It would be nice if equipment, in addition to having an "Add" button, also had a "Buy" button that added the item to your inventory and also subtracted the appropriate amount of money. This would be particularly useful when making characters.
For extra points, there could also be a pair of buttons that let you sell things, one for full price and one for one tenth (which is the regular rate for selling loot that isn't gems or trade goods).
This is a request I see often, but I don't think it would be that easy to implement.
For one thing, a DM can change the price of any item based on economy and bartering. Also, there is not a single currency type to track, there are 5 (platinum, gold, electrum, silver, copper).
Well, the easy way would be to just allow list price. If you're haggling or whatever, you do it the hard way.
The hard way would be to have two buttons; buy for list price and buy for other price (which you would enter in a box and defaulting to list price).
Dealing with currency probably wouldn't be too hard. I could probably write some pseudocode for it that attempted to pay for it with the proper currency and if that's not possible, pay with one step up and give change.
It would be nice if equipment, in addition to having an "Add" button, also had a "Buy" button that added the item to your inventory and also subtracted the appropriate amount of money. This would be particularly useful when making characters.
For extra points, there could also be a pair of buttons that let you sell things, one for full price and one for one tenth (which is the regular rate for selling loot that isn't gems or trade goods).
This is a request I see often, but I don't think it would be that easy to implement.
For one thing, a DM can change the price of any item based on economy and bartering. Also, there is not a single currency type to track, there are 5 (platinum, gold, electrum, silver, copper).
Well, the easy way would be to just allow list price. If you're haggling or whatever, you do it the hard way.
The hard way would be to have two buttons; buy for list price and buy for other price (which you would enter in a box and defaulting to list price).
Dealing with currency probably wouldn't be too hard. I could probably write some pseudocode for it that attempted to pay for it with the proper currency and if that's not possible, pay with one step up and give change.
This is a feature I miss most when need it and it isn't there. Having to keep track of costs in notepad or on paper is a royal pain.
Watch your back, conserve your ammo,
and NEVER cut a deal with a dragon!
Would love to see this feature implemented.