With all the updates to DnDBeyond, why have they not added the spell effects to character sheets?
I have found a million homebrews to do this, like with Mage Armor. But, this should be something that should be a part of the game, no? When blessed you should be able to click a button and have Bless, or Bardic Inspiration. I use minis in my games and thus have conditions rings. But, the more I am using Maps, and playing one game online, there should be ways to do this outside of homebrewed "Add Spell Effect -XXX". And homebrewing is not easy, if you want it to work correctly.
The thing is that D&D Beyond's character sheet/builder started out as a tool for building a character, but then at some point (I suppose around when the online dice roller got added) it started trying to be a tool for playing the game. The problem was that the people in charge of it were seemingly never really willing to fully commit to that change, so instead of approaching it in a systematic way, they've added functionality for bits and pieces of it gradually over the course of several years, and we're now in this weird state where it's wildly inconsistent as to which parts of it work the way you'd want.
Don't get me wrong, it's a big, complex problem that would take an immense amount of time and money to solve. And what we've got is better than almost anything else out there. But the lack of consistency can make it feel half-assed at times.
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With all the updates to DnDBeyond, why have they not added the spell effects to character sheets?
I have found a million homebrews to do this, like with Mage Armor. But, this should be something that should be a part of the game, no? When blessed you should be able to click a button and have Bless, or Bardic Inspiration. I use minis in my games and thus have conditions rings. But, the more I am using Maps, and playing one game online, there should be ways to do this outside of homebrewed "Add Spell Effect -XXX". And homebrewing is not easy, if you want it to work correctly.
The thing is that D&D Beyond's character sheet/builder started out as a tool for building a character, but then at some point (I suppose around when the online dice roller got added) it started trying to be a tool for playing the game. The problem was that the people in charge of it were seemingly never really willing to fully commit to that change, so instead of approaching it in a systematic way, they've added functionality for bits and pieces of it gradually over the course of several years, and we're now in this weird state where it's wildly inconsistent as to which parts of it work the way you'd want.
Don't get me wrong, it's a big, complex problem that would take an immense amount of time and money to solve. And what we've got is better than almost anything else out there. But the lack of consistency can make it feel half-assed at times.
pronouns: he/she/they