Maybe I am not using this right, but when I'm adding equipment could there be an "add item" and "purchase item" button. With the Purchase buttton automatically deducting gold. Right now I'm opening the compendium in a separate tab to look up the cost of the item and then going back to my sheet and deducting it by hand, and it seems like there could be a better way.
2) Packs showing up as pieces
Also, could the Explorer pack, Diplomats pack, Dungeoneer's Pack, etc. automatically add the pieces to your inventory? So if I use a torch I can cross of the torch, rather than have to rebuild a pack piece by piece so I can note that one torch has been used
3) Beasts of Burden
I got loaded up with equipment, so I bought a pack mule, but there is no way for my character sheet to note that the encumbrance is on the mule. It would be nice for my speed to accurately reflect my speed with the majority of stuff being on my pack animal.
It's been mentioned a few times that automatically deducting gold is very unlikely due to two reasons. Firstly, the prices in the books are just guides and DMs will frequently modify them for reasons such as haggling or prices simply being different in their setting. The amount of time spent overriding such a feature would likely be greater than the time spent using it.
Secondly, D&D currency is complicated due there being so many ways of making change and it playing a significant role in the game. While one merchant might be able to make change from a gold in silver, another might only be able to do so in electrum.
1) Purchase Equipment
Maybe I am not using this right, but when I'm adding equipment could there be an "add item" and "purchase item" button. With the Purchase buttton automatically deducting gold. Right now I'm opening the compendium in a separate tab to look up the cost of the item and then going back to my sheet and deducting it by hand, and it seems like there could be a better way.
2) Packs showing up as pieces
Also, could the Explorer pack, Diplomats pack, Dungeoneer's Pack, etc. automatically add the pieces to your inventory? So if I use a torch I can cross of the torch, rather than have to rebuild a pack piece by piece so I can note that one torch has been used
3) Beasts of Burden
I got loaded up with equipment, so I bought a pack mule, but there is no way for my character sheet to note that the encumbrance is on the mule. It would be nice for my speed to accurately reflect my speed with the majority of stuff being on my pack animal.
I believe these are actually next on the to-do list and expected to be done within approximately two weeks.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Hi. Did this feature get added please?
Can't see anyway to allocate equipment to a mule on there....
Thanks
Inventory "containers" is on the list for development, but not on the short-term delivery list.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Ok thanks
The major revamp for character sheets is due in March though and I'm not sure what functionality they'll squeeze into that, so stay tuned!
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Thanks, will keep an eye out ;)
Any update on these features? I still cannot get it to deduct gold when I buy equipment. Thanks!
It's been mentioned a few times that automatically deducting gold is very unlikely due to two reasons. Firstly, the prices in the books are just guides and DMs will frequently modify them for reasons such as haggling or prices simply being different in their setting. The amount of time spent overriding such a feature would likely be greater than the time spent using it.
Secondly, D&D currency is complicated due there being so many ways of making change and it playing a significant role in the game. While one merchant might be able to make change from a gold in silver, another might only be able to do so in electrum.
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