I don’t know about everyone else’s method to madness in buying content, but I tend to buy the physical books for monster stats and DMing info and USED TO buy the races, subclasses, and backgrounds via a la carte method. It was just so much easier to create a character online because of less human error when writing down stuff. It was just cheaper to buy specific items rather than buying the whole book a second time. I can understand the need for money from the company, but this has done more harm than benefit. Especially to new players.
I have used for almost 10 years only individual purchases because like me and every person out there who plays in a hombrew setting but only uses some magic items, monsters, SUBCLASSES AND SPELLS and doesn't want to spend $39.99 every time a manual comes out that it won't read anything about the compedium but would like to use only certain things to add to the character sheet. I hope this will be changed before the release of the 2024 player handbook, otherwise BYE BYESUBSCRIPTION again and i'll never buy anything in this site again.
I probably will not purchase any of their books at all, if anything i will just make a home brew equivalent for myself to use. I have no plans to DM so paying for a full book when all i need is the sub classes, magic items, spells and races is a waste. Since they come with flavor text that i do not care about, some come with maps that i do not care about, and sometimes a ton of monsters for which you guessed it, i do not care about. There have been a few times where i spent basically the price of a book on the things i wanted so i decided to upgrade that purchase and buy the full book, but that will not happen anymore. You think with how many people are just peacing out of dnd they wouldnt do something like this which would push away more customers. If critical role gets a site up for their game i'll just play that instead. Or i might just go over to pathfinder
I thought I’d add my name to this petition! I hand over plenty of coin to dnd beyond but I’m not going to pay for whole books of which most I don’t need. I love using the app for my games but I’m going back to paper - simple! This is a stupid business decision.
Probably the thousandth time its been said but, Al a carte was the only reason I purchased material on DnDB. The ability to purchase just the character related stuff was what got me to try out dnd beyond. Without Al a carte and Wotc/Hasbro raising prices on their website stores, I can gaurentee that the chances of me buying digital copies are near zero.
DnDB has really helped keep my dnd group together especially with me always forgetting my character sheet when we meet. It's allowed me to also not have to lug around so many books just so everyone has the proper information they need for characters. With Wotc/Hasbro making it even more difficult to enjoy DnDB I think many are going to turn to 3rd party content, homebrew, and other RPG systems.
Preach. The whole appeal of DND beyond for me was the a la carte purchasing. Without that feature, you can be sure that I will not be spending a dime in that marketplace. I’ll just homebrew and look to third party options.
As brand new players, none of the people at my table were willing to shell out $30 for a full book. They didn't even know if they were going to like the game. Yet as time went on, every player at the table was spending money in the app. Everyone was able to design their perfect character by picking and choosing a little bit of stuff from each book. I would never have been able to convince them to give this game a shot if all of their characters cost over $200 to design.
I can't speak for every table, but at my table everyone did end up spending about $20 to $30. The difference is, everybody was able to design the exact character that they wanted at that price. It was a ton of fun. We didn't mind giving the company money because we felt that the money we spent gave us the exact experience we wanted.
Spending the same amount of money and having to severely limit your character design is a real deal breaker for me. My table isn't going to start spending hundreds of dollars the next time we want to design equivalent characters. The company will simply stop making money from us as we explore "less official" options for content.
The app was a convenience and a feature set that we were willing to pay money for. If that convenience and feature set is gone, then there isn't a reason for us to spend money in the app anymore. After all, there are a lot of ways to create a character without spending money.
It's just baffling that they think this is a good business decision. Do they honestly think they're going to make more money by squeezing the player base even harder? No, this will increase piracy and home brew. This decision will turn paying customers into free customers. I wanted to give money to your foolish company, don't remove the way that I was paying you.
6 month update:
It's hard to overstate how disappointed and disillusioned my entire party has become with WOTC in the time since this decision. In the 6 months since this post, not a single party member has made a purchase on D&D beyond. With a mixture of disdain and disgust, each person has flat out refused to spend another dollar in the app.
Our Vengeance Paladin had previously spent about 3$ to purchase his subclass in the old PHB. When he found out about the 2024 PHB he was eager to update his class to the new rules. Upon finding out that this would now cost him $40 he was absolutely floored. He simply refused to make the purchase. Now he plays his 2024 Vengeance Paladin for free with other online resources. Instead of getting another 3$, WOTC now gets 0$ from him.
This reaction played out time and time again with each member of our group. Yes, individually this is a small amount of money to the company, but this adds up fast across 12 million players in the app! I know we're not the only table where this has occurred. They are turning away paying customers. Every player at my table was actually pretty excited to pick up a few cheap goodies from the new PHB. When they were told this was now a $40 minimum purchase, they all boycotted the store. Quite simply, the company is making a dumb choice and is losing paying customers as a result. Six months in, I don't suspect my table will ever make a purchase in the app again.
I second this movement, people who are interested in monster stats & campaigns will buy the physical books, like my DM, and other friends who also enjoy DM-ing.
I have no interest in that and solely used DnDB to buy things I needed to create my characters.
Them thinking I will seriously start buying whole books for that stuff now has got to be the biggest joke, it would be laughable if it weren't so sad.
Hard to believe they actually thought it would be a good idea....
One of the stupidest decisions I've seen a company make recently. They have free money rolling in from this site, and it's like they're trying to throw it away. The moment they remove sharing features is the moment people stop buying anything from them ever again.
Yeah I'm saying the exact same thing everyone else has in the forum, but squeaky wheel gets the grease and all that. Not to mention that this change wont earn DnDBeyond more money. It'll just push users towards other, better 3rd party content, free homebrew, and piracy. Players don't want to buy a whole book just for a couple of character creation options, and DM's don't want to RE-BUY a book they likely already own, or wont use in a homebrew campaign.
The fact that books are sold digitally should lend itself towards MORE flexibility in the marketplace that physical stores can't emulate, not regress back to those same purchasing models. And that's not even mentioning the abhorrent lack of communication, the removal of accessibility features, and the utterly baffling method of re-applying our discounts.
the problem is, it wont since your third party options are actually coming here as well. so wizard of the cost makes a ton more money if they force everyone to buy the books instead. also this allows them to have third party books that mostly people wanted. but none of the third party goers would agree to this if they couldn't sell their books at full force. so its a necessity if they want to expand this place.
for the record i'm not trying to change anyones mind, i'm just trying to put context into why they might have done this. if i was say MCDM, i wouldn't start doing micro transactions into a genre that is awefully not prepared for this. i would literally sell my book instead and push for the enitre book. so i think wizard had to do this for two reasons...
the first one being if they wanted 3rd party to be onboard, they definitely needed to make a good pitch for them to accept. hence the bundles and the full price books. this in term allowed wizard to actually have a hand on such sales and makes more money by having more books coming out per year thanks to official 3rd parties.
the second reason is money, it always is... heres the thing, you need to know how hasbro works first and why beyond was made in the first place. beyond was made at first as a tool for playing the game. it never was intended to be a huge money maker. it was just a turn into digital phase for wizard. DMsGuild was supposed to be the money maker. but this blew up a lot. to the point where people have bought more books then they have bough "a la carte" i for one would tell myself, its better to buy the book then go "a la carte" for the simple reason that it is much cheaper if you calculate what you buy. at this point they are making a ton of money off digital books.
How Hasbro works when it comes to departments. each departments has to gain 50 millions a year to be able to get subventions from the big hasbro patron. otherwise they are left on their own and have to deal with their own shit. D&D never had that much of a leverage. not until recently when d&d exploded ! so this means MTG, promoted by hasbro, no problem, they went all in, its a big money maker. d&d not so much. that means D&D has to find ways to thrive and survive on its own. it just can't, because people make things for themselves and the SRD is also letting people use said stuff to create their own stuff, which is what 3rd party does. meaning WotC and D&D are actually losing money for your enjoyment. they preffer to see people create stuff, instead of forcing people into their stuff. but all this is making them go further away from the subventions from hasbro. meaning much less cash to do the big stuff, like updating this website, or creating new books, or creating stories, or many other things related to D&D.
fast forward to last 5 year big boom in d&d. its millions of people that suddently came to buy books ! that means, they are that much closer to subventions now ! the problem is that the train, is dwindling ! d&d is losing its velocity again.
my guess for this change, is that they are so close to hitting that mark for hasbro to finally acknowledge D&D as a big money maker. that they are willing to make what is necessary to maintain such a high level of capacity. because, let's face it, if hasbro decided to back up D&D and WotC... that means a ton of changes coming our way, that means a ton of updates coming our way. that means a lot for them, and for us. overall everyone would be better off if hasbro acknowledged D&D.
if you look at WotC official website. you'll see that a ton of changes hapenned there too. first off, in the last 5 years WotC changed from producers to Producers/Sellers something they had never done before. now we can literally go directly to their store and buy from them. something they had never done prior. this means big changes for the company, this means the company is ready to be in the big leagues. but that is only if hasbro let them be. and for that means they have to constantly make 50m$ every single year.
there you go, this is why i believe they are removing the ability and why i think it might be a good thing. its unfortunate because i know people who would buy "a la carte" but i think in the end those people are a minority, and in the end that minority is negligible. a lot of my friends wanted just the player stuff but all ended up buying everything anyway.
i think thats what hapenning.
Rollback Post to RevisionRollBack
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
I mean...I have a copy of Taldorei Reborn. I won't rebuy the digital. I WOULD pay for the player options. I'd love to see more embracing of a la carte rather than its demise. I'd have bought probably $50 in stuff I was missing a la carte and that's just me. At this point I don't even want to buy the hardcovers since I'm so fed up with WOTC. I just want to have a chill D&D time, but they can't just make a good product and let us buy it. It's always something.
You want my money, WotC? You certainly ain't getting it until this comes back. I'm not buying a whole adventure just for a magic item I want to give my players.
So it's either no money or some money, make your choice, I guess.
"no, piece-meal won't return until after the new core 3 are released , if at all due to technical obstacles of cleaning up the marketplace and it's coding. thanks for the fun times we shared, it was great having you adventure with us, happy travels"
Yeah I'm saying the exact same thing everyone else has in the forum, but squeaky wheel gets the grease and all that. Not to mention that this change wont earn DnDBeyond more money. It'll just push users towards other, better 3rd party content, free homebrew, and piracy. Players don't want to buy a whole book just for a couple of character creation options, and DM's don't want to RE-BUY a book they likely already own, or wont use in a homebrew campaign.
The fact that books are sold digitally should lend itself towards MORE flexibility in the marketplace that physical stores can't emulate, not regress back to those same purchasing models. And that's not even mentioning the abhorrent lack of communication, the removal of accessibility features, and the utterly baffling method of re-applying our discounts.
the problem is, it wont since your third party options are actually coming here as well. so wizard of the cost makes a ton more money if they force everyone to buy the books instead. also this allows them to have third party books that mostly people wanted. but none of the third party goers would agree to this if they couldn't sell their books at full force. so its a necessity if they want to expand this place.
for the record i'm not trying to change anyones mind, i'm just trying to put context into why they might have done this. if i was say MCDM, i wouldn't start doing micro transactions into a genre that is awefully not prepared for this. i would literally sell my book instead and push for the enitre book. so i think wizard had to do this for two reasons...
the first one being if they wanted 3rd party to be onboard, they definitely needed to make a good pitch for them to accept. hence the bundles and the full price books. this in term allowed wizard to actually have a hand on such sales and makes more money by having more books coming out per year thanks to official 3rd parties.
the second reason is money, it always is... heres the thing, you need to know how hasbro works first and why beyond was made in the first place. beyond was made at first as a tool for playing the game. it never was intended to be a huge money maker. it was just a turn into digital phase for wizard. DMsGuild was supposed to be the money maker. but this blew up a lot. to the point where people have bought more books then they have bough "a la carte" i for one would tell myself, its better to buy the book then go "a la carte" for the simple reason that it is much cheaper if you calculate what you buy. at this point they are making a ton of money off digital books.
How Hasbro works when it comes to departments. each departments has to gain 50 millions a year to be able to get subventions from the big hasbro patron. otherwise they are left on their own and have to deal with their own shit. D&D never had that much of a leverage. not until recently when d&d exploded ! so this means MTG, promoted by hasbro, no problem, they went all in, its a big money maker. d&d not so much. that means D&D has to find ways to thrive and survive on its own. it just can't, because people make things for themselves and the SRD is also letting people use said stuff to create their own stuff, which is what 3rd party does. meaning WotC and D&D are actually losing money for your enjoyment. they preffer to see people create stuff, instead of forcing people into their stuff. but all this is making them go further away from the subventions from hasbro. meaning much less cash to do the big stuff, like updating this website, or creating new books, or creating stories, or many other things related to D&D.
fast forward to last 5 year big boom in d&d. its millions of people that suddently came to buy books ! that means, they are that much closer to subventions now ! the problem is that the train, is dwindling ! d&d is losing its velocity again.
my guess for this change, is that they are so close to hitting that mark for hasbro to finally acknowledge D&D as a big money maker. that they are willing to make what is necessary to maintain such a high level of capacity. because, let's face it, if hasbro decided to back up D&D and WotC... that means a ton of changes coming our way, that means a ton of updates coming our way. that means a lot for them, and for us. overall everyone would be better off if hasbro acknowledged D&D.
if you look at WotC official website. you'll see that a ton of changes hapenned there too. first off, in the last 5 years WotC changed from producers to Producers/Sellers something they had never done before. now we can literally go directly to their store and buy from them. something they had never done prior. this means big changes for the company, this means the company is ready to be in the big leagues. but that is only if hasbro let them be. and for that means they have to constantly make 50m$ every single year.
there you go, this is why i believe they are removing the ability and why i think it might be a good thing. its unfortunate because i know people who would buy "a la carte" but i think in the end those people are a minority, and in the end that minority is negligible. a lot of my friends wanted just the player stuff but all ended up buying everything anyway.
i think thats what hapenning.
I see where you are coming from, but the biggest/most valid argument I see is for the third party content, but this could be easily fixed by not offering the a la cart purchase options for those specific modules. As for it being cheaper to buy the whole book that would not be the case for (probably) the majority of users. Not everyone uses settings/adventur modules, and opts for homebrewing. I am someone who does that, and it is cheaper for me to purchase a subclass in a campaign/adventure than getting the whole book that I would not use. I would change my mind on this if WotC ran consumer evaluations/ surveys to determine if this was or wasn’t case for most, but until then I will stick to my understanding of the situation.
I don’t know about everyone else’s method to madness in buying content, but I tend to buy the physical books for monster stats and DMing info and USED TO buy the races, subclasses, and backgrounds via a la carte method. It was just so much easier to create a character online because of less human error when writing down stuff. It was just cheaper to buy specific items rather than buying the whole book a second time. I can understand the need for money from the company, but this has done more harm than benefit. Especially to new players.
I have used for almost 10 years only individual purchases because like me and every person out there who plays in a hombrew setting but only uses some magic items, monsters, SUBCLASSES AND SPELLS and doesn't want to spend $39.99 every time a manual comes out that it won't read anything about the compedium but would like to use only certain things to add to the character sheet. I hope this will be changed before the release of the 2024 player handbook, otherwise BYE BYE SUBSCRIPTION again and i'll never buy anything in this site again.
I probably will not purchase any of their books at all, if anything i will just make a home brew equivalent for myself to use. I have no plans to DM so paying for a full book when all i need is the sub classes, magic items, spells and races is a waste. Since they come with flavor text that i do not care about, some come with maps that i do not care about, and sometimes a ton of monsters for which you guessed it, i do not care about. There have been a few times where i spent basically the price of a book on the things i wanted so i decided to upgrade that purchase and buy the full book, but that will not happen anymore. You think with how many people are just peacing out of dnd they wouldnt do something like this which would push away more customers. If critical role gets a site up for their game i'll just play that instead. Or i might just go over to pathfinder
I thought I’d add my name to this petition! I hand over plenty of coin to dnd beyond but I’m not going to pay for whole books of which most I don’t need. I love using the app for my games but I’m going back to paper - simple! This is a stupid business decision.
Adding my name to the list.
Probably the thousandth time its been said but, Al a carte was the only reason I purchased material on DnDB. The ability to purchase just the character related stuff was what got me to try out dnd beyond. Without Al a carte and Wotc/Hasbro raising prices on their website stores, I can gaurentee that the chances of me buying digital copies are near zero.
DnDB has really helped keep my dnd group together especially with me always forgetting my character sheet when we meet. It's allowed me to also not have to lug around so many books just so everyone has the proper information they need for characters. With Wotc/Hasbro making it even more difficult to enjoy DnDB I think many are going to turn to 3rd party content, homebrew, and other RPG systems.
Preach. The whole appeal of DND beyond for me was the a la carte purchasing. Without that feature, you can be sure that I will not be spending a dime in that marketplace. I’ll just homebrew and look to third party options.
This is an absolute disgrace.
As brand new players, none of the people at my table were willing to shell out $30 for a full book. They didn't even know if they were going to like the game. Yet as time went on, every player at the table was spending money in the app. Everyone was able to design their perfect character by picking and choosing a little bit of stuff from each book. I would never have been able to convince them to give this game a shot if all of their characters cost over $200 to design.
I can't speak for every table, but at my table everyone did end up spending about $20 to $30. The difference is, everybody was able to design the exact character that they wanted at that price. It was a ton of fun. We didn't mind giving the company money because we felt that the money we spent gave us the exact experience we wanted.
Spending the same amount of money and having to severely limit your character design is a real deal breaker for me. My table isn't going to start spending hundreds of dollars the next time we want to design equivalent characters. The company will simply stop making money from us as we explore "less official" options for content.
The app was a convenience and a feature set that we were willing to pay money for. If that convenience and feature set is gone, then there isn't a reason for us to spend money in the app anymore. After all, there are a lot of ways to create a character without spending money.
It's just baffling that they think this is a good business decision. Do they honestly think they're going to make more money by squeezing the player base even harder? No, this will increase piracy and home brew. This decision will turn paying customers into free customers. I wanted to give money to your foolish company, don't remove the way that I was paying you.
6 month update:
It's hard to overstate how disappointed and disillusioned my entire party has become with WOTC in the time since this decision. In the 6 months since this post, not a single party member has made a purchase on D&D beyond. With a mixture of disdain and disgust, each person has flat out refused to spend another dollar in the app.
Our Vengeance Paladin had previously spent about 3$ to purchase his subclass in the old PHB. When he found out about the 2024 PHB he was eager to update his class to the new rules. Upon finding out that this would now cost him $40 he was absolutely floored. He simply refused to make the purchase. Now he plays his 2024 Vengeance Paladin for free with other online resources. Instead of getting another 3$, WOTC now gets 0$ from him.
This reaction played out time and time again with each member of our group. Yes, individually this is a small amount of money to the company, but this adds up fast across 12 million players in the app! I know we're not the only table where this has occurred. They are turning away paying customers. Every player at my table was actually pretty excited to pick up a few cheap goodies from the new PHB. When they were told this was now a $40 minimum purchase, they all boycotted the store. Quite simply, the company is making a dumb choice and is losing paying customers as a result. Six months in, I don't suspect my table will ever make a purchase in the app again.
I second this movement, people who are interested in monster stats & campaigns will buy the physical books, like my DM, and other friends who also enjoy DM-ing.
I have no interest in that and solely used DnDB to buy things I needed to create my characters.
Them thinking I will seriously start buying whole books for that stuff now has got to be the biggest joke, it would be laughable if it weren't so sad.
Hard to believe they actually thought it would be a good idea....
Yeah wizards, this was a bad business decision on so many levels
One of the stupidest decisions I've seen a company make recently. They have free money rolling in from this site, and it's like they're trying to throw it away. The moment they remove sharing features is the moment people stop buying anything from them ever again.
the problem is, it wont since your third party options are actually coming here as well.
so wizard of the cost makes a ton more money if they force everyone to buy the books instead. also this allows them to have third party books that mostly people wanted. but none of the third party goers would agree to this if they couldn't sell their books at full force. so its a necessity if they want to expand this place.
for the record i'm not trying to change anyones mind, i'm just trying to put context into why they might have done this.
if i was say MCDM, i wouldn't start doing micro transactions into a genre that is awefully not prepared for this.
i would literally sell my book instead and push for the enitre book. so i think wizard had to do this for two reasons...
the first one being if they wanted 3rd party to be onboard, they definitely needed to make a good pitch for them to accept. hence the bundles and the full price books. this in term allowed wizard to actually have a hand on such sales and makes more money by having more books coming out per year thanks to official 3rd parties.
the second reason is money, it always is...
heres the thing, you need to know how hasbro works first and why beyond was made in the first place.
beyond was made at first as a tool for playing the game. it never was intended to be a huge money maker. it was just a turn into digital phase for wizard. DMsGuild was supposed to be the money maker. but this blew up a lot. to the point where people have bought more books then they have bough "a la carte" i for one would tell myself, its better to buy the book then go "a la carte" for the simple reason that it is much cheaper if you calculate what you buy. at this point they are making a ton of money off digital books.
How Hasbro works when it comes to departments. each departments has to gain 50 millions a year to be able to get subventions from the big hasbro patron. otherwise they are left on their own and have to deal with their own shit. D&D never had that much of a leverage. not until recently when d&d exploded ! so this means MTG, promoted by hasbro, no problem, they went all in, its a big money maker. d&d not so much. that means D&D has to find ways to thrive and survive on its own. it just can't, because people make things for themselves and the SRD is also letting people use said stuff to create their own stuff, which is what 3rd party does. meaning WotC and D&D are actually losing money for your enjoyment. they preffer to see people create stuff, instead of forcing people into their stuff. but all this is making them go further away from the subventions from hasbro. meaning much less cash to do the big stuff, like updating this website, or creating new books, or creating stories, or many other things related to D&D.
fast forward to last 5 year big boom in d&d.
its millions of people that suddently came to buy books !
that means, they are that much closer to subventions now !
the problem is that the train, is dwindling !
d&d is losing its velocity again.
my guess for this change, is that they are so close to hitting that mark for hasbro to finally acknowledge D&D as a big money maker. that they are willing to make what is necessary to maintain such a high level of capacity. because, let's face it, if hasbro decided to back up D&D and WotC... that means a ton of changes coming our way, that means a ton of updates coming our way. that means a lot for them, and for us. overall everyone would be better off if hasbro acknowledged D&D.
if you look at WotC official website.
you'll see that a ton of changes hapenned there too.
first off, in the last 5 years WotC changed from producers to Producers/Sellers something they had never done before. now we can literally go directly to their store and buy from them. something they had never done prior. this means big changes for the company, this means the company is ready to be in the big leagues. but that is only if hasbro let them be. and for that means they have to constantly make 50m$ every single year.
there you go, this is why i believe they are removing the ability and why i think it might be a good thing.
its unfortunate because i know people who would buy "a la carte" but i think in the end those people are a minority, and in the end that minority is negligible.
a lot of my friends wanted just the player stuff but all ended up buying everything anyway.
i think thats what hapenning.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
I mean...I have a copy of Taldorei Reborn. I won't rebuy the digital. I WOULD pay for the player options. I'd love to see more embracing of a la carte rather than its demise. I'd have bought probably $50 in stuff I was missing a la carte and that's just me. At this point I don't even want to buy the hardcovers since I'm so fed up with WOTC. I just want to have a chill D&D time, but they can't just make a good product and let us buy it. It's always something.
I really hope this wasn't a typo!
CENSORSHIP IS THE TOOL OF COWARDS and WANNA BE TYRANTS.
I'm Mad Ferret and I endorse this message.
You want my money, WotC? You certainly ain't getting it until this comes back. I'm not buying a whole adventure just for a magic item I want to give my players.
So it's either no money or some money, make your choice, I guess.
Wish wotc/dndbeyond would just say
"no, piece-meal won't return until after the new core 3 are released , if at all due to technical obstacles of cleaning up the marketplace and it's coding. thanks for the fun times we shared, it was great having you adventure with us, happy travels"
I see where you are coming from, but the biggest/most valid argument I see is for the third party content, but this could be easily fixed by not offering the a la cart purchase options for those specific modules. As for it being cheaper to buy the whole book that would not be the case for (probably) the majority of users. Not everyone uses settings/adventur modules, and opts for homebrewing. I am someone who does that, and it is cheaper for me to purchase a subclass in a campaign/adventure than getting the whole book that I would not use. I would change my mind on this if WotC ran consumer evaluations/ surveys to determine if this was or wasn’t case for most, but until then I will stick to my understanding of the situation.
Kyle Park
+1
My vote to. Removing this feature hurts my joy about dndbeyond. I hoping for a alternative service popping up soon so I can switch.
I bet some executive who makes a lot of money decided to make less money for the company that pays them to make more money.