As a DM I like to try to flesh out the universe of my campaign. I realized that a particular character I have concocted for the campaign really does not fit with any existing class, and so I tried to make a homebrew class for him in DND Beyond. Surprisingly, this is impossible; you can only homebrew subclasses, and this limits what you can make. Why not? Is this a feature that's planned to be added? If not, it should be.
D&D doesn't have any rules on homebrewing classes, so any system they added would be their own new set of rules. Before the acquisition, I can see why they wouldn't want to dip into game design, and after, they probably aren't allowed to.
Probably more importantly, there's no template for the classes; every official class likely had to be programmed in, which is a lot more difficult to let the users do without breaking the site. (And, by "more difficult", I mean "impossible".)
D&D doesn't have any rules on homebrewing classes, so any system they added would be their own new set of rules. Before the acquisition, I can see why they wouldn't want to dip into game design, and after, they probably aren't allowed to.
There are rules for modifying a class, which would require some of the same infrastructure.
To be blunt but unhelpful, D&D Beyond will likely never have any additional functionality added to its homebrew tools. It's worth just accepting that and moving on, you know?
There's a logical structure to how the classes are made, rules just quantify that. They have existing classes and a subclass template already. No doubt it would take some contact with Wizards of the Coast, but I think they have that covered. Not easy, but fair from impossible. Improvements are worth talking and addressing.
I have to agree, if you follow their patterns on how they create their Classes, they could, [ wouldn't be easy ] but they could've coded in a way to actually add in this.
They probably didn't because they didn't see a reason to allow something so difficult. But it wouldn't break the website, that's like saying making limited access code would break everything when it could just not work till done right, while the rest of the sight is done.
And I know this from experience of coding websites and more. The problem is that creating something so complex, and adding limitation, is kinda a hindrance when the entire point is to make a class of your own creation. So yeah, no surprised just find it annoying.
Well, they do add classes from 3rd party books, so I would say that such functionality already exists for people who manages content. They just need to build on it and push it to the users. The same is with current Homebrewer, it is just cut down version of the tool that they use to add content.
There is a lot of issues with current one, it's mostly working but is begging for a rehaul. If they need incentive I believe that most people wouldn't even be mad if they include it into the subscription, just working correctly and not restricting as the current one.
Classes aren't homebrewable on here for multiple reasons. I do not agree with all of these reasons, but these are typically what's served.
1. Classes, as of now require backend access, programming-wise, & Hasbro, sadly, has no desire to pony up the cash for WotC to do a recoding of Beyond.
2. DND Wiki is a testament as to why letting anything be homebrewed is a net bad
3. Intellectual property theft from 3pp would skyrocket
4. Both Hasbro & 3pp would lose money from said Intellectual property theft
5. The community at large doesn't trust corporate to not train AI on their homebrew
6. No one wants to pay for homebrewing tools they can't personally monetize the results of. And the current ToS of the site says that you don't own your homebrew published first on Beyond.
7. Very little homebrew is being done for the current area of investor attention(2024) compared to 2014, de-incentivizing corporate to make things better
8. There are more pressing matters outside of homebrew, both from corporate & the Beyond community, on Beyond right now that need attending to, with core classes.
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DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
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As a DM I like to try to flesh out the universe of my campaign. I realized that a particular character I have concocted for the campaign really does not fit with any existing class, and so I tried to make a homebrew class for him in DND Beyond. Surprisingly, this is impossible; you can only homebrew subclasses, and this limits what you can make. Why not? Is this a feature that's planned to be added? If not, it should be.
For now, Google Docs is my friend...
D&D doesn't have any rules on homebrewing classes, so any system they added would be their own new set of rules. Before the acquisition, I can see why they wouldn't want to dip into game design, and after, they probably aren't allowed to.
Probably more importantly, there's no template for the classes; every official class likely had to be programmed in, which is a lot more difficult to let the users do without breaking the site. (And, by "more difficult", I mean "impossible".)
There are rules for modifying a class, which would require some of the same infrastructure.
To be blunt but unhelpful, D&D Beyond will likely never have any additional functionality added to its homebrew tools. It's worth just accepting that and moving on, you know?
There's a logical structure to how the classes are made, rules just quantify that. They have existing classes and a subclass template already. No doubt it would take some contact with Wizards of the Coast, but I think they have that covered. Not easy, but fair from impossible. Improvements are worth talking and addressing.
I have to agree, if you follow their patterns on how they create their Classes, they could, [ wouldn't be easy ] but they could've coded in a way to actually add in this.
They probably didn't because they didn't see a reason to allow something so difficult. But it wouldn't break the website, that's like saying making limited access code would break everything when it could just not work till done right, while the rest of the sight is done.
And I know this from experience of coding websites and more. The problem is that creating something so complex, and adding limitation, is kinda a hindrance when the entire point is to make a class of your own creation. So yeah, no surprised just find it annoying.
Well, they do add classes from 3rd party books, so I would say that such functionality already exists for people who manages content. They just need to build on it and push it to the users. The same is with current Homebrewer, it is just cut down version of the tool that they use to add content.
There is a lot of issues with current one, it's mostly working but is begging for a rehaul. If they need incentive I believe that most people wouldn't even be mad if they include it into the subscription, just working correctly and not restricting as the current one.
Classes aren't homebrewable on here for multiple reasons. I do not agree with all of these reasons, but these are typically what's served.
1. Classes, as of now require backend access, programming-wise, & Hasbro, sadly, has no desire to pony up the cash for WotC to do a recoding of Beyond.
2. DND Wiki is a testament as to why letting anything be homebrewed is a net bad
3. Intellectual property theft from 3pp would skyrocket
4. Both Hasbro & 3pp would lose money from said Intellectual property theft
5. The community at large doesn't trust corporate to not train AI on their homebrew
6. No one wants to pay for homebrewing tools they can't personally monetize the results of. And the current ToS of the site says that you don't own your homebrew published first on Beyond.
7. Very little homebrew is being done for the current area of investor attention(2024) compared to 2014, de-incentivizing corporate to make things better
8. There are more pressing matters outside of homebrew, both from corporate & the Beyond community, on Beyond right now that need attending to, with core classes.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.