I own a lot of external stuff I'd like to share with my players in-campaign. Mordenkainen's Tome of Marvelous Magic I & II, Nerzugal's Dungeon Master Toolkit, and a few others from random sites that I've bought. I'd like to load them into my campaign, even if they're only available to my players.
Is this something that DnDBeyond might eventually give us? I'd have to create 1000s of homebrew items by hand.
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Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
You can already share homebrew content you've made (as long as it's in your collection) as well as anything you've saved from the community with your campaign, that'd done by default.
As for importing/exporting, that would create a whole mess of trouble with people distributing copyrighted material. It would take one person making a copy of say an official subclass, either using the copy feature or entering it manually, and then exporting the file and putting it up elsewhere and pow, no one needs to buy the book, they can just import the file.
Ultimately if you have homebrew content from other sources, you're going to have to enter it manually; this is an intentional filter to prevent abuse of the homebrew system.
I own a lot of external stuff I'd like to share with my players in-campaign. Mordenkainen's Tome of Marvelous Magic I & II, Nerzugal's Dungeon Master Toolkit, and a few others from random sites that I've bought. I'd like to load them into my campaign, even if they're only available to my players.
Is this something that DnDBeyond might eventually give us? I'd have to create 1000s of homebrew items by hand.
Ancient GM, started in '76, have played almost everything at some point or another.
I run/play Mercer-style games, heavy on the RP and interaction, light on the combat-monster and rule-lawyering. The goal is to tell an epic story with the players and the players are as involved in the world building as the GM is. I run and play a very Brechtian style, am huge into RP theory and love discussing improv and offers.
You can already share homebrew content you've made (as long as it's in your collection) as well as anything you've saved from the community with your campaign, that'd done by default.
As for importing/exporting, that would create a whole mess of trouble with people distributing copyrighted material. It would take one person making a copy of say an official subclass, either using the copy feature or entering it manually, and then exporting the file and putting it up elsewhere and pow, no one needs to buy the book, they can just import the file.
Ultimately if you have homebrew content from other sources, you're going to have to enter it manually; this is an intentional filter to prevent abuse of the homebrew system.
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