Something I think would be a great QoL update for D&D Beyond is the addition of buttons to toggle certain things on and off. For example, being able to toggle Rage for a Barbarian and have all the relevant features applied to your character while it's on and then removed when you turn it off again. Another example, toggling Advantage and Disadvantage on rolls so we can use the built-in feature for those two instead of having to roll the die twice manually. This could also be applied for spells as well, but that can be a for later thing maybe.
It's a small QoL thing, but I genuinely think adding toggled states for the various features that have you activate something or other for a duration would be a really good addition to D&D Beyond.
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ADHD Aussie (17M) with too many ideas and not enough time! Always up to chat!
Disclaimer: I'm not an optimizer. If I say something that's not fine-tuned to perfection, that's on purpose. D&D isn't an online tournament, it's a TTRPG where your imagination and the DM's compliance are the limits. I don't do "metas". If I can have fun with my thematically cool and still viable (both in and out of combat) concept, I'm happy. I'm not going for optimal stats; I'm going for optimal fun.
For example, being able to toggle Rage for a Barbarian and have all the relevant features applied to your character while it's on and then removed when you turn it off again.
This is already an option, for 2024 Barbarian at least. As such it stands to reason this might become available for more features in the future
Another example, toggling Advantage and Disadvantage on rolls so we can use the built-in feature for those two instead of having to roll the die twice manually.
You can get advantage or disadvantage on any roll on the character sheet by right clicking.
Buffs/Debuffs - Toggling the poisoned state doesn't affect anything, and you can't apply Mage Armor for example. (Yes, there are homebrew work arounds, and manual custom things, but that's kinda the point. Custom.)
Wildshape - When a Druid changes form, their stats all change.
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Something I think would be a great QoL update for D&D Beyond is the addition of buttons to toggle certain things on and off. For example, being able to toggle Rage for a Barbarian and have all the relevant features applied to your character while it's on and then removed when you turn it off again. Another example, toggling Advantage and Disadvantage on rolls so we can use the built-in feature for those two instead of having to roll the die twice manually. This could also be applied for spells as well, but that can be a for later thing maybe.
It's a small QoL thing, but I genuinely think adding toggled states for the various features that have you activate something or other for a duration would be a really good addition to D&D Beyond.
ADHD Aussie (17M) with too many ideas and not enough time! Always up to chat!
Disclaimer: I'm not an optimizer. If I say something that's not fine-tuned to perfection, that's on purpose. D&D isn't an online tournament, it's a TTRPG where your imagination and the DM's compliance are the limits. I don't do "metas". If I can have fun with my thematically cool and still viable (both in and out of combat) concept, I'm happy. I'm not going for optimal stats; I'm going for optimal fun.
This is already an option, for 2024 Barbarian at least. As such it stands to reason this might become available for more features in the future
Find my D&D Beyond articles here
You can get advantage or disadvantage on any roll on the character sheet by right clicking.
It's also available for Innate Sorcery on the 2024 Sorcerer and Bladesong on the new Bladesinger Wizard. It's definitely the trend going forward.
Also worth pointing out that all the die roller buttons can roll with advantage or disadvantage if you right-click on them.
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Also Elements monk. I think it's supported for all 2024 class and subclass abilities that toggle, but there aren't that many.
Two key things that are missing are: