I ran into a situation that was difficult to manage with the current tools. The party was fighting near a structure where attackers were on different floors. Each one of these floors had its own map. One way to solve this would be a feature that lets a user stack maps as different layers so that an encounter can span multiple maps at once.
I ran into a situation that was difficult to manage with the current tools. The party was fighting near a structure where attackers were on different floors. Each one of these floors had its own map. One way to solve this would be a feature that lets a user stack maps as different layers so that an encounter can span multiple maps at once.
Wouldnt it be easiest to just have all floors side by side on the same map?