Tiffles. I love me some tiffles. Beyond their Devilish Good Looks(C), I love the tension between tieflings and the rest of society (theoretically, anyways). Outcasts within their own communities, often reviled simply for being what they are, tieflings are cast out and left to wander and fend for themselves. It's a built-in set-up for an adventurer and it can provide a lot of depth and pathos to a tiefling's existence. Provided a DM remembers and/or bothers to implement any of that, which none of mine have yet. le sigh. Oh well. Even if they're no more ostracized than the next human doof, they still have great stat blocks and Devilish Good Looks(C) to fall back on. Absolutely nothing in this universe is more appealing than a cocky tiffle bard weaving her wiles and flipping her tail at the world, one step ahead of all the people she's done bamboozled in her wake.
As much as I love Dwarves, Dragonborn, and Tiefling(s?), I'm going to have to go with Rock Gnomes.
Gnomes are (typically) Big-Brained, whimsical, incredibly (and sometimes impractically) inventive, and optimistic to a fault. Nothing says "gnomes" more than the Izzet Guild in Ravnica (which, strangely, does not have gnomes). They find the bright side in everything and will try to improve anything that doesn't have a bright side (they also don't care that this statement is contradictory, they're gnomes). They're also amazing villains. (No, I'm not crazy. Hear me out.)
A benefit of being a gnome is that no one takes you seriously. This can be bad in certain roleplaying scenarios, but when played correctly, it can be a huge boon. Who would ever suspect a gnome of being a sociopathic serial killer/mob boss? Seriously, no one would. Gnomes already are known for their erratic, manic behavior. They can hide in plain sight without ever being suspected of being a crime lord. Big Bad Evil Guys can be even more effective when they're small in stature.
Additionally, if they "successfully" undergo ceremorphosis, they are absolutely adorable. Look at that cute little guy with his cloak, chubby tentacles, and laser pistol, trying to look all intimidating, but it just comes across like a puppy trying to scare you away by growling. Who in their right mind can look at a gnome ceremorph and not immediately fall in love?
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Please check out my homebrew, I would appreciate feedback:
That's hard, I love both elves and tieflings. Elves are always fun, and I play them way too often. Especially elf wizards. They just have a cool feyish magicky vibe going on, but they also have a certain... wisdom that other races don't. One of my favorite characters is an elven bladesinger who grew up in a human nation, but was forced to fight on the side of his ancestral species during a war. He doesn't really fit in with either, anymore, so he has a sort of half-elf, "born of two worlds" vibe.
On the other hand, tieflings are sooo fun to roleplay, especially tiefling children who have been bullied and tormented by the rest of society, but are so innocent themselves (I have a twisted sense of humor). For some reason, tiefling children are just the cutest. Things. Ever. I mean, imagine them looking up at you with wide eyes, their tail wrapped around their leg. Sooooo adorable. While tieflings also have a reputation as Edgy Edgelords™, I prefer playing them as outcasts, shunned and hated by the rest of society but still trying to live up to their virtue, trying to shout to so many deaf ears that they're different, that they can bring can bring good in the world if only they're given the chance. They want to be good people, but it's hard when all the world hates them for crimes they never even committed. Well, other than the crime of simply being born.
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Half-elves are my favorite just because I like any half-something race and elves are just so cool. But tieflings are amazing as well. Oh! And I LOVE how Drow society is set up, so I like them.
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Hi!!!! My pronouns are She/They!
Picture a halfling riding a flumph and be happy!!!!!
Dragonborn are my favourite for the simple variety of origins they can have, the vast amount of different yet cool intepretations of their looks (whether they have tails or not, whether they have horns or not, how draconic vs mammailian they look), and the fact that playing something like a dragon is damn cool.
Genasi are my favourite overall, as elemental themes are my favourite. Pity that they're mechanically awful.
Genasi, dragonborn, and (non-variant) human could all use an errata to make them more mechanically appealing.
Air genasi should have gust and swap mingle with the wind trait for a fly speed, earth should have mould earth and tremorsense and swap pass without trace for meld into stone or passwall, fire... is fine actually, and water... is also fine.
Dragonborn should have darkvision and their breath weapon should get stronger faster (comparable to sneak attack).
(Non-variant) Humans should get 2 skill/tool proficiencies (like half elf skill versatility) and a second extra language.
Mountain Dwarf, tough and strong like the mountains that spawn them, bold and courageous though tempered with the wisdom drawn from centuries of life. Honor and goodness to rival the depths of their mugs and craftsmanship to rival that of the very gods they serve. From the downy cheeked buxom barmaid to the soot covered song singing miner, Mountain Dwarves are the spice in the recipe for the perfect character in D&D.
Favorite Player's Handbook Race (With gnomes)! Please answer the poll above. After you do, please respond and say why you chose what you did.
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If I could have, I would've went Elf (Any), because I just love elves. xD
In the end I went with Drow, cause I'm currently playing a Drow Ranger. =)
I've always been partial to half-elves because I like the whole "part of 2 worlds, not comfortable in either one" motif.
Otherwise I am partial to regular humans. +1 to every stat? Hard to argue with it.
WOTC lies. We know that WOTC lies. WOTC knows that we know that WOTC lies. We know that WOTC knows that we know that WOTC lies. And still they lie.
Because of the above (a paraphrase from Orwell) I no longer post to the forums -- PM me if you need help or anything.
Tiffles. I love me some tiffles. Beyond their Devilish Good Looks(C), I love the tension between tieflings and the rest of society (theoretically, anyways). Outcasts within their own communities, often reviled simply for being what they are, tieflings are cast out and left to wander and fend for themselves. It's a built-in set-up for an adventurer and it can provide a lot of depth and pathos to a tiefling's existence. Provided a DM remembers and/or bothers to implement any of that, which none of mine have yet. le sigh. Oh well. Even if they're no more ostracized than the next human doof, they still have great stat blocks and Devilish Good Looks(C) to fall back on. Absolutely nothing in this universe is more appealing than a cocky tiffle bard weaving her wiles and flipping her tail at the world, one step ahead of all the people she's done bamboozled in her wake.
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As much as I love Dwarves, Dragonborn, and Tiefling(s?), I'm going to have to go with Rock Gnomes.
Gnomes are (typically) Big-Brained, whimsical, incredibly (and sometimes impractically) inventive, and optimistic to a fault. Nothing says "gnomes" more than the Izzet Guild in Ravnica (which, strangely, does not have gnomes). They find the bright side in everything and will try to improve anything that doesn't have a bright side (they also don't care that this statement is contradictory, they're gnomes). They're also amazing villains. (No, I'm not crazy. Hear me out.)
A benefit of being a gnome is that no one takes you seriously. This can be bad in certain roleplaying scenarios, but when played correctly, it can be a huge boon. Who would ever suspect a gnome of being a sociopathic serial killer/mob boss? Seriously, no one would. Gnomes already are known for their erratic, manic behavior. They can hide in plain sight without ever being suspected of being a crime lord. Big Bad Evil Guys can be even more effective when they're small in stature.
Additionally, if they "successfully" undergo ceremorphosis, they are absolutely adorable. Look at that cute little guy with his cloak, chubby tentacles, and laser pistol, trying to look all intimidating, but it just comes across like a puppy trying to scare you away by growling. Who in their right mind can look at a gnome ceremorph and not immediately fall in love?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
That's hard, I love both elves and tieflings. Elves are always fun, and I play them way too often. Especially elf wizards. They just have a cool feyish magicky vibe going on, but they also have a certain... wisdom that other races don't. One of my favorite characters is an elven bladesinger who grew up in a human nation, but was forced to fight on the side of his ancestral species during a war. He doesn't really fit in with either, anymore, so he has a sort of half-elf, "born of two worlds" vibe.
On the other hand, tieflings are sooo fun to roleplay, especially tiefling children who have been bullied and tormented by the rest of society, but are so innocent themselves (I have a twisted sense of humor). For some reason, tiefling children are just the cutest. Things. Ever. I mean, imagine them looking up at you with wide eyes, their tail wrapped around their leg. Sooooo adorable. While tieflings also have a reputation as Edgy Edgelords™, I prefer playing them as outcasts, shunned and hated by the rest of society but still trying to live up to their virtue, trying to shout to so many deaf ears that they're different, that they can bring can bring good in the world if only they're given the chance. They want to be good people, but it's hard when all the world hates them for crimes they never even committed. Well, other than the crime of simply being born.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
Half-elves are my favorite just because I like any half-something race and elves are just so cool. But tieflings are amazing as well. Oh! And I LOVE how Drow society is set up, so I like them.
Hi!!!! My pronouns are She/They!
Picture a halfling riding a flumph and be happy!!!!!
:)
High elves for me. Magic is everything!
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Half-orc. Same doesn't-belong-anywhere vibe as half-elves, but ten times the stigma and none of the social skills.
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Tieflings, because I like cool devil people with horns.
Hombrew: Way of Wresting, Circle of Sacrifice
Lightfoot halflings! *shire theme from LotR*
Wizard (Gandalf) of the Tolkien Club
I like magical races and elves are stacked with features.
Dragonborn are my favourite for the simple variety of origins they can have, the vast amount of different yet cool intepretations of their looks (whether they have tails or not, whether they have horns or not, how draconic vs mammailian they look), and the fact that playing something like a dragon is damn cool.
Imma have to say half-orc, I love the half-something or whateverkin sorta vibe, also 'cause they get relentless endurance which is great.
Mystic v3 should be official, nuff said.
Tiefling as planetouched races are awesome.
Genasi are my favourite overall, as elemental themes are my favourite. Pity that they're mechanically awful.
Genasi, dragonborn, and (non-variant) human could all use an errata to make them more mechanically appealing.
Air genasi should have gust and swap mingle with the wind trait for a fly speed, earth should have mould earth and tremorsense and swap pass without trace for meld into stone or passwall, fire... is fine actually, and water... is also fine.
Dragonborn should have darkvision and their breath weapon should get stronger faster (comparable to sneak attack).
(Non-variant) Humans should get 2 skill/tool proficiencies (like half elf skill versatility) and a second extra language.
Mountain Dwarf, tough and strong like the mountains that spawn them, bold and courageous though tempered with the wisdom drawn from centuries of life. Honor and goodness to rival the depths of their mugs and craftsmanship to rival that of the very gods they serve. From the downy cheeked buxom barmaid to the soot covered song singing miner, Mountain Dwarves are the spice in the recipe for the perfect character in D&D.
Dragonborns are definitely my favorite. Partly because they are dragon people, partly because of their lore. Especially from 4e.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills