Since the changes of this week, functionality seems a little janky here and there. For example, in classes the Class Features jump to link doesn't scroll down the page. I notice there's an "#undefined" at the end of the link URL so maybe these got missed in a pass?
It is cool and I'm sure a lot of work to overhaul the monster entries too, for a visual style match to the Monster Manual...but I kinda miss the original style. Maybe it's just me, but I was accustomed to the DDB style and I liked the brand identity they had going on. I'm sure I'll get used to it but what the heck, they have a feedback forum might as well use it!
Since the changes of this week, functionality seems a little janky here and there. For example, in classes the Class Features jump to link doesn't scroll down the page. I notice there's an "#undefined" at the end of the link URL so maybe these got missed in a pass?
It is cool and I'm sure a lot of work to overhaul the monster entries too, for a visual style match to the Monster Manual...but I kinda miss the original style. Maybe it's just me, but I was accustomed to the DDB style and I liked the brand identity they had going on. I'm sure I'll get used to it but what the heck, they have a feedback forum might as well use it!
We updated a huge amount of markup in preparation for the mobile alpha release (soon) and some of the JS on the races and classes pages broke as a result - that will be resolved shortly.
As for the monster stat blocks, I shared the direction we're taking in another post (pasted below):
I've got some details to share, few things:
1) As I've said many times before, we certainly won't be able to make everyone happy, and this case is no different.
2) The fairly convincing majority of both the requests we received prior to making this change and the feedback we've received since making the change is that the new layout is preferred. I know it typically isn't enjoyable to be in a minority on these kinds of things, but those are the facts on the ground.
3) We won't be changing the stat block layout itself from where we are now - we made an intentional decision to change and use the standardized layout that is used everywhere else. After many months of reviewing feedback, the pros of using the standard layout outweigh the cons. If Wizards of the Coast makes changes in the future, then we'll make changes accordingly.
4) After looking through the early feedback, many of the issues (including several raised in this thread) could be attributed to look and feel and not layout. The good news is, as I have mentioned elsewhere, that we can and will allow for folks to view the stat blocks without the background texture, tooltip style changes, and so on.
For mobile, I agree that the stat blocks aren't using the space appropriately, and a change to reduce margin sizes is already in development and should be available soon.
To use some examples, the current implementation looks like:
In the near future, the mobile view will look more like this:
And we'll introduce a preference to allow folks to view stat blocks like this:
I feel that these changes will fix many of the cited issues and we'll keep everyone updated.
In the meantime, I'm happy to continue to take a look at any feedback to see if these conclusions need to change.
Will the ability to view the red on white only be for mobile? If this could be a preference in the account settings for the browser version that would be great. I love the parchment texture and all, but I'd like to be able to go red on white for ease of readability.
Will the ability to view the red on white only be for mobile? If this could be a preference in the account settings for the browser version that would be great. I love the parchment texture and all, but I'd like to be able to go red on white for ease of readability.
Since the changes of this week, functionality seems a little janky here and there. For example, in classes the Class Features jump to link doesn't scroll down the page. I notice there's an "#undefined" at the end of the link URL so maybe these got missed in a pass?
It is cool and I'm sure a lot of work to overhaul the monster entries too, for a visual style match to the Monster Manual...but I kinda miss the original style. Maybe it's just me, but I was accustomed to the DDB style and I liked the brand identity they had going on. I'm sure I'll get used to it but what the heck, they have a feedback forum might as well use it!
We updated a huge amount of markup in preparation for the mobile alpha release (soon) and some of the JS on the races and classes pages broke as a result - that will be resolved shortly.
As for the monster stat blocks, I shared the direction we're taking in another post (pasted below):
I've got some details to share, few things:
1) As I've said many times before, we certainly won't be able to make everyone happy, and this case is no different.
2) The fairly convincing majority of both the requests we received prior to making this change and the feedback we've received since making the change is that the new layout is preferred. I know it typically isn't enjoyable to be in a minority on these kinds of things, but those are the facts on the ground.
3) We won't be changing the stat block layout itself from where we are now - we made an intentional decision to change and use the standardized layout that is used everywhere else. After many months of reviewing feedback, the pros of using the standard layout outweigh the cons. If Wizards of the Coast makes changes in the future, then we'll make changes accordingly.
4) After looking through the early feedback, many of the issues (including several raised in this thread) could be attributed to look and feel and not layout. The good news is, as I have mentioned elsewhere, that we can and will allow for folks to view the stat blocks without the background texture, tooltip style changes, and so on.
For mobile, I agree that the stat blocks aren't using the space appropriately, and a change to reduce margin sizes is already in development and should be available soon.
To use some examples, the current implementation looks like:
In the near future, the mobile view will look more like this:
And we'll introduce a preference to allow folks to view stat blocks like this:
I feel that these changes will fix many of the cited issues and we'll keep everyone updated.
In the meantime, I'm happy to continue to take a look at any feedback to see if these conclusions need to change.
Thanks!
Thanks! I saw your post after I wrote that. I'm down with the style change, I just dug what you had going on previously but it's all good. No doubts here that DDB will continue moving onward and upward!
Any chance the team could reconsider the color scheme of the monster stats? I am red-green color blind ( Color Blindness Info) which is the most common form of color blindness and makes up an approximate 75% of all CB cases. Estimations guess that 6-8% of the worlds male population is CB. It is exceptionally difficult for me to see the difference between the red text and the linking text. I know you can not appease all, but appreciate the consideration 🥂.
Any chance the team could reconsider the color scheme of the monster stats? I am red-green color blind ( Color Blindness Info) which is the most common form of color blindness and makes up an approximate 75% of all CB cases.
I've spent most of my career as a full-stack developer with a slight emphasis on the UI layer. I would never claim to be a designer, but I've been the most design aware person on a lot of technical teams.
At my first "real" job, I sat pretty close to a marketing guy with colorblindness. This was amazingly enlightening, and it wasn't long before I started bouncing most of my designs off him (he was very happy to be consulted). Even though I moved on from that position within a couple years, the lesson has stuck with me. Even non-color-blind folks have variations in how well they distinguish colors.
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Since the changes of this week, functionality seems a little janky here and there. For example, in classes the Class Features jump to link doesn't scroll down the page. I notice there's an "#undefined" at the end of the link URL so maybe these got missed in a pass?
It is cool and I'm sure a lot of work to overhaul the monster entries too, for a visual style match to the Monster Manual...but I kinda miss the original style. Maybe it's just me, but I was accustomed to the DDB style and I liked the brand identity they had going on. I'm sure I'll get used to it but what the heck, they have a feedback forum might as well use it!
Content director for Nerdarchy.com
Lifelong gamer and writer
I've got some details to share, few things:
1) As I've said many times before, we certainly won't be able to make everyone happy, and this case is no different.
2) The fairly convincing majority of both the requests we received prior to making this change and the feedback we've received since making the change is that the new layout is preferred. I know it typically isn't enjoyable to be in a minority on these kinds of things, but those are the facts on the ground.
3) We won't be changing the stat block layout itself from where we are now - we made an intentional decision to change and use the standardized layout that is used everywhere else. After many months of reviewing feedback, the pros of using the standard layout outweigh the cons. If Wizards of the Coast makes changes in the future, then we'll make changes accordingly.
4) After looking through the early feedback, many of the issues (including several raised in this thread) could be attributed to look and feel and not layout. The good news is, as I have mentioned elsewhere, that we can and will allow for folks to view the stat blocks without the background texture, tooltip style changes, and so on.
For mobile, I agree that the stat blocks aren't using the space appropriately, and a change to reduce margin sizes is already in development and should be available soon.
To use some examples, the current implementation looks like:
In the near future, the mobile view will look more like this:
And we'll introduce a preference to allow folks to view stat blocks like this:
I feel that these changes will fix many of the cited issues and we'll keep everyone updated.
In the meantime, I'm happy to continue to take a look at any feedback to see if these conclusions need to change.
Thanks!
Will the ability to view the red on white only be for mobile? If this could be a preference in the account settings for the browser version that would be great. I love the parchment texture and all, but I'd like to be able to go red on white for ease of readability.
Awesome!
Content director for Nerdarchy.com
Lifelong gamer and writer
Any chance the team could reconsider the color scheme of the monster stats? I am red-green color blind ( Color Blindness Info) which is the most common form of color blindness and makes up an approximate 75% of all CB cases. Estimations guess that 6-8% of the worlds male population is CB. It is exceptionally difficult for me to see the difference between the red text and the linking text. I know you can not appease all, but appreciate the consideration 🥂.
Bonus Reading: Designing with CB in Mind
For the Curious: Why are males more likely to be CB?