I think it will be a nice touch to add introduction to the rules. (as it was in original book)
“To play D&D, and to play it well, you don’t need to read all the rules, memorize every detail of the game, or master the fine art of rolling funny looking dice. None of those things have any bearing on what’s best about the game… Go forth now. Read rules of the game and the story of its worlds, but always remember that you are the one who brings them to life. They are nothing without the spark of life that you give them.”
Mike Mearls, May 2014
I think some way or another this must become “rule 0” for D&D. GMs make mistakes or adjustments to the game and that’s where the “rule lawyers” strike. I am not saying that always bad\wrong to do so, but in most cases, we spend a lot of time discussing rules and not enjoying the game. Therefore I think it is reasonable to incorporate this “rule 0” in some form.
If a player is going to behave that way, having that excerpt posted in full view isn't going to change that player's behavior. That's something you have to talk with the player about, and if it is something that is disrupting everyone's fun, then it's time to ask that player to leave the game.
Some people like clear hierarchy of rules, they enjoy finding loops and exploiting them and it brings additional enjoyment to the game for them. However, some players find their fun in interacting with other players and the world.
In my opinion, there should be a less confrontational way for GM to bend some of the rules. In my experience I usually play with reasonable people but some people play in “open environment” (game stores) and there should be a way for GM to close “time taxing” discussions in which not everybody is interested.
In the end, I think we want more people at the table, enjoyable experiences and inclusive environment.
I think it will be a nice touch to add introduction to the rules. (as it was in original book)
“To play D&D, and to play it well, you don’t need to read all the rules, memorize every detail of the game, or master the fine art of rolling funny looking dice. None of those things have any bearing on what’s best about the game… Go forth now. Read rules of the game and the story of its worlds, but always remember that you are the one who brings them to life. They are nothing without the spark of life that you give them.”
Mike Mearls, May 2014
I think some way or another this must become “rule 0” for D&D. GMs make mistakes or adjustments to the game and that’s where the “rule lawyers” strike. I am not saying that always bad\wrong to do so, but in most cases, we spend a lot of time discussing rules and not enjoying the game. Therefore I think it is reasonable to incorporate this “rule 0” in some form.
If a player is going to behave that way, having that excerpt posted in full view isn't going to change that player's behavior. That's something you have to talk with the player about, and if it is something that is disrupting everyone's fun, then it's time to ask that player to leave the game.
Agree. Like👍
Some people like clear hierarchy of rules, they enjoy finding loops and exploiting them and it brings additional enjoyment to the game for them. However, some players find their fun in interacting with other players and the world.
In my opinion, there should be a less confrontational way for GM to bend some of the rules. In my experience I usually play with reasonable people but some people play in “open environment” (game stores) and there should be a way for GM to close “time taxing” discussions in which not everybody is interested.
In the end, I think we want more people at the table, enjoyable experiences and inclusive environment.
Rules, I think, should be provider of that.
1