Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature: • Is it a magic item? • Is it a spell? Or does it let you create the effects of a spell that’s mentioned in its description? • Is it a spell attack? • Is it fueled by the use of spell slots? • Does its description say it’s magical? I f your answer to any of those questions is yes, the feature is magical.
It's a spell. That makes it magical.
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Is all damage inflicted by spells considered magical for the purpose of overcoming resistance? i.e. cloud of daggers?
Unless a spell says otherwise (none that I’m aware of do), yes.
From Sage Advice:
Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature: •
Is it a magic item?
• Is it a spell? Or does it let you create the effects of a spell that’s mentioned in its description?
• Is it a spell attack?
• Is it fueled by the use of spell slots?
• Does its description say it’s magical? I
f your answer to any of those questions is yes, the feature is magical.
It's a spell. That makes it magical.
Want to start playing but don't have anyone to play with? You can try these options: [link].
Wrath of Nature specifically has a 'rocks' option that specifically says,
meaning that all other damage from spells is magical.
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My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
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