Not sure if this has been mentioned, but it would like to see if you can highlight those skills/abilities that have advantage/disadvantage? For example, Sentinel Shield/Weapons of Warning grants advantage to initiative, it would be nice if initiative was highlighted in green (or some other color) to indicate that, or in the case of heavy armor, stealth was highlighted in red to indicate that the character has disadvantage to stealth rolls.
As an alternative, it can be footnoted somewhere (similar to how Mantle of Spell Resistance is footnoted in the saving throw section to indicate it's special ability.
Still no love for the Beast Master Ranger Archetype on the new Character sheet. No way to add a Beast companion and their stats to my ranger character OR a way to create a 'character' for the companion. It could be a beast in our campaign, but that wouldn't show up in my info, just the DMs.
Still no love for the Beast Master Ranger Archetype on the new Character sheet. No way to add a Beast companion and their stats to my ranger character OR a way to create a 'character' for the companion. It could be a beast in our campaign, but that wouldn't show up in my info, just the DMs.
Anything being done about this???
Support for animal companions, wild shape forms, familiars, and other NPC companions was always slated for development after the character sheet revamp. I'm afraid I wasn't paying too close attention during the developer livestreams, but I believe it's the next thing on the agenda.
Life Cleric's healing bonus (Disciple of Life) is not dynamically added to his healing spells.
Disciple of LifePHB60
Whenever you use a spell of 1st level or higher to restore HP, the creature regains additional HP equal to 2 + the spell’s level.
Is not showing up for his healing spells, I wish it would add this bonus in along with the attribute bonus. Example a cleric with 18 Wis (+4) casting Healing Word should be 1D4 + 7 (2 +1 +4) but it's currently only showing the +4.
Life Cleric's healing bonus (Disciple of Life) is not dynamically added to his healing spells.
Disciple of LifePHB60
Whenever you use a spell of 1st level or higher to restore HP, the creature regains additional HP equal to 2 + the spell’s level.
Is not showing up for his healing spells, I wish it would add this bonus in along with the attribute bonus. Example a cleric with 18 Wis (+4) casting Healing Word should be 1D4 + 7 (2 +1 +4) but it's currently only showing the +4.
Ditto. I am in two games. First game I play a Unearthed Arcana Ranger with the Beast Conclave. I have mentioned it in other posts but I would love to see support for that and my wolf buddy Shaggy. I know they are fulfilling the new Unearthed Arcana going forward but it would be nice if they could eventually support the old Unearthed Arcana. I have manually put my beasts stats in the notes section for now as suggested by another community member. I hope in future a tab will be supported that will go to your beasts character sheet. In my other game I play a circle of the moon druid and I still have a manual book for all of my beast wildshapes. I hope with the upcoming content they add a side bar that can pop up and you can see all of your creatures with the CR level but also to have the option to save them as a favorite so they are first on the side bar list. I hope that with both familiars or animal complains they have a separate way to track the HP and Temp HP just like they do in the regular character sheet.
Would be nice to be able to track ammunition on the Actions section of the character sheet.
Would be nicer if it would automatically do the math to retrieve half of your arrows after a battle.
Thanks!
The first part could be fairly simple by making it function similar to a spell, maybe? The second part would be more difficult, but I guess it might be worth it since the code could also apply to crossbow bolts, sling bullets, blowgun darts and gun loads.
Rollback Post to RevisionRollBack
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
My group doesn't use the passive sensory abilities. In order to keep the the Observant feat relevant, where it grants +5 passive perception and passive investigation we instead grant advantage on rolls for those checks. Is there any way to reflect advantage on a skill in the new character sheet similar to the way expertise and such are shown?
Would be nice to be able to track ammunition on the Actions section of the character sheet.
Would be nicer if it would automatically do the math to retrieve half of your arrows after a battle.
Thanks!
The first part could be fairly simple by making it function similar to a spell, maybe? The second part would be more difficult, but I guess it might be worth it since the code could also apply to crossbow bolts, sling bullets, blowgun darts and gun loads.
It would be interesting if you could 'apply' ammo to a particular weapon, giving that weapon a 'use' button on your attacks screen which would subtract the ammunition. Then, when you ran out of ammo it would grey out, making it obvious you'd need to scavenge/buy more arrows.
Hi I'm playing a cleric right now. every time after a season I find myself going thought my class to see what I might have missed. I have found that I have miss 3 time in a row divine strike is it possible that in the action tap under other you could add infuse weapon.
When making a Warlock over the weekend, I noticed "Improved Pact Weapon" didn't seem to add the +1 to the roll/damage when I put the Pact weapon in my equipment. Definitely should try and include that.
Disregard above. I'm just bad at math!
Obligatory: New character sheet is amazing, keep up the great work, devs!
When making a Warlock over the weekend, I noticed "Improved Pact Weapon" didn't seem to add the +1 to the roll/damage when I put the Pact weapon in my equipment. Definitely should try and include that.
Obligatory: New character sheet is amazing, keep up the great work, devs!
Spell Sniper added the cantrip for me, but it prevented me from adding the additional cantrip I learned from leveling up. :(
Hi,
Not sure if this has been mentioned, but it would like to see if you can highlight those skills/abilities that have advantage/disadvantage? For example, Sentinel Shield/Weapons of Warning grants advantage to initiative, it would be nice if initiative was highlighted in green (or some other color) to indicate that, or in the case of heavy armor, stealth was highlighted in red to indicate that the character has disadvantage to stealth rolls.
As an alternative, it can be footnoted somewhere (similar to how Mantle of Spell Resistance is footnoted in the saving throw section to indicate it's special ability.
Thank you.
Still no love for the Beast Master Ranger Archetype on the new Character sheet. No way to add a Beast companion and their stats to my ranger character OR a way to create a 'character' for the companion. It could be a beast in our campaign, but that wouldn't show up in my info, just the DMs.
Anything being done about this???
Thanks.
Support for animal companions, wild shape forms, familiars, and other NPC companions was always slated for development after the character sheet revamp. I'm afraid I wasn't paying too close attention during the developer livestreams, but I believe it's the next thing on the agenda.
Life Cleric's healing bonus (Disciple of Life) is not dynamically added to his healing spells.
Whenever you use a spell of 1st level or higher to restore HP, the creature regains additional HP equal to 2 + the spell’s level.
Is not showing up for his healing spells, I wish it would add this bonus in along with the attribute bonus. Example a cleric with 18 Wis (+4) casting Healing Word should be 1D4 + 7 (2 +1 +4) but it's currently only showing the +4.
Hey you may want to post that over here! http://www.dndbeyond.com/forums/d-d-beyond-general/bugs-support/19570-mega-thread-character-sheet-revamp-bug-report
Would be nice to be able to track ammunition on the Actions section of the character sheet.
Would be nicer if it would automatically do the math to retrieve half of your arrows after a battle.
Thanks!
Loving the new sheets! Thank you! Please consider making them easier to adjust for house rules. :)
Ditto. I am in two games. First game I play a Unearthed Arcana Ranger with the Beast Conclave. I have mentioned it in other posts but I would love to see support for that and my wolf buddy Shaggy. I know they are fulfilling the new Unearthed Arcana going forward but it would be nice if they could eventually support the old Unearthed Arcana. I have manually put my beasts stats in the notes section for now as suggested by another community member. I hope in future a tab will be supported that will go to your beasts character sheet. In my other game I play a circle of the moon druid and I still have a manual book for all of my beast wildshapes. I hope with the upcoming content they add a side bar that can pop up and you can see all of your creatures with the CR level but also to have the option to save them as a favorite so they are first on the side bar list. I hope that with both familiars or animal complains they have a separate way to track the HP and Temp HP just like they do in the regular character sheet.
_Fenrir_
The first part could be fairly simple by making it function similar to a spell, maybe? The second part would be more difficult, but I guess it might be worth it since the code could also apply to crossbow bolts, sling bullets, blowgun darts and gun loads.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
My group doesn't use the passive sensory abilities. In order to keep the the Observant feat relevant, where it grants +5 passive perception and passive investigation we instead grant advantage on rolls for those checks. Is there any way to reflect advantage on a skill in the new character sheet similar to the way expertise and such are shown?
It would be interesting if you could 'apply' ammo to a particular weapon, giving that weapon a 'use' button on your attacks screen which would subtract the ammunition. Then, when you ran out of ammo it would grey out, making it obvious you'd need to scavenge/buy more arrows.
Hi I'm playing a cleric right now. every time after a season I find myself going thought my class to see what I might have missed. I have found that I have miss 3 time in a row divine strike is it possible that in the action tap under other you could add infuse weapon.
When making a Warlock over the weekend, I noticed "Improved Pact Weapon" didn't seem to add the +1 to the roll/damage when I put the Pact weapon in my equipment. Definitely should try and include that.Disregard above. I'm just bad at math!
Obligatory: New character sheet is amazing, keep up the great work, devs!
Did you check the Pact Weapon box?
I did. I can grab screenshots later if needed.
Haha I believe you. If you post your character to the thread, you can probably get better help.
Actually... It's working. My math is just shit.
I essentially added as a an custom action where the damage is the number of arrows i have remaining.