prepare a limited number of spells from their spellbook and those spells will be available for casting and can change which spells they have prepared every long rest.
When adding spells through a feature you have the following options:
Limited Uses: the number of times the spell can be cast.
Uses Spell Slot: if "yes" they spell uses spell slots like a regular spell but if Limited Uses are set the spell cannot be cast more times than the limited uses even if they have the spell slots to do so. If limited uses is not set but "uses spell slot" is set to yes, then they can cast as many times as their spell slots allow. If 'uses spell slot' is set to "no" the casting of the spell does not use a spell slot when cast but cannot be cast more times than the limited uses. If set to "no" and limited uses is not set then the spell will be "at will" and can be cast infinitely.
Counts as Known: Only applies to 'Known' types. If set to Yes, it will count against their maximum limit of known spells. If set to "no" it does not count against the limit. For example: if the class has a maximum limit of 2 for their level, which would normally let them learn 2 spells of their choice from the spell list, and your feature will add "magic missile" and 'has it count as known' then the user will only be able to learn 1 more spell (magic missile + 1 choice = limit of 2 reached). If instead that magic missile was set "count as known: no" then the user will still be able to choose 2 spells, since magic missile didn't use up any of that limit.
Always Prepared: Only applies to Prep Types and Wizard. If set to yes it will count against their maximum limit of prepared spells. If set to no it does not. It basically works the same as 'Count as Known' just against the Prepared Limit instead of Known limit.
NOTE FOR WIZARDS: There is no option for any feature to directly add a spell "just to their spellbook". This will be something the user must do manually.
--
It can be confusing. So, if you want, please think of a spell your feature is adding and let us know the answers to:
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.