Ok, so yesterday, I was given a few bits of good advice on some questions. And I'd like to suggest a couple of suggestions coming from someone looking into DnD. The first is a pretty simple one, and serves as a good introduction to the game. The second is a lot more complex, and I'm not even sure if it can be done.
The first one as I said is simple: Some kind of Introductory package for those looking to buy things. I've given to understand that the Players Handbook, Monster Manual, and Dungeon Masters Guide are considered core books. Maybe add Lost Mines of Philadelphia Phandelver if you are feeling generous and want to give a starter campaign idea, or at least people said they work well as one. Sell it at a nice discount, cut the full price of the bundle off of the Legend Bundle for those who want to delve deep, maybe add a couple of the usually sub features and functionality like a few more char slots as a bonus, you get a bunch of people looking for a core DnD entry point. Not bad.
The second suggestion is a lot more complex, and to level with you, I'm not sure it can even work but I suggest it anyway. So, a bit of background here: I have been watching a few DND Campaigns on YT (The one I like most so far is TFS At The Table, no idea if it's good by DnD standards but I'm loving the hilarity of it) and I was thinking: "You know, I'm in the mood for DnD, I'd love to set up some kind of digital campaign, invite a few online friends, play some nonsense whatever." And in this constantly growing digital age, a digital presence for such a game might not be such a bad idea.
Simply put, I think a good idea would be a digital version of DnD. Integrate it with DnD Beyond. Make a custom campaign editor. Add roll functionality. Make the UI easy for a new player or DM to use. Invite random or friends. Set up some or all of the rules and run as DM, or, make it so there's a digital DM who chooses from your choices so you can dive into your own campaign you make if you want to dive in. Add a tutorial/tutorial campaign. Make the creation robust, or add homebrew stuff at the push of a button. have searches for the rule or item from your sourcebooks if you need to improvise. You really want to go full hog, add fancy graphics for your monsters or attacks or locations or setpeice NPC's. Look, I have no idea how to make any of this work, if YOU have ideas on how to make it work suggest them.
The Lost Mine of Phandelver adventure is designed as a starter for new people and is designed to be used with the Basic Rules (not even needing the Player's Handbook or Dungeon Master's Guide).
Ok, so yesterday, I was given a few bits of good advice on some questions. And I'd like to suggest a couple of suggestions coming from someone looking into DnD. The first is a pretty simple one, and serves as a good introduction to the game. The second is a lot more complex, and I'm not even sure if it can be done.
The first one as I said is simple: Some kind of Introductory package for those looking to buy things. I've given to understand that the Players Handbook, Monster Manual, and Dungeon Masters Guide are considered core books. Maybe add Lost Mines of Philadelphia Phandelver if you are feeling generous and want to give a starter campaign idea, or at least people said they work well as one. Sell it at a nice discount, cut the full price of the bundle off of the Legend Bundle for those who want to delve deep, maybe add a couple of the usually sub features and functionality like a few more char slots as a bonus, you get a bunch of people looking for a core DnD entry point. Not bad.
The second suggestion is a lot more complex, and to level with you, I'm not sure it can even work but I suggest it anyway. So, a bit of background here: I have been watching a few DND Campaigns on YT (The one I like most so far is TFS At The Table, no idea if it's good by DnD standards but I'm loving the hilarity of it) and I was thinking: "You know, I'm in the mood for DnD, I'd love to set up some kind of digital campaign, invite a few online friends, play some nonsense whatever." And in this constantly growing digital age, a digital presence for such a game might not be such a bad idea.
Simply put, I think a good idea would be a digital version of DnD. Integrate it with DnD Beyond. Make a custom campaign editor. Add roll functionality. Make the UI easy for a new player or DM to use. Invite random or friends. Set up some or all of the rules and run as DM, or, make it so there's a digital DM who chooses from your choices so you can dive into your own campaign you make if you want to dive in. Add a tutorial/tutorial campaign. Make the creation robust, or add homebrew stuff at the push of a button. have searches for the rule or item from your sourcebooks if you need to improvise. You really want to go full hog, add fancy graphics for your monsters or attacks or locations or setpeice NPC's. Look, I have no idea how to make any of this work, if YOU have ideas on how to make it work suggest them.
The first suggestion is definitely worthy of attention and push, good idea :)
For the second one, seems to me you are basically asking for a VTT (Virtual TableTop), the like of Roll20 or FantasyGrounds (if I got it right). Way back when, this was something that has been asked quite a bit (by myself as well IIRC) and the current official stance is that there año plans to create a VTT in D&D Beyond, but there might be something brewing with Roll20 (still nothing official or more concrete, just a hint that it MIGHT happen).
I am the first one that would love having a VTT or similar tool here in DDB, given that my current group setup forces us to play via internet.
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Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
The first suggestion is definitely worthy of attention and push, good idea :)
Thanks, I figured that one would go well but I'm glad it did.
For the second one, seems to me you are basically asking for a VTT (Virtual TableTop), the like of Roll20 or FantasyGrounds (if I got it right). Way back when, this was something that has been asked quite a bit (by myself as well IIRC) and the current official stance is that there are no plans to create a VTT in D&D Beyond, but there might be something brewing with Roll20 (still nothing official or more concrete, just a hint that it MIGHT happen).
I am the first one that would love having a VTT or similar tool here in DDB, given that my current group setup forces us to play via internet.
Well, I primarily play video games, so I was going to be controversial and thinking go further. VTT is a good start, and I'm not saying like go MMOish or anything, but I'm thinking stretch the limit of what a VTT can do. Like a system in it to find some campaigns or add a way to change stuff real time. Ideally in my head here, I'm thinking something like A DND game played as you would play a game, but with everything working as a tabletop DND would normally work rather then say Balder's Gate or Neverwinter. Like take a look at the campaign editor in Divinity 2 or something IDK. But like I said, I'm pretty sure it's impossible, so I'm thinking middle ground. Go for VTT, but push it to the limit, add some of the things I suggest first post.
The first suggestion is definitely worthy of attention and push, good idea :)
Thanks, I figured that one would go well but I'm glad it did.
For the second one, seems to me you are basically asking for a VTT (Virtual TableTop), the like of Roll20 or FantasyGrounds (if I got it right). Way back when, this was something that has been asked quite a bit (by myself as well IIRC) and the current official stance is that there are no plans to create a VTT in D&D Beyond, but there might be something brewing with Roll20 (still nothing official or more concrete, just a hint that it MIGHT happen).
I am the first one that would love having a VTT or similar tool here in DDB, given that my current group setup forces us to play via internet.
Well, I primarily play video games, so I was going to be controversial and thinking go further. VTT is a good start, and I'm not saying like go MMOish or anything, but I'm thinking stretch the limit of what a VTT can do. Like a system in it to find some campaigns or add a way to change stuff real time. Ideally in my head here, I'm thinking something like A DND game played as you would play a game, but with everything working as a tabletop DND would normally work rather then say Balder's Gate or Neverwinter. Like take a look at the campaign editor in Divinity 2 or something IDK. But like I said, I'm pretty sure it's impossible, so I'm thinking middle ground. Go for VTT, but push it to the limit, add some of the things I suggest first post.
I might be getting your proposal wrong, but I think what you described is basically what Roll20 does (it's the only one I have direct, DM user, knowledge of).
In Roll20 you have a repository of all the elements of your adventure/campaign, divided between what only the DM can access and what is available to the players as well. You have digital character sheets for the players, a dice roller (with the 3D virtual dice throw option as well, pretty neat) and rolls summoned by clicking on the skill/attack/spell. You have maps with tokens for the PCs, NPCs and monsters, fog of war, line of sight based on lighting/darkvision, visual representation of aoe auras or spells, on-token bars (for example for HP and temporary HP) and customisable bubbles for, for example, Armor Class and passive Perception.
It has a lot of neat things, the only thing missing? Full D&D support and rules integration. It works really well, but doesn't have everything that is available here in DDB, and the tools here on DDB are superior for character creation (in terms of integration) and rules lookup, given everything is integrated and cross referencing.
So, yeah, what I understand you want is actually out there, it would just need partnership with DDB to become exactly what you (and I, in the end) want :)
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Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
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Ok, so yesterday, I was given a few bits of good advice on some questions. And I'd like to suggest a couple of suggestions coming from someone looking into DnD. The first is a pretty simple one, and serves as a good introduction to the game. The second is a lot more complex, and I'm not even sure if it can be done.
The first one as I said is simple: Some kind of Introductory package for those looking to buy things. I've given to understand that the Players Handbook, Monster Manual, and Dungeon Masters Guide are considered core books. Maybe add Lost Mines of
PhiladelphiaPhandelver if you are feeling generous and want to give a starter campaign idea, or at least people said they work well as one. Sell it at a nice discount, cut the full price of the bundle off of the Legend Bundle for those who want to delve deep, maybe add a couple of the usually sub features and functionality like a few more char slots as a bonus, you get a bunch of people looking for a core DnD entry point. Not bad.The second suggestion is a lot more complex, and to level with you, I'm not sure it can even work but I suggest it anyway. So, a bit of background here: I have been watching a few DND Campaigns on YT (The one I like most so far is TFS At The Table, no idea if it's good by DnD standards but I'm loving the hilarity of it) and I was thinking: "You know, I'm in the mood for DnD, I'd love to set up some kind of digital campaign, invite a few online friends, play some nonsense whatever." And in this constantly growing digital age, a digital presence for such a game might not be such a bad idea.
Simply put, I think a good idea would be a digital version of DnD. Integrate it with DnD Beyond. Make a custom campaign editor. Add roll functionality. Make the UI easy for a new player or DM to use. Invite random or friends. Set up some or all of the rules and run as DM, or, make it so there's a digital DM who chooses from your choices so you can dive into your own campaign you make if you want to dive in. Add a tutorial/tutorial campaign. Make the creation robust, or add homebrew stuff at the push of a button. have searches for the rule or item from your sourcebooks if you need to improvise. You really want to go full hog, add fancy graphics for your monsters or attacks or locations or setpeice NPC's. Look, I have no idea how to make any of this work, if YOU have ideas on how to make it work suggest them.
I do like the idea of a starter/core bundle, but not sure how it could/would work.
Maybe make a post on the Developer Q&A thread?
The Lost Mine of Phandelver adventure is designed as a starter for new people and is designed to be used with the Basic Rules (not even needing the Player's Handbook or Dungeon Master's Guide).
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Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games