I might be joining a playgroup as a player in a two weeks time, and one house-rule on character creation is that you start with an ASI at lvl 1. When i have looked at it, i have found no ways to add feats, spells, or stuff like that (prepared for clerics etc.) in a non-core rule way. have I missed something or is there no way to do things like that?
I might be joining a playgroup as a player in a two weeks time, and one house-rule on character creation is that you start with an ASI at lvl 1. When i have looked at it, i have found no ways to add feats, spells, or stuff like that (prepared for clerics etc.) in a non-core rule way. have I missed something or is there no way to do things like that?
To add an Ability Score Improvement, to have two ways:
1) you could simply use the Manual inputs of the scores in the builder. Easy, but hard to keep track of it.
2) you can create a homebrew feat and guveit t the character. On the sheet, in Manage Feats, you can give the character any feat you want.
Could add a custom ability score bonus. The only potential problem is that I think those can let you go over the 20 cap, so just don't go over it.