One of my players (PC1) can't play tonight and another existing player (PC2) will be filling in for him. Both players are already in DNDB and in my campaign with 16 levels characters. How on earth can I give PC1 permission to run PC2's character? I am the DM, I didnt make the character as PC1 did, so I don't even have the ability to unassign it and assign it to someone else just for tonight.
One of my players (PC1) can't play tonight and another existing player (PC2) will be filling in for him. Both players are already in DNDB and in my campaign with 16 levels characters. How on earth can I give PC1 permission to run PC2's character? I am the DM, I didnt make the character as PC1 did, so I don't even have the ability to unassign it and assign it to someone else just for tonight.
I would ask PC1 to make a copy of the character and have that character join the campaign. Just resend PC1 the join link for the campaign, PC1 can select the copy to join the campaign, and then unassign their copy.
While that would work, it really is a horrible way to do what should be easy for a DM. It also has its list of issues, as now the player that returns, has two sheets that are out of sync. Throw in the fact that it also uses another character slot that goes against your max, DndB really needs a better way of making a DMs life easier in this scenario. This kind of thing happens often with table top gaming.
While that would work, it really is a horrible way to do what should be easy for a DM. It also has its list of issues, as now the player that returns, has two sheets that are out of sync. Throw in the fact that it also uses another character slot that goes against your max, DndB really needs a better way of making a DMs life easier in this scenario. This kind of thing happens often with table top gaming.
I recommend creating a copy in case something bad happens where a dispute arises. Since PC2 does not need the character, they could simply unassign it without making a copy, PC1 can then claim that copy, and PC1 can use that as the new master copy and delete the old master copy. I agree it is kind of clunky and players are not always immediately available to transfer ownership.
I think DMs should have more options available to transfer characters. I think the best way to do that is to copy a character and then anyone can claim the copy rather than directly transferring a character to someone else. In case a dispute arise, the original owner of the character can stick with their original unadulterated copy.
One of my players (PC1) can't play tonight and another existing player (PC2) will be filling in for him. Both players are already in DNDB and in my campaign with 16 levels characters. How on earth can I give PC1 permission to run PC2's character? I am the DM, I didnt make the character as PC1 did, so I don't even have the ability to unassign it and assign it to someone else just for tonight.
I would ask PC1 to make a copy of the character and have that character join the campaign. Just resend PC1 the join link for the campaign, PC1 can select the copy to join the campaign, and then unassign their copy.
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Thanks for your response.
While that would work, it really is a horrible way to do what should be easy for a DM. It also has its list of issues, as now the player that returns, has two sheets that are out of sync. Throw in the fact that it also uses another character slot that goes against your max, DndB really needs a better way of making a DMs life easier in this scenario. This kind of thing happens often with table top gaming.
I recommend creating a copy in case something bad happens where a dispute arises. Since PC2 does not need the character, they could simply unassign it without making a copy, PC1 can then claim that copy, and PC1 can use that as the new master copy and delete the old master copy. I agree it is kind of clunky and players are not always immediately available to transfer ownership.
I think DMs should have more options available to transfer characters. I think the best way to do that is to copy a character and then anyone can claim the copy rather than directly transferring a character to someone else. In case a dispute arise, the original owner of the character can stick with their original unadulterated copy.
Check Licenses and Resync Entitlements: < https://www.dndbeyond.com/account/licenses >
Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >