Having kept on the campaign management thread, I thought it might be helpful to define our terms and desires since there seems to be different expectations about what campaign management looks like. I'm certainly no authority (being reasonably new to the game) and people will no doubt disagree with me, but am I in the ball park with the following?
Combat Tracking - tracking the rolls of the dice, subtracting hit points and so on in the heat of battle.
Encounter Building - strictly speaking, an encounter is any interaction between PCs and monsters/NPCs. For our purposes we're probably more interested in preparing combat encounters.
Adventure Building - an adventure is, essentially, a series of encounters set in their context - a dungeon, city, region, world. E.g., Hoard of the Dragon Queen. As is my home brew adventure that has PCs on the run from genocidal xenophobes into the arms of another genocidal xenophobe. Good times.
Campaign Building - A campaign is a series of adventures. I suppose HODQ and Rise of Tiamat together would be a campaign?
World Building - The world the campaign and/or adventure and/or encounters take place in. E.g. Sword Coast Adventures Guide.
There's obviously some overlap between these, but it seems to me that people are asking for some level of all these things. And have I missed anything?
From what I can gather, the excellent DND Beyond Toolbox is a user created encounter building and combat tracking tool to fill the gap until that's filled by Curse. And this certainly seems to be the most pressing need and obvious place for DDB to start.
Published adventure users, I'm sure, would like more from those resources. Automatically generated encounters, decent bookmarking, note making in the text of the module, and more. What do homebrew adventure creators want from this? Or does that cross over to Campaign Building?
When we get to Campaign and World building it gets messier. There are a number of excellent tools out there that many users seem happy with and it's going to take a while for Curse to be able to catch up. I any case we all, no doubt have different preferences. Good luck with that, DDB team!
This isn't a place for wish-list feedback (there's already a long thread for that). I'm just wondering where we're pitching our wish-lists at and what we're talking about.
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Having kept on the campaign management thread, I thought it might be helpful to define our terms and desires since there seems to be different expectations about what campaign management looks like. I'm certainly no authority (being reasonably new to the game) and people will no doubt disagree with me, but am I in the ball park with the following?
There's obviously some overlap between these, but it seems to me that people are asking for some level of all these things. And have I missed anything?
From what I can gather, the excellent DND Beyond Toolbox is a user created encounter building and combat tracking tool to fill the gap until that's filled by Curse. And this certainly seems to be the most pressing need and obvious place for DDB to start.
Published adventure users, I'm sure, would like more from those resources. Automatically generated encounters, decent bookmarking, note making in the text of the module, and more. What do homebrew adventure creators want from this? Or does that cross over to Campaign Building?
When we get to Campaign and World building it gets messier. There are a number of excellent tools out there that many users seem happy with and it's going to take a while for Curse to be able to catch up. I any case we all, no doubt have different preferences. Good luck with that, DDB team!
This isn't a place for wish-list feedback (there's already a long thread for that). I'm just wondering where we're pitching our wish-lists at and what we're talking about.