Sadly, there is one problem with that. Some of the things that the sub classes can do, you can't do on the home brew maker. Such a the school of abjuration's arcane ward.
so after buying a 50$ book your saying i half to pay for it again and there isnt like a barcode i can scan on it!
They're working on supporting such features in the future. The upcoming Dragonlance bundle is the first one. Until then, as you can see in this FAQ, in the same board you posted this thread in, you can't convert a hardcover ownership into DDB products.
However, buying a single subclass is 2 dollars and should you eventually decide to buy the full book on DDB you get a discount equal to the products from that book you've already bought.
When you buy a novel from a bookstore you don't also have automatic access to the Kindle version of that book. This is the same.
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Leaving OGL 1.0(a) untouched and making SRD 5.1 CC-BY-4.0 is a great first step. The next is a promise to do the same for future editions. Here's a discussion thread on that.
The problem you are asking is basic economics. We all have invested in the books. They are great as they are a resource we use a lot. But a graphic user interface into a relational database requires coding and linking and it must be maintained. This is what you are paying for online content. The fact that you can override this with the homebrew side is actually very nice as they don't get paid for that. But that programing and maintenance doesn't come free. I understood that coming into this site a few months ago where I have probably $800+ in stuff I have collected since the mid 80's. But I bought the online content because it really does make my experience a lot easier. The online does a lot of math and rules reminding that is valuable.
Rollback Post to RevisionRollBack
I am not sure what my Spirit Animal is. But whatever that thing is, I am pretty sure it has rabies!
could i still get necromancer if i was unwilling to pay any money, or is this entire game pay to win now?
As mentioned in another thread, learn to use the homebrew tools and integrate the information from the book to the website yourself.
And this is not pay to win. Beyond is a business, and it costs money to run a site like this. People are not running this site for fun and games and hoohaws, they are running this site because it their job, and they got families to feed and bills to pay.
could i still get necromancer if i was unwilling to pay any money, or is this entire game pay to win now?
You have always had to pay for content not found in the Basic Rules/System Reference Document, so there's no "now" element. It's how it's always been for D&D fifth edition.
As for the "pay to win" comment, either the term is being used colloquially in a new way, or you may be misunderstanding how D&D works. You don't really "win" at D&D, it's more of an experience. You can succeed at campaigns, overcoming challenges, defeating evil, and saving the day, but that's not really "winning". And even if it was winning, buying content does not really increase your chances of success. A party of races and classes just from the basic rules can succeed as well as one made using paid options
Agreed. Sucks to try getting into the game only to have to pay more even after I already bought so many books. Trying to run this thing as a father with 4 kids and helping manage each of their character sheets in my free time after work and it feels like more than it's worth.
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Why does the character builder not support the school of necromancy for a wizard?
The school of necromancy is a subclass that you must buy the online players handbook to have.
When the DM smiles, it is already to late.
so even if I own a hard copy of the book I still cant use it unless I buy it from the website.... fml
You can buy a single subclass for only like $2.
You can write in the subclass as a homebrew.
Sadly, there is one problem with that. Some of the things that the sub classes can do, you can't do on the home brew maker. Such a the school of abjuration's arcane ward.
When the DM smiles, it is already to late.
so after buying a 50$ book your saying i half to pay for it again and there isnt like a barcode i can scan on it!
They're working on supporting such features in the future. The upcoming Dragonlance bundle is the first one. Until then, as you can see in this FAQ, in the same board you posted this thread in, you can't convert a hardcover ownership into DDB products.
However, buying a single subclass is 2 dollars and should you eventually decide to buy the full book on DDB you get a discount equal to the products from that book you've already bought.
When you buy a novel from a bookstore you don't also have automatic access to the Kindle version of that book. This is the same.
Leaving OGL 1.0(a) untouched and making SRD 5.1 CC-BY-4.0 is a great first step. The next is a promise to do the same for future editions. Here's a discussion thread on that.
#OpenDnD
DDB is great, but it could be better. Here are some things I think could improve DDB
The problem you are asking is basic economics. We all have invested in the books. They are great as they are a resource we use a lot. But a graphic user interface into a relational database requires coding and linking and it must be maintained. This is what you are paying for online content. The fact that you can override this with the homebrew side is actually very nice as they don't get paid for that. But that programing and maintenance doesn't come free. I understood that coming into this site a few months ago where I have probably $800+ in stuff I have collected since the mid 80's. But I bought the online content because it really does make my experience a lot easier. The online does a lot of math and rules reminding that is valuable.
I am not sure what my Spirit Animal is. But whatever that thing is, I am pretty sure it has rabies!
could i still get necromancer if i was unwilling to pay any money, or is this entire game pay to win now?
As mentioned in another thread, learn to use the homebrew tools and integrate the information from the book to the website yourself.
And this is not pay to win. Beyond is a business, and it costs money to run a site like this. People are not running this site for fun and games and hoohaws, they are running this site because it their job, and they got families to feed and bills to pay.
Check Licenses and Resync Entitlements: < https://www.dndbeyond.com/account/licenses >
Running the Game by Matt Colville; Introduction: < https://www.youtube.com/watch?v=e-YZvLUXcR8 >
D&D with High School Students by Bill Allen; Season 1 Episode 1: < https://www.youtube.com/watch?v=52NJTUDokyk&t >
You have always had to pay for content not found in the Basic Rules/System Reference Document, so there's no "now" element. It's how it's always been for D&D fifth edition.
As for the "pay to win" comment, either the term is being used colloquially in a new way, or you may be misunderstanding how D&D works. You don't really "win" at D&D, it's more of an experience. You can succeed at campaigns, overcoming challenges, defeating evil, and saving the day, but that's not really "winning". And even if it was winning, buying content does not really increase your chances of success. A party of races and classes just from the basic rules can succeed as well as one made using paid options
Find my D&D Beyond articles here
Damn, thats unfortunate
Agreed. Sucks to try getting into the game only to have to pay more even after I already bought so many books. Trying to run this thing as a father with 4 kids and helping manage each of their character sheets in my free time after work and it feels like more than it's worth.