I am playing a warlock and noticed that it only list darkvision up to 60 ft. But I have devil sight up to 120 ft. This is not listed under senses though.
I customized it as Truesight, but this really should be showing up for warlocks who choose devil sight.
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Devil's sight is a type of darkvision (yes, I know it is better than natural darkvision). Devil monsters are treated the same way. They have darkvision and a feature that says how their darkvision is different than normal.
If you want it listed as it's own sense, then rather than a bug, you make it a feature request.
You made me just realized how badly worded and misleading Devils Sight is listed through WoTC's rules.
First of all, now where can I see that WoTC says Devil's Sight is an improved version of Darkvision, but based off common sense I could see someone making that connection.
Secondly, When you say Devil's Sight is an improved version of Darkvision does that mean that you have Darkvision unless you are in complete darkness since Devil's Sight says it lets you see in "darkness" not "dimlight"?
Thirdly Does that also mean that Devil's Sight only shows you shades of grey similar to Darkvision? Because it says normally, I am not sure about you but my normal vision isn't in shades of grey its in color.
As to your last point, you might be correct this might need to be listed as a feature request than a bug, but to be honest, I never once considered Devil's Sight an improved version of Darkvision, I saw it as a limited version of Truesight.
If your saying Darkvision is the base and Devil's Sight is an improved version of that then way is Truesight also listed as a sense, because its just an improved version of Devil's Sight which is just an improved version of Darkvision. But to your credit this might be more of an overlook on WoTC writing that D&D Beyond, but that doesn't mean that D&D Beyond can't help make it easier for a player with Devils Sight to know they have it other than click on "Feats & Traits", then click on "Class Features" and scroll down until you find Devil's Sight.
Devils Sight to me seems more like a sense, even if it is just an improved sense of Darkvision that should be listed separately to make it easy for a player looking at their sheet on D&D Beyond that they don't have Darkvision they have Devils Sense. Sure its close to the same thing but its not the same.
A perfect example is if a new user built a warlock and was looking on their character sheet on D&D Beyond and after a few session when all of the players are talking about Darkvision they are probably going to think they have the same exact type of Darkvision when they really don't.
Devil's sight is as it is described in the feature description:
You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
This is a little different than normal darkvision, but closer to darkvision than truesight (also keep in mind that the senses rules are specifically tied to monster stats and PCs can have a feature with the same name that may work differently).
You can see in color in the dark, and you should still perceve dimlight as dimlight unless you have normal darkvision as well (unless your DM rules otherwise).
DDB has a couple things about the character sheet they could (and plan to) improve. How easy it is to overlook a class feature is one of them.
It was WotC's decision for devil's sight to not be its own sense.
He is wording it in a way, that Devil's sight has nothing to do with dimlight. Devils Sight on the Warlock never states that I get Darkvision, so why does it give it to me on D&D Beyond. If you are looking at Jeremy E Crawfords response here, he even says "Devil's Sight has no interaction with dim light. It alters only how you experience darkness"
Edit: So to point out, right now this is kinda a bug. Nowhere does it state you get the sense Darkvision simply because you get Devil's Sight if you can please link me to the source or Errata that states differently?
He is wording it in a way, that Devil's sight has nothing to do with dimlight. Devils Sight on the Warlock never states that I get Darkvision, so why does it give it to me on D&D Beyond. If you are looking at Jeremy E Crawfords response here, he even says "Devil's Sight has no interaction with dim light. It alters only how you experience darkness"
Edit: So to point out, right now this is kinda a bug. Nowhere does it state you get the sense Darkvision simply because you get Devil's Sight if you can please link me to the source or Errata that states differently?
Yeah, devil's sight does nothing for dim light. It is supernatural, so it doesn't have to make sense.
Since devil's sight isn't a sense, DDB probably gives darkvision in senses as a reminder (plus I think devil's right was errata'd at some point which may further muddy rules).
It may count as a bug. It is a tricky situation (the whole sense that is not a sense thing). Maybe it will be represented better in a future character sheet update.
Still no movement on this one? Two problems that I recently encountered:
It doesn't show up as a sense (so can't be manually added to a character or item)
It stacks with Darkvision oddly (adds 30' to Darkvision)
Devil's Sight says the following:
You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet
So functionally speaking it does work most similarly to Darkvision, though I agree with the previous conversations in that it's ultimately a very muddy topic. To answer your points directly:
The reason why it doesn't show up as a Sense is because we reference the Monster Manual/Basic Ruleswhen it comes to Senses as that's the only place (so far) that actively defines them by WotC.
In that same vein, because we recognize it as it as functionally being Darkvision, the system will extend your Darkvision range (as it's reflecting the overall range of your Darkvision, rather than from one source).
That being said, I still agree with the overall discussion and topic (in that it seems distinct enough to appear on its own). I'll pass this along to the dev team for further review.
Thanks for the quick reply...it should be marked as a separate sense, at least if you believe the Jeremy Crawford version (ie. it only works for totally dark areas, and dim light blocks it).
Also, when you have both, the Darkvision becomes 90' (whereas Devil's Sight is 120'), so that is not quite working right.
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I am playing a warlock and noticed that it only list darkvision up to 60 ft. But I have devil sight up to 120 ft. This is not listed under senses though.
I customized it as Truesight, but this really should be showing up for warlocks who choose devil sight.
It works fine when I tried it. Have you selected the devils sight invocation?
Link to affected character.
Should have included the url to the character (https://www.dndbeyond.com/characters/10676269/KJm1wQ)
I double checked and do have Devil's Sight but under the senses where passive perception is, it isn't listed.
Same for me. My Elf Warlock shows Darkvision in senses but not Devil's Sight.
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Devil's sight is a type of darkvision (yes, I know it is better than natural darkvision). Devil monsters are treated the same way. They have darkvision and a feature that says how their darkvision is different than normal.
If you want it listed as it's own sense, then rather than a bug, you make it a feature request.
You made me just realized how badly worded and misleading Devils Sight is listed through WoTC's rules.
First of all, now where can I see that WoTC says Devil's Sight is an improved version of Darkvision, but based off common sense I could see someone making that connection.
Secondly, When you say Devil's Sight is an improved version of Darkvision does that mean that you have Darkvision unless you are in complete darkness since Devil's Sight says it lets you see in "darkness" not "dimlight"?
Thirdly Does that also mean that Devil's Sight only shows you shades of grey similar to Darkvision? Because it says normally, I am not sure about you but my normal vision isn't in shades of grey its in color.
As to your last point, you might be correct this might need to be listed as a feature request than a bug, but to be honest, I never once considered Devil's Sight an improved version of Darkvision, I saw it as a limited version of Truesight.
If your saying Darkvision is the base and Devil's Sight is an improved version of that then way is Truesight also listed as a sense, because its just an improved version of Devil's Sight which is just an improved version of Darkvision. But to your credit this might be more of an overlook on WoTC writing that D&D Beyond, but that doesn't mean that D&D Beyond can't help make it easier for a player with Devils Sight to know they have it other than click on "Feats & Traits", then click on "Class Features" and scroll down until you find Devil's Sight.
Devils Sight to me seems more like a sense, even if it is just an improved sense of Darkvision that should be listed separately to make it easy for a player looking at their sheet on D&D Beyond that they don't have Darkvision they have Devils Sense. Sure its close to the same thing but its not the same.
A perfect example is if a new user built a warlock and was looking on their character sheet on D&D Beyond and after a few session when all of the players are talking about Darkvision they are probably going to think they have the same exact type of Darkvision when they really don't.
Devil's sight is as it is described in the feature description:
This is a little different than normal darkvision, but closer to darkvision than truesight (also keep in mind that the senses rules are specifically tied to monster stats and PCs can have a feature with the same name that may work differently).
You can see in color in the dark, and you should still perceve dimlight as dimlight unless you have normal darkvision as well (unless your DM rules otherwise).
DDB has a couple things about the character sheet they could (and plan to) improve. How easy it is to overlook a class feature is one of them.
It was WotC's decision for devil's sight to not be its own sense.
I just think it's weird that WoTC didn't make Devils Sight a Sense similar to Darkvision or Truesight.
I agree with you that as written D&D Beyond is doing what they are supposed to, but it doesn't make WoTC decision any less baffling to me.
Technically looking at this twitter thread about it makes this make even less sense. https://twitter.com/JeremyECrawford/status/957031642979221504?s=20
He is wording it in a way, that Devil's sight has nothing to do with dimlight. Devils Sight on the Warlock never states that I get Darkvision, so why does it give it to me on D&D Beyond. If you are looking at Jeremy E Crawfords response here, he even says "Devil's Sight has no interaction with dim light. It alters only how you experience darkness"
Edit: So to point out, right now this is kinda a bug. Nowhere does it state you get the sense Darkvision simply because you get Devil's Sight if you can please link me to the source or Errata that states differently?
Yeah, devil's sight does nothing for dim light. It is supernatural, so it doesn't have to make sense.
Since devil's sight isn't a sense, DDB probably gives darkvision in senses as a reminder (plus I think devil's right was errata'd at some point which may further muddy rules).
It may count as a bug. It is a tricky situation (the whole sense that is not a sense thing). Maybe it will be represented better in a future character sheet update.
Still no movement on this one? Two problems that I recently encountered:
Devil's Sight says the following:
So functionally speaking it does work most similarly to Darkvision, though I agree with the previous conversations in that it's ultimately a very muddy topic. To answer your points directly:
That being said, I still agree with the overall discussion and topic (in that it seems distinct enough to appear on its own). I'll pass this along to the dev team for further review.
Thanks for the quick reply...it should be marked as a separate sense, at least if you believe the Jeremy Crawford version (ie. it only works for totally dark areas, and dim light blocks it).
Also, when you have both, the Darkvision becomes 90' (whereas Devil's Sight is 120'), so that is not quite working right.