So my brother made a super awesome Order of the Vampire Blood Hunter Order. Now one of the recurring themes is the power of the character's blood which grants them increased uses of the Blood Maledict feature. My issue is that there is currently no way to change the number of uses the player gets of base class features such as Wild Shape, Rage and Blood Maledicts.
Now this is obviously a problem. A lot of D&D 5E subclass design is based around modifying base class features. Blood Hunters in particular have features in the original subclasses that grant additional Blood Maledict uses but we can't recreate this in homebrew to my knowledge.
Edit: I just played around with Ghost Slayer and apparently even that doesn't change the amount of Blood Maledicts you can use.
You can't change the base class features because base class homebrew hasn't been implemented. It is however on the term roadmap.
The subclass homebrew tools allow the same degree of modification to the base class as has already been done by WotC; if they modify a class in a certain way, the homebrew tools generally can modify it that way too.
The Blood Hunter is a strange exception because it's not an official, WotC made class. It's basically 'famous homebrew' and as such doesn't really track with the design of classes and subclasses.
hope the class overrides come soon. trying to make an oath of death paladin that inverts how lay on hands works. obviously you can see the features in the features tab but you'll also see lay on hands, and might get confused since its text contradicts what another features says. it'll be nice to fix that
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So my brother made a super awesome Order of the Vampire Blood Hunter Order. Now one of the recurring themes is the power of the character's blood which grants them increased uses of the Blood Maledict feature. My issue is that there is currently no way to change the number of uses the player gets of base class features such as Wild Shape, Rage and Blood Maledicts.
Now this is obviously a problem. A lot of D&D 5E subclass design is based around modifying base class features. Blood Hunters in particular have features in the original subclasses that grant additional Blood Maledict uses but we can't recreate this in homebrew to my knowledge.
Edit: I just played around with Ghost Slayer and apparently even that doesn't change the amount of Blood Maledicts you can use.
You can't change the base class features because base class homebrew hasn't been implemented. It is however on the term roadmap.
The subclass homebrew tools allow the same degree of modification to the base class as has already been done by WotC; if they modify a class in a certain way, the homebrew tools generally can modify it that way too.
The Blood Hunter is a strange exception because it's not an official, WotC made class. It's basically 'famous homebrew' and as such doesn't really track with the design of classes and subclasses.
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Class and subclass are separate things and subclass is subservient to class not the other way around.
To model what you are after, you should make a feature that tracks additional uses separately.
hope the class overrides come soon. trying to make an oath of death paladin that inverts how lay on hands works. obviously you can see the features in the features tab but you'll also see lay on hands, and might get confused since its text contradicts what another features says. it'll be nice to fix that