I was just wondering if there's a way to make a character sheet past level 20 on dnd beyond. If not, where could I make one that isn't overly complicated, and what's the likely hood of the dnd beyond team added character creation past lvl 20 as a feature?
I was just wondering if there's a way to make a character sheet past level 20 on dnd beyond. If not, where could I make one that isn't overly complicated, and what's the likely hood of the dnd beyond team added character creation past lvl 20 as a feature?
The core rules, as designed by Wizards of the Coast, do not support levels beyond 20. As such, D&D Beyond (which endeavours to support the official core rules) does not support such options.
while you cannot move your character sheet past 20, nothing prevents a DM from allowing a character to have homebrew add-ons or additional feats after a certain number of XP. You just have to manually add them.
I know this was a year ago but I have been working on a Epic Level handbook for my party because they are def going to stretch past Level 20 in our campaign. One of the things that was suggested (we are still about 4 levels away from this) is to make a new class with an additional 10 levels that represent 21-30, adding the features for the Epic level characters in this "custom class" or subclass. This will trick D&D Beyond into thinking there is just a subclass being leveled up instead of the same class (in theory) and save on creating a multitude of feats and the like. Luckily, Beyond does let you increase ABility scores (evidently up to 99 lol) so that part is taken care of but I can;t puzzle a way to change a spellcaster's attack modifier and Spell DC beyond the level 20 tie-in (this probably requires a feat).
I was just wondering if there's a way to make a character sheet past level 20 on dnd beyond. If not, where could I make one that isn't overly complicated, and what's the likely hood of the dnd beyond team added character creation past lvl 20 as a feature?
The core rules, as designed by Wizards of the Coast, do not support levels beyond 20. As such, D&D Beyond (which endeavours to support the official core rules) does not support such options.
This... doesn't matter one bit. D&D Beyond "eadeavors to support the core rules" sure... but that in no way means it can't support the core rules and more. It just means it can't support less than the core rules. Which should be pretty freaking obvious considering it allows for literal hombrew to be created and used on the site. As such, this is a rather pathetic excuse for a lack of a, frankly, basic feature.
Frankly, since D&D Beyond wants so badly to be the "one stop shop" for "all things D&D" and they're pretty much well on their way to actually forcing that to be the case? They need to support other styles of playing the game that are at least the "commonly used" alternate rules. Things like levels beyond 20, gestalt, etc. At the very least allowing character sheets to level each individual class up to 20, no matter what the "maximum" level would end up being, will allow us to simulate things like gestalt, and our own "beyond 20" rules for playing online.
If D&D Beyond wants to be the one-stop place, you need versatility. Otherwise people will find a better alternative. Remember the old saying? "The customer is always right." Sure, it isn't literally true, but this is one of those cases where the company needs to hear the customer rather than attempt to be an overbearing tyrant who says "No you can't play that way!" Especially when considering how ridiculously easy it should be to allow this. Speaking as a coder myself, unless the code for the site was written by either someone intentionally trying to be obtuse, (typically done for job security - you can't replace me, no one else understands my code!) or a complete idiot, (a jumble of terrible code that only barely works and everyone is afraid to even touch it for fear of breaking everything) the code can't possibly be that hard to change to allow for such a thing. (Speaking specifically of just letting each class level to 20, ignoring the player level being over 20.)
I was just wondering if there's a way to make a character sheet past level 20 on dnd beyond. If not, where could I make one that isn't overly complicated, and what's the likely hood of the dnd beyond team added character creation past lvl 20 as a feature?
The core rules, as designed by Wizards of the Coast, do not support levels beyond 20. As such, D&D Beyond (which endeavours to support the official core rules) does not support such options.
This... doesn't matter one bit. D&D Beyond "eadeavors to support the core rules" sure... but that in no way means it can't support the core rules and more. It just means it can't support less than the core rules. Which should be pretty freaking obvious considering it allows for literal hombrew to be created and used on the site. As such, this is a rather pathetic excuse for a lack of a, frankly, basic feature.
Frankly, since D&D Beyond wants so badly to be the "one stop shop" for "all things D&D" and they're pretty much well on their way to actually forcing that to be the case? They need to support other styles of playing the game that are at least the "commonly used" alternate rules. Things like levels beyond 20, gestalt, etc. At the very least allowing character sheets to level each individual class up to 20, no matter what the "maximum" level would end up being, will allow us to simulate things like gestalt, and our own "beyond 20" rules for playing online.
If D&D Beyond wants to be the one-stop place, you need versatility. Otherwise people will find a better alternative. Remember the old saying? "The customer is always right." Sure, it isn't literally true, but this is one of those cases where the company needs to hear the customer rather than attempt to be an overbearing tyrant who says "No you can't play that way!" Especially when considering how ridiculously easy it should be to allow this. Speaking as a coder myself, unless the code for the site was written by either someone intentionally trying to be obtuse, (typically done for job security - you can't replace me, no one else understands my code!) or a complete idiot, (a jumble of terrible code that only barely works and everyone is afraid to even touch it for fear of breaking everything) the code can't possibly be that hard to change to allow for such a thing. (Speaking specifically of just letting each class level to 20, ignoring the player level being over 20.)
It does matter; D&D Beyond is the official digital toolkit for D&D fifth edition and as such has a primary goal of supporting the official rules of D&D fifth edition. Those rules do not include (at this time) level based progression beyond level 20, and as such neither does D&D Beyond.
What I think Lunameow is trying to say is that is that there should be a way toggle the ability to level past 20, if we can toggle the ability to add homebrew content, (which is not necessarily following all of the official rules of D&D), then there should be a way to allow people who are creating character sheets that want to go past level 20 in a homebrew campaign that they are playing, to be able to do so.
I understand only allowing 20 levels in a single class on DnDBeyond, because that is what has been designed, but there is no good argument for why we can’t multi-class further levels and have them supported. It’s such a simple thing for them to implement. My lvl 8 sorcerer / 6 paladin / 2 warlock / 4 artificer can easily keep going. I have to switch to Roll20 now and it’s just bad business to have me switch.
I understand the desire to want to go past 20 if the homebrew setting calls for it or has room to grow in that direction, but unlike Roll20 etc., this is literally the place that makes the rules. That comes with the freedom to bend them but also with the burden to uphold them. If R20 or foundry give you that feature, it is with the understanding that it's outside of the rules. If beyond does this, it's no longer outside of the rules but a precident and needs proper support.
The moment beyond offers this feature, it's official. This isn't any VTT, they have actually, literally written the books on D&D. That's why they haven't done it.
I would like to propose the consideration of allowing character progression beyond level 20 in D&D Beyond, as this could significantly enhance player investment. Many players dedicate a considerable amount of time and effort to the development of their characters, and reaching level 20 is often regarded as a remarkable achievement. By permitting further progression, we could enrich this investment with additional opportunities for character development, customization, and the pursuit of new goals, ultimately leading to greater satisfaction and deeper engagement with the game.
Furthermore, it may be noted that in many tabletop RPG systems, progression beyond the standard level caps is a common feature. By introducing this possibility in D&D Beyond, we could create an opportunity for players familiar with other systems to experience a similar sense of advancement within our beloved game. This would also harmonize with the broader trend of allowing character growth beyond traditional limits.
The prospect of beyond-level-20 progression could also introduce a variety of new playstyles and options that are currently unavailable at the standard cap. This may encompass advanced feats, unique magical abilities, or even innovative classes and subclasses tailored for high-level play, adding exciting depth to the gameplay experience.
Moreover, the narrative possibilities within campaigns could significantly expand when characters are given the opportunity to evolve past level 20. This flexibility would empower Dungeon Masters to craft more elaborate and high-stakes storylines reflecting the characters' growth, with the potential for epic level play involving cosmic threats, ancient deities, or realms beyond the material plane.
For those who enjoy multiclassing, progressing beyond level 20 could present unique challenges and opportunities, culminating in intricate and versatile character builds. This enhancement could allow multiclass characters to refine their diverse abilities further, creating new synergies among class features and facilitating the realization of their full potential and creative combinations.
Lastly, I believe that with the wonderful tools offered by D&D Beyond, customization and balance are of utmost importance. Allowing progression beyond level 20 could be managed thoughtfully through new character options, balanced features, and additional content specifically designed for higher-level play. This approach would help ensure that the game remains enjoyable and balanced for all players involved.
In conclusion, I sincerely hope that the idea of enabling characters to progress beyond level 20 on D&D Beyond can be considered, as it may enhance player investment, align with broader RPG trends, introduce new gameplay options, support epic storytelling, and embrace the diverse potential of multiclassing—all while maintaining a balanced and engaging gaming experience. Ultimately, the DM serves as the creative visionary behind the campaign, and it is possible that not permitting characters to progress beyond level 20 could potentially impact the overall narrative direction they wish to pursue.
What we need is a way to add more epic boons, as literally suggested by the PHB24. Please fix this.
Additional Epic Boons (and feats in general) can be added using the "Manage Feats" button in the Feats section on the character sheet (not the character builder).
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I was just wondering if there's a way to make a character sheet past level 20 on dnd beyond. If not, where could I make one that isn't overly complicated, and what's the likely hood of the dnd beyond team added character creation past lvl 20 as a feature?
It's not possible as WotC has not created any rules that levels characters past 20, thus DDB does not go past 20.
The core rules, as designed by Wizards of the Coast, do not support levels beyond 20. As such, D&D Beyond (which endeavours to support the official core rules) does not support such options.
Find my D&D Beyond articles here
they should at least allow you to do multiple classes up to 20 honestly
I agree, especially when Avrae keeps asking me to level my character up on Discord, but it's impossible to do so.
while you cannot move your character sheet past 20, nothing prevents a DM from allowing a character to have homebrew add-ons or additional feats after a certain number of XP. You just have to manually add them.
I know this was a year ago but I have been working on a Epic Level handbook for my party because they are def going to stretch past Level 20 in our campaign. One of the things that was suggested (we are still about 4 levels away from this) is to make a new class with an additional 10 levels that represent 21-30, adding the features for the Epic level characters in this "custom class" or subclass. This will trick D&D Beyond into thinking there is just a subclass being leveled up instead of the same class (in theory) and save on creating a multitude of feats and the like. Luckily, Beyond does let you increase ABility scores (evidently up to 99 lol) so that part is taken care of but I can;t puzzle a way to change a spellcaster's attack modifier and Spell DC beyond the level 20 tie-in (this probably requires a feat).
it could be the next UA. Every edition included levels beyond 20 IIRC. There could be a market for those rulebooks.
This... doesn't matter one bit. D&D Beyond "eadeavors to support the core rules" sure... but that in no way means it can't support the core rules and more. It just means it can't support less than the core rules. Which should be pretty freaking obvious considering it allows for literal hombrew to be created and used on the site. As such, this is a rather pathetic excuse for a lack of a, frankly, basic feature.
Frankly, since D&D Beyond wants so badly to be the "one stop shop" for "all things D&D" and they're pretty much well on their way to actually forcing that to be the case? They need to support other styles of playing the game that are at least the "commonly used" alternate rules. Things like levels beyond 20, gestalt, etc. At the very least allowing character sheets to level each individual class up to 20, no matter what the "maximum" level would end up being, will allow us to simulate things like gestalt, and our own "beyond 20" rules for playing online.
If D&D Beyond wants to be the one-stop place, you need versatility. Otherwise people will find a better alternative. Remember the old saying? "The customer is always right." Sure, it isn't literally true, but this is one of those cases where the company needs to hear the customer rather than attempt to be an overbearing tyrant who says "No you can't play that way!" Especially when considering how ridiculously easy it should be to allow this. Speaking as a coder myself, unless the code for the site was written by either someone intentionally trying to be obtuse, (typically done for job security - you can't replace me, no one else understands my code!) or a complete idiot, (a jumble of terrible code that only barely works and everyone is afraid to even touch it for fear of breaking everything) the code can't possibly be that hard to change to allow for such a thing. (Speaking specifically of just letting each class level to 20, ignoring the player level being over 20.)
It does matter; D&D Beyond is the official digital toolkit for D&D fifth edition and as such has a primary goal of supporting the official rules of D&D fifth edition. Those rules do not include (at this time) level based progression beyond level 20, and as such neither does D&D Beyond.
Find my D&D Beyond articles here
What I think Lunameow is trying to say is that is that there should be a way toggle the ability to level past 20, if we can toggle the ability to add homebrew content, (which is not necessarily following all of the official rules of D&D), then there should be a way to allow people who are creating character sheets that want to go past level 20 in a homebrew campaign that they are playing, to be able to do so.
I understand only allowing 20 levels in a single class on DnDBeyond, because that is what has been designed, but there is no good argument for why we can’t multi-class further levels and have them supported. It’s such a simple thing for them to implement. My lvl 8 sorcerer / 6 paladin / 2 warlock / 4 artificer can easily keep going. I have to switch to Roll20 now and it’s just bad business to have me switch.
I understand the desire to want to go past 20 if the homebrew setting calls for it or has room to grow in that direction, but unlike Roll20 etc., this is literally the place that makes the rules. That comes with the freedom to bend them but also with the burden to uphold them. If R20 or foundry give you that feature, it is with the understanding that it's outside of the rules. If beyond does this, it's no longer outside of the rules but a precident and needs proper support.
The moment beyond offers this feature, it's official. This isn't any VTT, they have actually, literally written the books on D&D. That's why they haven't done it.
I would like to propose the consideration of allowing character progression beyond level 20 in D&D Beyond, as this could significantly enhance player investment. Many players dedicate a considerable amount of time and effort to the development of their characters, and reaching level 20 is often regarded as a remarkable achievement. By permitting further progression, we could enrich this investment with additional opportunities for character development, customization, and the pursuit of new goals, ultimately leading to greater satisfaction and deeper engagement with the game.
Furthermore, it may be noted that in many tabletop RPG systems, progression beyond the standard level caps is a common feature. By introducing this possibility in D&D Beyond, we could create an opportunity for players familiar with other systems to experience a similar sense of advancement within our beloved game. This would also harmonize with the broader trend of allowing character growth beyond traditional limits.
The prospect of beyond-level-20 progression could also introduce a variety of new playstyles and options that are currently unavailable at the standard cap. This may encompass advanced feats, unique magical abilities, or even innovative classes and subclasses tailored for high-level play, adding exciting depth to the gameplay experience.
Moreover, the narrative possibilities within campaigns could significantly expand when characters are given the opportunity to evolve past level 20. This flexibility would empower Dungeon Masters to craft more elaborate and high-stakes storylines reflecting the characters' growth, with the potential for epic level play involving cosmic threats, ancient deities, or realms beyond the material plane.
For those who enjoy multiclassing, progressing beyond level 20 could present unique challenges and opportunities, culminating in intricate and versatile character builds. This enhancement could allow multiclass characters to refine their diverse abilities further, creating new synergies among class features and facilitating the realization of their full potential and creative combinations.
Lastly, I believe that with the wonderful tools offered by D&D Beyond, customization and balance are of utmost importance. Allowing progression beyond level 20 could be managed thoughtfully through new character options, balanced features, and additional content specifically designed for higher-level play. This approach would help ensure that the game remains enjoyable and balanced for all players involved.
In conclusion, I sincerely hope that the idea of enabling characters to progress beyond level 20 on D&D Beyond can be considered, as it may enhance player investment, align with broader RPG trends, introduce new gameplay options, support epic storytelling, and embrace the diverse potential of multiclassing—all while maintaining a balanced and engaging gaming experience. Ultimately, the DM serves as the creative visionary behind the campaign, and it is possible that not permitting characters to progress beyond level 20 could potentially impact the overall narrative direction they wish to pursue.
Thank you for your consideration moderators
What we need is a way to add more epic boons, as literally suggested by the PHB24. Please fix this.
Additional Epic Boons (and feats in general) can be added using the "Manage Feats" button in the Feats section on the character sheet (not the character builder).
pronouns: he/she/they