The 'non-english' language might be the 'description' that is the repetition of 'ninja' almost 50,000 times
The 'non-english language' automod response also catches blank fields, placeholder text, fields that don't have enough information, and fields that contain spam.
The description is too short, that's what's triggering the automoderator. Silvered weapons aren't magical items so you shouldn't be using the homebrew tools to make them (you can just customise them on the sheet)
Wouldn't it be better to use a flagging system for content that's actually published?
I've been trying to create test items in order to just learn item building and sharing, because I'm the sort who learns through experimenting. This is making that process extra confusing and distressing. I'm about ready to give up on it tbh.
I have no intent to publicly publish anything for the foreseeable future. I just want to use the creator to share homebrew items with my players that were made up on the fly in-game.
Wouldn't it be better to use a flagging system for content that's actually published?
I've been trying to create test items in order to just learn item building and sharing, because I'm the sort who learns through experimenting. This is making that process extra confusing and distressing. I'm about ready to give up on it tbh.
I have no intent to publicly publish anything for the foreseeable future. I just want to use the creator to share homebrew items with my players that were made up on the fly in-game.
The warniing messages only prevent publishing it publically. Even with the error messages, you can keep it private and still share with people in the campaign you're in.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Wouldn't it be better to use a flagging system for content that's actually published?
I've been trying to create test items in order to just learn item building and sharing, because I'm the sort who learns through experimenting. This is making that process extra confusing and distressing. I'm about ready to give up on it tbh.
I have no intent to publicly publish anything for the foreseeable future. I just want to use the creator to share homebrew items with my players that were made up on the fly in-game.
It is catching it prior to being published which is better than the system you describe. The auto-mod makes it so things can't just be published then have to be removed.
But as Cyber said - even with the warnings you can still use the items privately.
Okay, I think I figured it out, the error messages had confused and overwhelmed me. Turns out the other issue was that none of my players had homebrew enabled for their characters, whoops! Anyway, thank you!
It's the description where you've wrote "description comes later". Not meeting the minimum description length triggers the non-english language warning
It's the description where you've wrote "description comes later". Not meeting the minimum description length triggers the non-english language warning
Which can I point out is a very weird error? Why would "too little length" = non-English warning? It muddles an already muddy system in the homebrew tools :P
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Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
If I had to hazard a guess, the system needs a minimum length of text to determine if it's English text. Some words might appear in multiple languages for example. If the system doesn't have a big enough sample, it defaults to failing the check
The 'non-english' language might be the 'description' that is the repetition of 'ninja' almost 50,000 times
The 'non-english language' automod response also catches blank fields, placeholder text, fields that don't have enough information, and fields that contain spam.
Find my D&D Beyond articles here
There is no non English words in mine
https://www.dndbeyond.com/magic-items/2911171-silver-dagger
The description is too short, that's what's triggering the automoderator. Silvered weapons aren't magical items so you shouldn't be using the homebrew tools to make them (you can just customise them on the sheet)
Find my D&D Beyond articles here
Wouldn't it be better to use a flagging system for content that's actually published?
I've been trying to create test items in order to just learn item building and sharing, because I'm the sort who learns through experimenting. This is making that process extra confusing and distressing. I'm about ready to give up on it tbh.
I have no intent to publicly publish anything for the foreseeable future. I just want to use the creator to share homebrew items with my players that were made up on the fly in-game.
The warniing messages only prevent publishing it publically. Even with the error messages, you can keep it private and still share with people in the campaign you're in.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
It is catching it prior to being published which is better than the system you describe. The auto-mod makes it so things can't just be published then have to be removed.
But as Cyber said - even with the warnings you can still use the items privately.
Okay, I think I figured it out, the error messages had confused and overwhelmed me. Turns out the other issue was that none of my players had homebrew enabled for their characters, whoops! Anyway, thank you!
Noticed this group of questions and needed some help as well. sorry if I am very very late
https://www.dndbeyond.com/subclasses/726622-order-of-the-dreadnaught
I am just here to make content for my players.
It's the description where you've wrote "description comes later". Not meeting the minimum description length triggers the non-english language warning
Find my D&D Beyond articles here
Ah thank you! I was really confused
I am just here to make content for my players.
Which can I point out is a very weird error? Why would "too little length" = non-English warning? It muddles an already muddy system in the homebrew tools :P
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
If I had to hazard a guess, the system needs a minimum length of text to determine if it's English text. Some words might appear in multiple languages for example. If the system doesn't have a big enough sample, it defaults to failing the check
Find my D&D Beyond articles here
I named my race the Secundus and it flagged it as non-english. Nothing else is non-english. This seems a bit odd to me.
Can you link to the homebrew? As mentioned a few times in this thread, it could be a description field being too short
Find my D&D Beyond articles here
Ahhh... Most likely since it's blank. https://www.dndbeyond.com/homebrew/creations/races/759190-eternal
That would be the likely cause, many fields have a minimum text threshold
Find my D&D Beyond articles here
Hi I don´t know why is "ban" for non-english words. Pleace help.
https://www.dndbeyond.com/subclasses/372542-order-of-the-dhampir
There is not actually a ban for non-english words, theirs a ban for
Repeated mispelling (Which often stops straight up different languages)
Description too short or blank
Description is placeholder
Description is spam.
All of the above trigger Non english language.
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
Your item has been published so I'm not seeing the issue you're encountering
Find my D&D Beyond articles here
Yes, later I found what was the problem. Thanks you anyway.
Edit: Fun fact Davyd, we have the same Join Date: 3/20/2017.