Hello DxJxC! Helper on the Avrae Discord server here.
For the former, this is a known bug and a patch is on deck, it will be in the next update, coming very soon!
For the latter, technically this is intended behavior. Avrae does not import modifications to spells, and really any class features at all, from your character, so Agonizing blast does not get modified. (From another angle, Avrae doesn't import the spells from Beyond, rather it has its own copy it references, which is always the base version).
Also, the second rolling of eldritch blast is actually in the bot, however since you can target multiple different people with it, it does not assume that you hit all of your beams at the one target. In order to hit with the different beams, you can use
-rr X
To tell the bot you want to make X attacks with the spell (or normal attack), or if you want to target different people, use the
There is still a lot about avrae I am trying to learn. My group doesn't use targeting, but I will try -rr and -d.
(As someone with a bit of command prompt experience, I would really love if it could tab complete these commands. But I suspect that is limitation of discord, not avrae.)
But it just doesn't make sense to me, that manual customizations on the character sheet get applied when official class features don't. In a perfect system, when I give it my character sheet to pull values from, I expect the sheet and the bot to have the same values. All the time or none of the time, not half the time, that is just confusing.
My players have tried importing their characters to Avrae on Discord but for some reason when they use the !attack command Avrae responds by saying “you have no active characters”
Hello one of my players tried to attack with their character on discord but when they did the command avrae said no character active what should we do to fix this?
this is maybe off topic but idk how else to get this answered but when AVRAE asks for a server, the drop down window doesnt have anything in it. Now im not very good with tech so its probably just operator error, but any info would be appreciated.
I tried to check my downtime, and it showed as zero. I'd had the character for a few months, so I was confused, but I might have simply forgotten. I accidentally hit the command to set up a house (having a house giving a bonus to downtime) !house_approved <mm/dd/yyyy/house>. After that, I got error messages from the proper command !downtime_approved <mm/dd/yyyy> and !downtime
Error on line 1, col 42: downtime_week_gain = int(downtime_week) * int(weekmod) ^ ValueError: invalid literal for int() with base 10: 'h'
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I noticed at least 2 issues when using avrae.
Infusions on weapons are not being applied despite displaying on character sheet.
Agonizing blast is not being added despite displaying on character sheet. It also does not automatically roll eldritch blast twice after level 5.
Thank you DxJxC, I will pass this along to the Avrae team!
Hello DxJxC! Helper on the Avrae Discord server here.
For the former, this is a known bug and a patch is on deck, it will be in the next update, coming very soon!
For the latter, technically this is intended behavior. Avrae does not import modifications to spells, and really any class features at all, from your character, so Agonizing blast does not get modified. (From another angle, Avrae doesn't import the spells from Beyond, rather it has its own copy it references, which is always the base version).
Also, the second rolling of eldritch blast is actually in the bot, however since you can target multiple different people with it, it does not assume that you hit all of your beams at the one target. In order to hit with the different beams, you can use
To tell the bot you want to make X attacks with the spell (or normal attack), or if you want to target different people, use the
multiple times, for example:
The former hitting goblin 1 and goblin 2, the latter hitting goblin 1 twice. This is the same way how Magic Missile is handled in Avrae.
If you want to add the agonizing blast damage, (which you need to do manually, though there are some shortcuts to make it easier), you can use
Replacing the placeholder with your actual modifier.
You can make this easier with a snippet, which if you didn't know, you can put at the end of casting spells or making attacks:
With this, you can just put agon at the end of your command, and it will add your charisma modifier to damage
As an example. You can learn more about snippets by running
Or asking about them in the #advanced-help discord channel at https://support.avrae.io
Helper on the official Avrae Development/Support Discord server (Click me!)
If you have any complex questions, such as about aliasing, or just want a faster avenue for help, join the server!
There is still a lot about avrae I am trying to learn. My group doesn't use targeting, but I will try -rr and -d.
(As someone with a bit of command prompt experience, I would really love if it could tab complete these commands. But I suspect that is limitation of discord, not avrae.)
But it just doesn't make sense to me, that manual customizations on the character sheet get applied when official class features don't. In a perfect system, when I give it my character sheet to pull values from, I expect the sheet and the bot to have the same values. All the time or none of the time, not half the time, that is just confusing.
My players have tried importing their characters to Avrae on Discord but for some reason when they use the !attack command Avrae responds by saying “you have no active characters”
!beyond [character sheet url]
Is the Avrae bot currently offline?
Update: Never mind, seems to be back up.
Yeah - Google Cloud Services had an issue yesterday that impacted Discord which impacted Avrae. For once it wasn't Discord issues taking down Avrae...
this is maybe off topic but idk how else to get this answered but when AVRAE asks for a server, the drop down window doesnt have anything in it. Now im not very good with tech so its probably just operator error, but any info would be appreciated.
I tried to check my downtime, and it showed as zero. I'd had the character for a few months, so I was confused, but I might have simply forgotten. I accidentally hit the command to set up a house (having a house giving a bonus to downtime) !house_approved <mm/dd/yyyy/house>. After that, I got error messages from the proper command !downtime_approved <mm/dd/yyyy> and !downtime
Error on line 1, col 42:
downtime_week_gain = int(downtime_week) * int(weekmod)
^
ValueError: invalid literal for int() with base 10: 'h'