I know we are still a ways off before the Campaign Management section of the beta test is unlocked, but I think I am more excited for it's unveiling than anything else. A feature that I thought would be a useful tool for DM's and players alike, would be some sort of feedback system that players can give to DM's and vice versa throughout the campaign or as an option at the end of the campaign. Players could have the option of giving their two cents (hopefully in a positive critique) about the overall feel of the campaign and the DMing mechanics used by the Dungeon Master. Dungeon Masters would also have the ability to give tips or praise to the players during or after the campaign. Just an idea for helping players and DM's come together to make their game the best experience possible. I think that a tool like this would be utilized more by DM's and players running an online campaign since in person groups would more than likely just share their information through face to face conversations. But then again, I was wrong once before ;)
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I know we are still a ways off before the Campaign Management section of the beta test is unlocked, but I think I am more excited for it's unveiling than anything else. A feature that I thought would be a useful tool for DM's and players alike, would be some sort of feedback system that players can give to DM's and vice versa throughout the campaign or as an option at the end of the campaign. Players could have the option of giving their two cents (hopefully in a positive critique) about the overall feel of the campaign and the DMing mechanics used by the Dungeon Master. Dungeon Masters would also have the ability to give tips or praise to the players during or after the campaign. Just an idea for helping players and DM's come together to make their game the best experience possible. I think that a tool like this would be utilized more by DM's and players running an online campaign since in person groups would more than likely just share their information through face to face conversations. But then again, I was wrong once before ;)