In a current campaign, my chaotic bastard Rogue has acquired a small pocket dimension like object and recently through a series of good rolls managed to stuff an entire bed into said dimension for a 'and there was only one bed' trope joke. Now heres the fun part, My lovely dm has allowed me to be able to recall items as an action. To make things easier for my dm for this inevitable event how much damage would a target take if a bed was dropped in them.
It depends on a number of factors... how big is this bed? What height are you dropping it from? Etc.
That said, going off the improvised damage table, one of the recommended hazards is Hit by Falling Rubble, which this seems similar to, so that would be 4d10 damage. So I would go forward assuming at least that much damage. I'm not sure how I would determine whether or not it hits, though... How does "recalling" items from the object work? Actually, what is the object in the first place?
Unfortunately there is no standard for how much damage a bed does, so it would fall to your DM to decide.
If I were DMing, I would just have it deal damage based on the height you drop it from. So if you dropped it from 40 feet above the creature, I would have it deal 4d6 bludgeoning damage.
If the bed is just flung out of the pocket dimension at a creature, without it having any real fall distance, I might just say something like 1d12 bludgeoning damage to reflect the weight of the bed.
All in all, the damage will ultimately fall to your DM to decide and their isnt really a standard. You may also want to check with them whether or not the way the bed leaves the pocket dimension is capable of dealing damage (is it flung out or does it just "pop" into existence in an unoccupied space?)
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Generally, groups use the "Fall Damage" rule for falling object damage. (1d6 per 10ft [Max 20d6])
If by "bed" you mean a "mattress", then I'd probably halve that damage due to being light and fluffy, by design.
I tend to avoid using the fall damage rule because it's really more designed to represent how much damage is dealt to a creature when it falls, not necessarily how much damage is dealt to a creature by falling objects.
Generally, groups use the "Fall Damage" rule for falling object damage. (1d6 per 10ft [Max 20d6])
If by "bed" you mean a "mattress", then I'd probably halve that damage due to being light and fluffy, by design.
I tend to avoid using the fall damage rule because it's really more designed to represent how much damage is dealt to a creature when it falls, not necessarily how much damage is dealt to a creature by falling objects.
IIRC there's a rule about fall damage related to falling onto another creature in TCoE that could be used
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Three-time Judge of the Competition of the Finest Brews!Come join us in making fun, unique homebrew and voting for your favorite entries!
Generally, groups use the "Fall Damage" rule for falling object damage. (1d6 per 10ft [Max 20d6])
If by "bed" you mean a "mattress", then I'd probably halve that damage due to being light and fluffy, by design.
I tend to avoid using the fall damage rule because it's really more designed to represent how much damage is dealt to a creature when it falls, not necessarily how much damage is dealt to a creature by falling objects.
The math tends to be similar, up to a point, albeit oversimplified. I've previously recommended scaling the damage according the object size in another thread. (d4 - Tiny, d8 - large, d12 - huge, d20 - Gargantuan. Or something like that.)
Generally, groups use the "Fall Damage" rule for falling object damage. (1d6 per 10ft [Max 20d6])
If by "bed" you mean a "mattress", then I'd probably halve that damage due to being light and fluffy, by design.
I tend to avoid using the fall damage rule because it's really more designed to represent how much damage is dealt to a creature when it falls, not necessarily how much damage is dealt to a creature by falling objects.
The math tends to be similar, up to a point, albeit oversimplified. I've previously recommended scaling the damage according the object size in another thread. (d4 - Tiny, d8 - large, d12 - huge, d20 - Gargantuan. Or something like that.)
I think that's a really good compromise for quick, easy to calculate falling object damage while still relying on the rules for falling damage that most players are already familiar with as a base.
Shenanigans are a blast. I'm a kind/generous DM where shenanigans are encouraged and I roll with the punches to the best of my ability.
That being said, what sometimes ISN'T a blast is a DM who feels blindsided and feels he/she needs to come up something in the fly and hold resentment towards a player for trying to throw off the game with perceived malicious intent. This would be especially true in regard to specific amount of potential damage and/or whether or not the DM considers getting a whole bed out of a tiny pocket dimension is even feasible under a singular action (you did mention it took a "series of good rolls" to stuff it in there?). The DM could feel compelled to make a quick decision declaring X happens, whereas you were hoping Y would happen, or worse yet if Z happens and everyone's disappointed, frustrated, and hindsight "how I would have / should have done it is [blank]."
The maths and suggestions otherwise mentioned by others are a great perspective and frame of reference for potential, and great lead-ins to bring up with the DM ahead of time.
My advice would be to be forthcoming and proactive off-table with the DM about what you'd like to accomplish. That way, a beneficially mutual understanding can be agreed-upon, and when time comes to deploy your secret bed the issue has already been satisfactorily discussed and there's no sudden halt in the middle of the game to go back and forth roundtabling the mechanics.
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In a current campaign, my chaotic bastard Rogue has acquired a small pocket dimension like object and recently through a series of good rolls managed to stuff an entire bed into said dimension for a 'and there was only one bed' trope joke. Now heres the fun part, My lovely dm has allowed me to be able to recall items as an action. To make things easier for my dm for this inevitable event how much damage would a target take if a bed was dropped in them.
It depends on a number of factors... how big is this bed? What height are you dropping it from? Etc.
That said, going off the improvised damage table, one of the recommended hazards is Hit by Falling Rubble, which this seems similar to, so that would be 4d10 damage. So I would go forward assuming at least that much damage. I'm not sure how I would determine whether or not it hits, though... How does "recalling" items from the object work? Actually, what is the object in the first place?
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
Generally, groups use the "Fall Damage" rule for falling object damage. (1d6 per 10ft [Max 20d6])
If by "bed" you mean a "mattress", then I'd probably halve that damage due to being light and fluffy, by design.
Unfortunately there is no standard for how much damage a bed does, so it would fall to your DM to decide.
If I were DMing, I would just have it deal damage based on the height you drop it from. So if you dropped it from 40 feet above the creature, I would have it deal 4d6 bludgeoning damage.
If the bed is just flung out of the pocket dimension at a creature, without it having any real fall distance, I might just say something like 1d12 bludgeoning damage to reflect the weight of the bed.
All in all, the damage will ultimately fall to your DM to decide and their isnt really a standard. You may also want to check with them whether or not the way the bed leaves the pocket dimension is capable of dealing damage (is it flung out or does it just "pop" into existence in an unoccupied space?)
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
I tend to avoid using the fall damage rule because it's really more designed to represent how much damage is dealt to a creature when it falls, not necessarily how much damage is dealt to a creature by falling objects.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
IIRC there's a rule about fall damage related to falling onto another creature in TCoE that could be used
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
The math tends to be similar, up to a point, albeit oversimplified. I've previously recommended scaling the damage according the object size in another thread. (d4 - Tiny, d8 - large, d12 - huge, d20 - Gargantuan. Or something like that.)
I think that's a really good compromise for quick, easy to calculate falling object damage while still relying on the rules for falling damage that most players are already familiar with as a base.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
Shenanigans are a blast. I'm a kind/generous DM where shenanigans are encouraged and I roll with the punches to the best of my ability.
That being said, what sometimes ISN'T a blast is a DM who feels blindsided and feels he/she needs to come up something in the fly and hold resentment towards a player for trying to throw off the game with perceived malicious intent. This would be especially true in regard to specific amount of potential damage and/or whether or not the DM considers getting a whole bed out of a tiny pocket dimension is even feasible under a singular action (you did mention it took a "series of good rolls" to stuff it in there?). The DM could feel compelled to make a quick decision declaring X happens, whereas you were hoping Y would happen, or worse yet if Z happens and everyone's disappointed, frustrated, and hindsight "how I would have / should have done it is [blank]."
The maths and suggestions otherwise mentioned by others are a great perspective and frame of reference for potential, and great lead-ins to bring up with the DM ahead of time.
My advice would be to be forthcoming and proactive off-table with the DM about what you'd like to accomplish. That way, a beneficially mutual understanding can be agreed-upon, and when time comes to deploy your secret bed the issue has already been satisfactorily discussed and there's no sudden halt in the middle of the game to go back and forth roundtabling the mechanics.
Boldly go