I used the encounter builder to build out a few encounters for the Descent into Avernus game I am running. I built out several encounters with the players being level 1 and the players leveled before encountering many of the ones I had built. The difficulty, xp and average party level didn't change when the group leveled. I had to edit the encounter before the levels would sync up again. Is this by design that the encounters stay the level when they were created, am I missing a step somewhere or is this a bug with the encounter builder beta?
This is a small bug for sure just something I noticed while using the beta tool.
Right now, basically nothing is designed to sync automatically (I'm sure it is coming fast). The encounter builder only grabs player levels to show encounter difficulty for that group while building. The combat tracker is the tool that tracks current player stats (I think).
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Hello all,
I used the encounter builder to build out a few encounters for the Descent into Avernus game I am running. I built out several encounters with the players being level 1 and the players leveled before encountering many of the ones I had built. The difficulty, xp and average party level didn't change when the group leveled. I had to edit the encounter before the levels would sync up again. Is this by design that the encounters stay the level when they were created, am I missing a step somewhere or is this a bug with the encounter builder beta?
This is a small bug for sure just something I noticed while using the beta tool.
Right now, basically nothing is designed to sync automatically (I'm sure it is coming fast). The encounter builder only grabs player levels to show encounter difficulty for that group while building. The combat tracker is the tool that tracks current player stats (I think).